THE "EASY PEASY II" SYSTEM
A simple but hopefully effective and profitable approach to playing roulette 2/1 odds.
The locations to be bet are 2 doz and 2 col.
If last number RO or BE then bet D2 and D3 + C2 and C3.
If last number RE or BO then bet D1 and D2 + C1 and C2.
This leaves 4 uncovered numbers + the ZERO (unless playing on nozero!)
The starting bet is 1 unit on each designated location.
Simple Progression Rules:
================
If doz wins and col also wins REDUCE all four bets by 1u each - but if level or ahead reduce to starting bet of 1u on each location.
If doz wins and col loses then REDUCE both doz bets by 1u each and INCREASE both col bets by 1u each - but if level or ahead overall then reduce to starting bet of 1u on each location.
If doz loses and col wins then REDUCE both cols by 1u each but INCREASE both doz bets by 1u each - but if level or ahead overall then reduce to starting bet of 1u on each location.
If both doz and col bets lose (0 or 4 other numbers occurred) then INCREASE all four bets by 1u each.
The minimum default bet size for both col and doz = 1u each location.
================
The target is 3u+ per game. Recommend daily session of 3 games. (as per original "Easy-Peasy" EC+Line)
[You could employ a "switch bet" rule if encountering 3 consecutive double losses]
This is a good one to try with low-risk small unit value stakes.
Try out and Have fun, :)
Atlantis.
Master of Pockets posted something very like unto this a while back. I thought it was good then and I'll try it now.
TwoCat
Just to be clear Atlantis.........the start position is 1u +1u +1u +1U ?
Doz of choice 1 unit (I)
Doz of choice 1 unit (II)
Col of choice 1 unit (I)
Col of choice 1 unit (II)
(I) & (II) are not indications of which Dozen/Column is bet on.
Hi Chrisbis,
OK. I have clarified that now in the original post.
Thanks,
A.
Live game just now with live autowheel:
3RO bet 1u d2;d3 and 1u c2;c3 +0
26BE +2 bet 1u d2;d3 and 1u c2;c3 +2
14RE +2 bet 1u d1;d2 and 1u c1;c2 +4 target
=======================================
22BE +2 bet 1u d2;d3 and 1u c2;c3 +2
32RE +2 bet 1u d1;d2 and 1u c1;c2 +4 target
=======================================
17BO +2 bet 1u d1;d2 and 1u c1;c2 +2
11BO +2 bet 1u d1;d2 and 1u c1;c2 +4 target
========================================
A.
PS. Of course that is the perfect session - but it DOES happen... In fact, also happened to me twice in a row earlier today during some testing.
Quote from: TwoCatSam on July 10, 2013, 05:18:09 PM
Master of Pockets posted something very like unto this a while back. I thought it was good then and I'll try it now.
TwoCat
Hey Sam, cn you point me to it. I am not able to find anything in the name master of pockets
Hi Priyanka,
Try searching for "master_of_pockets" in the other forum and you can read all his posts from his profile. It is different to this method though.
A.
Quote from: Priyanka on July 10, 2013, 05:52:47 PM
Hey Sam, cn you point me to it. I am not able to find anything in the name master of pockets
MOP...the other forum. wasn't he flatino?.
I don't think MOP was FLAT!!
he was someone banned, and got banned again as MOP.....Catalyst?....Roulette Explorer?
can't remember
I remember that MOP was Roulette Explorer and then got banned for being the same one as RE.
Hi Atlantis,
I'm creating a RX Script for Easy-Peasy II.
Just have a quick question for you.
What do you do about the zero.
Do you just put the same bet up again or wait for a new valid trigger.
Thanks
malcop
Hi Malcop,
Thanks for your interest in the Easy Peasy II system. I must tell you that with time I have found that I have come to prefer the ORIGINAL Easy Peasy system (1EC + 1Line method) over this one as I find that it works works better - especially with a couple of mods I made to it, and this is the one I am now playing for real.
I do not wish to stop you going ahead ahead and creating an RX script for it though - its just that you might want to see the update to the original before you commence your programming.
I will post the full amended original method + some thoughts quite soon; then you can decide whether you may wish to make a RX script for that instead (or as well) because with the tweaks I added it *might* be a little bit trickier to code (but I think well worth it!)
Regarding the 0 I have stated:
"If both doz and col bets lose (0 or 4 other numbers occurred) then INCREASE all four bets by 1u each."
Thanks,
A.
Hi Atlantis,
Thanks for getting back to me, I will wait for your update to Easy-Peasy.
