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Forums => Roulette Forum => Dozen/Column => Topic started by: Atlantis on February 08, 2013, 12:05:19 AM

Title: Doz/Col Progression
Post by: Atlantis on February 08, 2013, 12:05:19 AM
This idea stems from GLC's 2 dozen idea and I have adapted it for single dozen/column play.

Use WIN/LOSS "strings" (W/L)  for the outcomes (max of 6 results per string)

Progression:

Up 1 unit after 5 L's in a row in a string.

Up 1 unit if there are 3 W's in a row in a string.

Up 1 unit if there are 5 L's out of the 6 results in a string.

Up 1 unit if there are 3 W's or more out of the 6 results in a string.

IMPORTANT: Start new w/l record string at each new level of betting.

Suggested stop point:
After a winning string and in new profit.

Recommended stop point:
After 2 consecutive winning strings and in new profit.
After 2 winning strings separated by level string results and in new profit.

[But of course you may stop on any profit during or after the end of a string e.g.: +2; +3....etc...]

Example strings:
LLLLL - 5 L's in a row so up 1 unit and start new string
LLWWW - 3 consecutive w's in a row so up 1 unit and start new string
LWLWLW - 3 out of 6 w's so up 1 unit and start new string
LLWLLW - level so start new string at same unit level
LLLLWW - level so start new string at same unit level
WWW -  3 consecutive w's in a row so up 1 unit and start new string
LLLWLL - 5 out of 6 L's so up 1 unit and start new string
LWWLWW - Over 3 out of 6 w's so up 1 unit and start new string

Real game at SLCasino:

START STRING @ 1 UNIT
WLLWLW         +3   (3 out of 6 W results so increase by 1 UNIT)

NEXT STRING @ 2 UNIT
LWLLLW          +3    (NO CHANGE SO RESUME AT SAME LEVEL)
WWLLLL          +3    (NO CHANGE SO RESUME AT SAME LEVEL)
LLWWW           +11    (3 W's in a row - so immediately UP 1 UNIT) - Or STOP due to 2 winning strings separated only by level result(s)

NEXT STRING @ 3 UNIT
LWLLWL           +11    (NO CHANGE SO RESUME AT SAME LEVEL)
LLWWLW          +20   (3 out of 6 W results - STOP due to 2 winning strings separated only by level result(s) )


+20 IN 35 BETS MADE
==================
Use with your favourite single doz/col selection method (I'm using CrossPlay)

Atlantis.
Title: Re: Doz/Col Progression
Post by: malcop on August 19, 2013, 06:34:53 PM
Hi Atlantis,


I don't normally like progressions, but this one seems very flat.


I might try this out with my Simple Trend Catcher for Dozens & Columns.


Thanks


malcop
Title: Re: Doz/Col Progression
Post by: AMK on August 19, 2013, 08:55:42 PM
Really like this Atlantis.

Great approach!
Title: Re: Doz/Col Progression
Post by: Tomla on August 25, 2013, 11:37:22 PM
also enjoy this one-----thx atlantis