Did a short study of wheel movement using the "Real Wheel Carpet" dividing it into 6 sections (doublestreets)
Zero belongs to the first section. Distance is calculated in doublestreets. (next hit) 0=Repeat.
1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4
What is the most common movement (and hitrate)? I use statistics to find out: 0,1,2,3-step movement:
0-Steps (Repeat)
1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4
Result: 24/120 = 20%
1-Step
1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4
Result: 30/120 = 25%
2-Steps
1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4
Result: 44/120 = 37%
3-Steps
1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4
Result: 19/120 = 16%
From this short test the 2-step movement has a clear dominance with 37% hitrate.
Can't figure out what you're doing!
Concerning wheel movement,to my knowledge the best works are those of Kimo Li...i know some will agree :nod:
Quote from: TwoCatSam on January 14, 2013, 04:19:07 AM
Can't figure out what you're doing!
I try to find the most common movement :) I need more statistics ofcourse (this was only a short test) I do more when I got time/energy...
I used the Real European Wheel layout, put those numbers on the carpet.
Now, it's possible to study movements: I divided the carpet into 6 sections (doublestreets) The numbers you see (marked in the pic) is the next hit (from that position 1-6)
If it's true that the 2-step movement is most common, one can get a clear advantage .....
Ignatus,
it is always better to illustrate anything on a nice sample of data. I give you a real data of european wheel having 185 spins. The session starts from lowest right to left and then upwards.
Also attaching same data in a txt file.
Yes, Thanks. I used Real Live Spins ofcourse when I did the first test. I do a test with these numbers. np
Perhaps someone like to help me doing some statistics? These are the numbers for each section sorted out:
1: 0, 2, 4, 15, 19, 21, 32
2: 6, 13, 17, 25, 27, 34
3: 8, 10, 11, 23 30, 36
4: 1, 5, 16, 20, 24, 33
5: 9, 14, 18, 22, 29, 31
6: 3, 7, 12, 26, 28, 35
These are my second results:
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
0 Steps (Repeats)
Result: 34/185 = 18%
Wheel Dozen Repeats
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 56/185 = 30%
1 Step
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 43/185 = 23%
2 Steps
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 62/185 = 33,5 %
3 Steps
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 35/185 = 19%
End Result is exact as the first test! The 2-Step movement is most common (33.5% hitrate) closed followed on second place Wheel Dozen Repeat 30%.
YES, I made a simple tracker now for this 2-step movement! It would be great if you help testing this! Also come with ideas of progression and other possible methods of betting/tweaks. I'm thinking +1 progression (for each 2 misses in a row) and then wait for 3 virtual losses or 1 virtual win before bet... That's my idea anyway.
Third statistics. I was interupted. This is 79 spins
1: 4,3,3,3,5,3,3,5,2,4,3,4
2: 5,0,3,6,3,4,3,4,4,3,1
3: 2,2,5,5,1,1,0,2,6,1,1,0,2,6,4,6,1,5,2,1,3
4: 5,0,2,0,3,0,3,0,5,6,3
5: 3,3,4,4,6,1,0,2,6,1,0,2,3,3,3
6: 0,5,5,0,5,5,1,5,2,
0 steps (repeat): 11/79 = 14 %
Wheel Dozen Repeats: 24/79 = 30%
1 step: 22/79 = 28%
2 steps: 30/79 = 38 %
3 steps: = 12/79 = 15%
THIRD RESULT SAME RESULT!: 2 Step movement is clearly dominant 38% followed by Wheel dozen Repeat 30%
IF you don't get this .... THIS is the most scientific experiment I've done. ALL results are the same.
It's law of physics and gravity (Live WHEEL, Real spins etc), Everything based on statistics.
I corrected a minor error in the tracker (missed a slash). ENJOY >:D
Refreshing idea here. I think you are learning all about roulette in the blink of an eye. Keep this up and you´ll be one of the best out here on the forums. Too bad I can´t test this now, maybe others will.Quote That's my idea anyway.
^^^^^^^^^^^^^^^^^^^^ Maybe this could be your signature !
This system works fine with flat betting so with progression results will be very good. One of the RX programmers will try to implement into my basic code progression for this system. So if it works we have chance to hard test this system!
That's great Smoczoor. Thanks for testing.
I've played it to +200 in half an hour etc. :P
I'm conviced it's a winner (by proof) no just speculation. (It may even be longterm winner? This is a live-wheel flaw) only question is:
What is the best way of playing this? Using progression, stoploss, virtual wins/loss etc (to maximise profit)
Tracker is already made
Could I just ask a couple of unintelligent questions?
Am I right in assuming that you have 6 groups? And that these are ordered?
How do you handle the wrap-around? For example, if this is your virtual view -
A B C D E F
Then what do you count going from F to A? It could be 1 or 5 depending on your view.