I can always code in Excel if it's too complicated.
Thanks
malcop
OK. Thanks Malcop.
Will post it Sunday morning GMT.
Regards,
A.
THE EASY PEASY SYSTEM 1 (Revised)
Author: Atlantis.
A simple but hopefully effective and profitable approach to playing roulette 2/1 odds.
Live dealer or Live Autowheel only. Single 0.
I play for small stakes units at live online casino.
Bet Selection
===========
The bet will cover 24 numbers.
The bet selection is "easy-peasy" and one of my trusted favourites and uses the same
methodology as the original...
Red Odd and Black Even numbers:
We make the bet to cover the 2 dozens that encompass the lines that do NOT contain ANY of
these numbers. (13-18 and 31-36)
Therefore the bet to be made is HIGH and LINE 3. (13-18)
Red Even and Black Odd numbers:
We make the bet to cover the 2 dozens that encompass the lines that do NOT contain ANY of
these numbers. (1-6 and 19-24)
Therefore the bet is LOW and LINE 4. (19-24)
If last number is RO or BE then bet HIGH and LINE 3. (13-18)
If last number is BO or RE then bet LOW and LINE 4. (19-24)
When to start and stop betting rules
======================
RULE #1: Trigger to Start betting a SESSION = LL or LWL.
RULE #2: Stop betting after 3 consecutive L's (LLL) until a virtual 'w' followed by new trigger as in Rule #1.
RULE #3: Reset to default starting bet (2EC + 1Line) if coup balance is equal to +0, +1 or +2.
RULE #4: 3 coups per session. End a coup if +3 or more.
RULE #5: In any case end a SESSION whenever total winnings = +9 or above.
RULE #6: 0 counts as an L - if betting use the previous selection locations before the 0 occurred.
Progression Ladder
===========
EC LINE
--- ----
2 1
3 1
4 2
5 2
6 3
7 3
8 4
9 4
10 5
etc.. etc..
If lose - go up to next level.
If win - remain at same level unless Rule #3 or Rule #4 applies.
EXAMPLE SESSIONS
+++++++++++++++++++++++++++++++
SESSION #1
+++++++++++++++++++++++++++++++
8 H + L3 ..tracking..
18 w L + L4 ..tracking..
27 L H + L3 ..tracking..
13 w L + L4 ..tracking..
29 L bet 2L and 1Line4 +0 2 out of 3 L's TRIGGER
4 w bet 2H and 1Line3 +1
7 L bet 3H and 1Line3 -2 increase to 3-1
16 w bet 2L and 1Line3 +0 reset to 2-1
8 w bet 2H and 1Line4 +1
36 w bet 2L and 1Line4 +2
24 w bet 2H and 1Line3 +3 target - end coup
===============================
15 w bet 2L and 1Line4 +3 target - end coup
===============================
3 w bet 2H and 1Line3 +1
13 w +4 target - end coup - END SESSION. Profit = +10
================================
+++++++++++++++++++++++++++++++
SESSION #2
+++++++++++++++++++++++++++++++
21 H + L3 ..tracking..
13 w L + L4 ..tracking..
12 w L+ L4 ..tracking..
13 w L+ L4 ..tracking..
22 w L +L4 ..tracking..
23 w H + L3 ..tracking..
26 w H + L3 ..tracking..
0 L H + L3 ..tracking..
35 w L + L4 ..tracking..
14 w L + L4 ..tracking..
23 w H + L3 ..tracking..
31 w L + L4 ..tracking..
14 w L + L4 ..tracking..
23 w H + L3 ..tracking..
19 w H + L3 ..tracking..
34 w L + L4 ..tracking..
24 w H + L3 ..tracking..
24 w H + L3 ..tracking..
20 w H + L3 ..tracking..
1 L H + L3 ..tracking..
28 w H + L3 ..tracking..
23 w H + L3 ..tracking..
7 L H + L3 ..tracking..
6 L bet 2H + 1Line3 2 L's TRIGGER
18 w bet 2L and 1Line4 +3 target - end coup
================================
16 w bet 2L and 1Line4 +1
32 L bet 3L and 1Line4 -2 increase to 3-1
21 w bet 2H and 1Line3 +0 reset to 2-1
16 w bet 2L and 1Line4 +3 target - end coup
================================
18 w bet 2L and 1Line4 +1
15 w bet 2L and 1Line4 +2
2 w +3 target - end coup - END SESSION. Profit = +9
================================
++++++++++++++++++++++++++++++++
SESSION #3
++++++++++++++++++++++++++++++++
4 H + L3 ..tracking..
0 L H + L3 ..tracking..
36 w L + L4 ..tracking..
