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Understand the degree of tilt / bias

Started by Wheelwatcher, July 09, 2013, 08:07:46 AM

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Wheelwatcher


Simple explanation.


In the past you could find a wheel where one dominant deflector hit 7 times out of 10.
Then you could make your visual read when you estimate the ball and get final outcome (offset) and play that distance and catch the high probability area where the ball would land before it did.

Today we will never find a wheel where one dominant deflector hit 7 times out of 10.



Today you will at best find a 2 pin game where two dominant deflector hit more then the others.
You want that does two deflectors hit 789 times out of 10 to get a valid situation, bias.



The most common situation and the hardest playing situation is the 3 pin game.
We call that a semi tilted wheel where three vertical dominant deflector hits 8 to 9 times out of 10.



Level wheel is when all deflectors hit evenly where there is no domination.
Still i talk to some APs who claim the can get a small  edge playing a level wheel.

I have not solve this, but gathering some material about the subject, so i might solve this issue some day.



Wheelwatcher


I hear when i chatting with some APs that some can outguess what deflector will hit when they have a 2 pin game.
Maybe that solution comes with long experience.

I don't wast my time with that.
For me does practical solution comes to hand, like scatter overlaps of multiple drops.

Simple explanation is that if rotor moves in anti clock wise direction and ball in clock wise direction, then i i pick the last hitting deflector as my main focus pin, then that area will get donates from the others deflectors hits, high probability area.
This manifest and work with what we call the sweet speed of the optimal correlation between does conditions.

Wheelwatcher


Here is two document that show that you need almost nothing to get a bias wheel.
That is why you find bias wheel in real casinos or wheels who have bias conditions in phases.

See attach files:
This is two old files, but overall they explain many things that is good to know.

AMK

Really interesting Wheelwatcher.

Would you say that after the ball hits a deflector it is more likely that it will land closer to the deflector hit then the other remaining deflectors?

It does slow down its trajectory and due to its momentum will carry on in the same direction.

Due to it hitting a specific deflector the ball could synchronize more with this particular deflector?

Never thought about deflectors : )

Wheelwatcher


AMK i will make a topic and explain how visual ballistic work.
How to predict the high probability area where the ball will land, before it does.