08 Streaks, chops, imbalance, ecart, skew, and...

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Offline BEAT-THE-WHEEL

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Streaks, chops, imbalance, ecart, skew, and...
« on: March 21, 2018, 07:12:52 am »
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  • Members and guests here, had read thousands of post here, many will noticed that,
    if someone says...ber EC....

    1) bet the single color to streaks..
    Others will say the other side may sleep for 30spins..

    2) bet the chops
    Others will say the other side may previal...

    3) follow the last..
    Others will say, the chops may prolong...

    4)Then follow 2nd last..
    Others will say, the long killer sequence may show up...

    5) bet strictly, only a color..
    Others will say , horrible ecart may hit ...

    6) bet the leader..
    They say, leader suddenly become follower..


    What method, that could win,
    When ...

    streaks hit, (bbbbbbbbbb ... )
    chops hit,(brbrbrbrbr....)
    Imbalance ecart hit...

    I think, follow 2nd last, is the answer.
    Because,  only a specific sequence can kill ft2nd last.


    bbrrbbrrbbrrbbrrbb
    brrbbrrbbrrbbrrbbr

    and short sequence in clusters...

    bbrr, r,bbrrb, b,brrbbrrbb


    Offline Ted009

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #1 on: March 21, 2018, 09:09:47 am »
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  • Members and guests here, had read thousands of post here, many will noticed that,
    if someone says...ber EC....

    1) bet the single color to streaks..
    Others will say the other side may sleep for 30spins..

    2) bet the chops
    Others will say the other side may previal...

    3) follow the last..
    Others will say, the chops may prolong...

    4)Then follow 2nd last..
    Others will say, the long killer sequence may show up...

    5) bet strictly, only a color..
    Others will say , horrible ecart may hit ...

    6) bet the leader..
    They say, leader suddenly become follower..


    What method, that could win,
    When ...

    streaks hit, (bbbbbbbbbb ... )
    chops hit,(brbrbrbrbr....)
    Imbalance ecart hit...

    I think, follow 2nd last, is the answer.
    Because,  only a specific sequence can kill ft2nd last.


    bbrrbbrrbbrrbbrrbb
    brrbbrrbbrrbbrrbbr

    and short sequence in clusters...

    bbrr, r,bbrrb, b,brrbbrrbb

    It should work pretty well with the right MM. Thank you.
    Playing baccarat since 2004. No one size fits all strategy to win consistently.

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #2 on: March 22, 2018, 02:32:23 am »
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  • Thanks Ted009.


    And since only one deadly horrible streak kill the br, the only way to maximize hits, is to outwait the loser streaks, hoping the next streaks will be winning streaks...

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #3 on: March 24, 2018, 05:56:53 am »
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  • So we must have mm that outwait the losing cluster of loser streaks,
    And a progression strategy,

    that OUTWAIT THE HORRIBLE LOSING IN PROGRESSION!!!

    How?
    By waiting for the losing in progression, to happen first!
    Virtual losing in progression.

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #4 on: March 24, 2018, 01:01:49 pm »
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  • In OVER SIMPLIFIED example.

    Progression=1, 2, 3, 4, 5..so on till win.

    Bet 1u, virtually, reset at every positive 1u win,


    Bet till you have virtual loss of -10u.
    (thus u lose, but save -10u, and you avoid the variance)


    Then bet 2u, till u win, or -20u losses.(actually, lose only -10u)
    Then bet 3u, till u win or 30u losses, and so on...

    This is oversimplified example of , avoiding horrible variance,
    without need to note down your bet, only losses, in unit term.

    Offline ozon

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #5 on: March 24, 2018, 01:52:15 pm »
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  • However, the biggest problem remains progression, we can wait a long time for negative results, but they can reach virtual limits, and do not go to equilibrium.
    It can last up to several thousand spins

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #6 on: March 24, 2018, 01:53:42 pm »
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  • And u can change the VirtualLosses parameter to, say , -20unit, then u avoid horrible variance losses, of cluster of losses, or streaks of losses sequences,
    We are not rushing to lose money, but wait PATIENTLY, TO BYPASS LOSING SEQUENCE.

    Thus betting 1u, till it reach a preset losses, is a simple way  to avoid  horrible variance, and the mild progression, help to win, when streaks or winning cluster arrives

    Offline ozon

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #7 on: March 24, 2018, 01:59:06 pm »
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  • Somewhere in my old posts I have been looking for such a negative progression, so that I can stretch as many failures as possible.
      I still think that it would have been destroyed with a really bad variance.

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #8 on: March 24, 2018, 02:03:14 pm »
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  • Thanks Ozon,
    Since we have no choice, we could only wait till that destroy ing sequence variance to arrived  first.

    Offline ozon

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #9 on: March 24, 2018, 02:06:03 pm »
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  • This  is  the  old  post:

    Going back to Nick's Vdw
    If we have very stable selections by AP, we can even more restrict the variance. After 4 or even 3 straight losing bets we wait for virtual win, in this way we avoid long series of loses.
    In some thread I read that by keeping the rules, drawdowns in exceptional circumstances exceeded -100 units from highest point.
    One thing that can be used is this progression

    Only theoretically, I have an idea for a very long progressions designed for bot and RNG.
    We use these steps of progression, but in this way, raise the stakes after 20units down from the highest point of the bankroll, or say if the 20 losing bets from the top rise in steps
    1
    2
    3
    5
    8
    12
    18
    This is 980 units, and the must-140 lost bets from highest point to lose.
    Sometimes you need thousands of spins to reach new high. But this is just a theory

    We play so when we lose the first 20 units, and we play 2 units we must win 20 bets to back  to 1 unit, we have to either win 20 bets or lose 20 bets at each level. If  we  win 20 bets   on higher level and  we  have ne

    Offline ozon

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #10 on: March 24, 2018, 02:10:11 pm »
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  • Sometimes we can wait up to 50 losing bet, befor we start using progression, but still i don't know it will be enough

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #11 on: March 24, 2018, 02:34:21 pm »
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  • Thanks Ozon,
    I think, we need a stable bet, that hit -3%, in say, 300spins, (or 370spins, that ten cycles of 37spins),

    If we can have a bet selection, that always produce only 10+ units, in 300spins, that  stable,
    If it lose 50u, in 300spins,
    then win 50in 300spins, that unstable.

    The certified record for Ec, is, 69hit/200 spins.
    That is 62u losses in 200spins.

    Offline HansHuckebein

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #12 on: March 25, 2018, 06:14:34 pm »
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  • hi folks,

    here are some results of flatbetting dbl. played like this:

    when dbl was "black" I bet "even" - when dbl was "red" I bet odd.

    cheers

    hans

    Offline BEAT-THE-WHEEL

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #13 on: March 26, 2018, 02:42:33 am »
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  • Thanks Han,
    Your method using , preset random ,
    to bet random, which will adhere to , math expectation. in long run.
    If we could avoid horrible variance,  then mild progression, could win constantly.

    Offline HansHuckebein

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    Re: Streaks, chops, imbalance, ecart, skew, and...
    « Reply #14 on: March 26, 2018, 08:06:18 am »
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  • hi b.t.w.,

    these were just some test results from 2 boring afternoons at the weekend.  :)

    in my oppinion we don't necessarily need a "mild" progression. i guess the progression depends on the frequency in which the wins come in and how many wins come in in a row. maybe this can be played using a prgression where two or three wins in a row would make up for the losses.

    unforunately i'm not an excel expert and could only check   my assumption by counting. maybe somebody in here is and can help if i send him the rx session file?

    cheers

    hans