17 w L + L4 ..tracking..
17 w L + L4 ..tracking..
13 w L + L4 ..tracking..
11 w L + L4 ..tracking..
19 w H + L3 ..tracking..
23 w H + L3 ..tracking..
29 w L + L4 ..tracking..
18 w L + L4 ..tracking..
10 w H + L3 ..tracking..
36 w L+ L4 ..tracking..
19 w H + L3 ..tracking..
12 L L + L4 ..tracking..
36 L bet 2L and 1Line4 2 L's TRIGGER
10 w bet 2H and 1Line3 +1
14 w bet 2L and 1Line4 +4 target - end coup
===============================
2 w bet 2H and 1Line3 +1
27 w bet 2H and 1Line3 +2
24 w bet 2H and 1Line3 +3 target - end coup
===============================
36 w bet 2L and 1Line4 +1
0 L bet 3L and 1Line4 -2 increase to 3-1
19 w bet 2H and 1Line3 +0 reset to 2-1
33 w bet 2L and 1Line4 +1
24 w +4 target - end coup - END SESSION. Profit = +11
================================
The target aim is not inflexibly set in stone. A coup could perhaps be stopped after recovering from a difficult session to a +0 balance, or maybe after a +1 or +2 unit profit was gained after a protracted, lengthy or difficult session or even just because you are forced to stop play due to time constraints, other commitments, boredom etc...
In the above sessions I was lucky to win all coups after the tracking period. In other words Rule #2 did not apply during any of my betting coup attempts... This will not always be the case and sometimes it will be necessary to re-track during a coup - perhaps more than once when this rule comes into effect.
Notice in my examples there are lots of w's in the tracking period. Now this shows the strength of the method and might be frustrating to see... BUT be assured it will not always be like that! However you *could* elect to speed up commencement of a play session by ignoring the initial tracking and dive straight in using the last recorded number as the trigger instead. If you decide to do that remember to invoke the tracking (virtual play) after experiencing 3 consecutive L's designated by Rule #2 and only restart the coup at the appropriate point in the progression when Rule #1 is satisfied.
Good Luck,
Atlantis.
I should add that I may update the rules if I get better performing results with other similar triggers.
A.
THIS WILL BE A LOT SIMPLER AND EASIER TO UNDERSTAND!
This is one of the better progressions for double dozen betting, thanks to GLC and others.
Double Dozen Progression
================
Progression Level
1 2 3 4 5 6 7 8 9 10
Bet level 1 ($1.00) on each Dozen for 5 Spins Cycle
If at the end each 5 spins we have a positive balance then spin another 5 times at level 1 ($1.00).
For example, if we won all 5 times we would have a positive balance of $5, if we won 4 times we would have a positive balance of $2 therefore we would spin another 5 times at level 1 ($1.00).
If at end of 5 spins we have a negative balance then increase bets to next progression level 2 ($2.00) for next 5 spins.
For example, if we won 3 times out of 5, we would have a negative balance of -$1.
Bet level 2 ($2.00) on each Dozen for 5 spins.
If during these 5 spins cycle we have eliminated the negative balance of -$1 then revert back to next lower level, ie level 1.
If we still have a negative balance at the end of level 2, then go to level 3.
For example, we have a -$1 loss from level 1.
The first spin at level 2 ($2.00) on each dozen is won, we win $2.00 which when added to the -$1 loss from the previous level a +$1 which has eliminated the negative balance and we now revert back to cycle 1 level.
Instead of an EC + Line bet you can play "EASY PEASY" easier as a double dozen method:
And play easier without any waits and triggers and using the cyclic betting detailed above!
Same methodology:
RO or BE play D2 + D3
RE or BO play D1 + D2
Using same numbers from previous post examples:
+++++++++++++++++++++++++++++++
SESSION #1
+++++++++++++++++++++++++++++++
8 D2 + D3
Cycle 1
18 w+1 D1 + D2 +1
27 L-2 D2 + D3 -1
13 w+1 D1 + D2 +0
29 L-2 D1 + D2 -2
4 w+1 D2 + D3 -1 after 5 bets. Inc to 2u
Cycle 2
7 L-4 D2 + D3 -5
16 w+2 D1 + D2 -3
8 w+2 D2 + D3 -1
36 w+2 D1 + D2 +1 recovered. restart @ cycle 1
Cycle 1
24 w+1 D1 + D2 +2
24 w+1 +3 target - end coup
===================
15 D1 + D2
Cycle 1
3 w+1 D2 + D3 +1
13 w+1 D1 + D2 +2
21 w+1 +3 target - end coup
====================
13 D1 + D2
Cycle 1
12 w+1 D1 + D2 +1
13 w+1 D1 + D2 +2
22 L-2 D2 + D3 +0
23 w+1 D2 + D3 +1
26 w+1 D2 + D3 +2 after 5 bets. Stay at 1u
Cycle 1
0 L-2 D2 + D3 +0
35 w+1 D1 + D2 +1
14 w+1 D1 + D2 +2
23 w+1 +3 target - end coup SESSION = +9
=====================
+++++++++++++++++++++++++++++++
SESSION #2
+++++++++++++++++++++++++++++++
31 D1 + D2
Cycle 1
14 w+1 D1 + D2 +1
23 w+1 D2 + D3 +1
19 w+1 D2 + D3 +3 target - end coup
====================
34 D1 + D2
Cycle 1
24 w+1 D2 + D3 +1
24 w+1 D2 + D3 +2
20 w+1 +3 target - end coup
====================
1 D2 + D3
Cycle 1
28 w+1 D2 + D3 +1
23 w+1 D2 + D3 +2
7 L-2 D2 + D3 +0
6 L-2 D2 + D3 -2
18 w+1 D1 + D2 -1 after 5 bets. Inc to 2u
Cycle 2
16 w+2 D1 + D2 +1
32 L-4 D1 + D2 -3
21 w+2 D2 + D3 -1
16 w+2 D1 + D2 +1
18 w+2 +3 target - end coup SESSION= +9
====================
+++++++++++++++++++++++++++++++
SESSION #3
+++++++++++++++++++++++++++++++
15 D1 + D2
Cycle 1
2 w+1 D2 + D3 +1
4 L-2 D2 + D3 -1
0 L-2 D2 + D3 -3
36 w+1 D1 + D2 -2
17 w+1 D1 + D2 -1 after 5 bets. Inc to 2u
Cycle 2
17 w+2 D1 + D2 +1 recovered. restart cycle 1 @ 1u
Cycle 1
13 w+1 D1 + D2 +2
11 w+1 +3 target - end coup
====================
19 D2 + D3
Cycle 1
23 w+1 D2 + D3 +1
29 w+1 D1 + D2 +2
18 w+1 +3 target - end coup
====================
10 D2 + D3
Cycle 1
36 w+1 D1 + D2 +1
19 w+1 D2 + D3 +2
12 L-2 D1 + D2 +0
36 L-2 D1 + D2 -2
10 w+1 D2 + D3 -1 after 5 bets. Inc to 2u
Cycle 2
14 w+2 D1 + D2 +1
2 w+2 +3 target - end coup SESSION = +9
===================
+++++++++++++++++++++++++++++++
SESSION #4
+++++++++++++++++++++++++++++++
27 D2 + D3
Cycle 1
24 w+1 D2 + D3 +1
36 w+1 D1 + D2 +2
0 L-2 D1 + D2 +0
19 w+1 D2 + D3 +1
33 w+1 D1 + D2 +2 after 5 bets. Stay at 1u
Cycle 1
24 w+1 +3 target - end coup SESSION SO FAR = +3
===================
Highest bet so far = 2-2
Stopped Here...
Good Luck,
Atlantis.
Hi Atlantis.
Great new version on all your work to achieve the + 3 target.
As i only play D/C this concept has much merit.
Many thanks for sharing this AND all your past work within the forums.
Dino.
THank you Atlantis for all your post on this forum and others
you have always great idea and you never give up
best from France
can you show us more exemple?
what is your maximum drawdown with this method
on EC.?
on DZ CL?
Great stuff A
Hopefully the profits are as easy peasy to attain as the system is to implement
Hi Atlantis.
Back Tested your concept using my live B+M spin cards.
42 spins = 12 unit profit.
Went to Cycle 3 twice in the session.
11 Cycles completed.
Cycle 1 ended -1
Cycle 2 ended -1
Cycle 3 ended +3
Cycle 1 ended -1
Cycle 2 ended +3
Cycle 1 ended -4
Cycle 2 ended -6
Cycle 3 ended even
Cycle 1 ended +2
Cycle 1 ended +3
Cycle 1 ended +3
Highest DD = - 8
Nice and easy peasy......
Re your first post.
Atlantis, which the Stop / Loss you have used?