And how do you get a set of results that contains 7 possible distances when you only have 6 groups and so can only possibly have 6 possible distances?
Sorry if I have missed something obvious - don't want to waste your time.
Ignatus,
Please let me know, what was the result on my given sample, if u used flat bet with 2 steps?
Quote from: albalaha on January 15, 2013, 05:09:51 AM
Ignatus,
Please let me know, what was the result on my given sample, if u used flat bet with 2 steps?
The result of your sample is the second test. My Roulette Xtreme has expired ...
Quote from: sqzbox on January 15, 2013, 12:49:39 AM
Could I just ask a couple of unintelligent questions?
Am I right in assuming that you have 6 groups? And that these are ordered?
How do you handle the wrap-around? For example, if this is your virtual view -
A B C D E F
Then what do you count going from F to A? It could be 1 or 5 depending on your view.
And how do you get a set of results that contains 7 possible distances when you only have 6 groups and so can only possibly have 6 possible distances?
Sorry if I have missed something obvious - don't want to waste your time.
I tried to include all possible splits whenever possible, (Minimum is 8 units I think) But the bet always includes the 2 doublestreets on each side of the current hit (at
2 movement distance calculated in the real wheel layout) (See tracker)
In the picture doublestreets 1,2,3,4,5,6: If it hits doublestreet 3 = 1 & 5 is bet. Reverse calculation is used, Yes (the wheel is round and this is correct) If doublestreet 2 hits = 6 & 4 is bet. and so on. Zero is included in (1)
So the betting groups are:
1 hit = 3 & 5 is bet
2 hit = 6 & 4 is bet
3 hit = 1 & 5 is bet
4 hit = 2 & 6 is bet
5 hit = 3 & 1 is bet
6 hit = 4 & 2 is bet
This was one continuous Live-Session i played just now at DublinBet. 30/70 wins.
That's a 42.8% winrate :o
WLLLWLLWLLWLLLLLLLLWWLWWWWWWLLWLWLLWLLLWLWLWWLLWWLLWWWLWWLWLWLLLLLLLWLLW
I try to figure out the best way of playing this. One option is continuous play using progression.
Another option is wait for 2 losses before placing a bet because one pattern I see here is the WLLWLLW-pattern
* If more than 3 losses in a row no bet. Wait for virtual win. (This is to avoid LLLLL-pattern)
* Play until lose, then after 2 losses in a row, start a double attack of two bets.
Other ideas are welcome!
Cheers
Just be careful with any fixed triggers ignatus.
You can get the same thing showing for days and you think you have hit pay dirt.
Then a few days later it completely vanishes. Best just to go along with whatever is happening at the time.
You have done a great job here delving into all this stuff. I hope all your hard work pays off. :thumbsup:
Thanks. :D So far so good.
What's great about this system it's based pure statistics, thinking of doing more. (someday) But that's alot of work. I've found what im looking for. This is a true flaw for live roulette. The most common movement
Another live-session at DublinBet. Winrate 24/72 = 33% That's pretty close to my statistics
WWLWLLWLLLWLLWLLWLWLLWLLLLLLLLWLLLLWWLLLWLLLLWLWLLWLWWLWWLLLLLWLLWWLLLLW
Still try to figure out the W/L pattern here.
One thing for sure; More than two wins in a row is very rare So, expect loss after 2 wins in a row.
WLLWLLW pattern is reccuring here also. A good idea wait for 2 losses before bet. Then start progression.
If loss at first attack after 2 losses wait for virtual win. OR else continue progression after 2 losses. (if it can cover up for 8 losses etc) I use the +1 progression. You never know when the LLLLLL-pattern will come.
The American Wheel 2-step tracker is finished!
This is the betting system:
Sector Hit: (Betting 2 step-sectors) ....best possible bets
1: (5-3) 4,14,16,34 Splits 2/5, 17/20, 22/23, 32/35
2: (6-4) 1,7,9,11,13,15,24,26,28,30,36 Split 00/3
3: (1-5) 0,10,12,27,34 Splits 5/8, 17/20, 22/25, 29/32
4: (2-6) 1,13,15,19,24,31 Splits 3/6, 18/21, 33/36
5: (3-1) 4,8,10,12,14,16,23,25,27,29,35 Splits 0/2
6: (2-4) 00,7,11,19,26,30,33 Splits 6/9, 18/21, 28/31
I have doublechecked everything. It's correct.
00 is 37 in the tracker.
Enjoy!
Ignatus...Unless I'm mistaken you seem to be based in Sweden.
If so, why on earth is the tracker for the double-zero (greedy) American wheel and not for the single-zero European wheel?
Someone had a request, so I made it.
Anyway I'm working on the street system now. But it's very frustrating because I can't figure out how to use a statistical program that I need for this! Would be thankful if someone could help me out with this.
http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/ (http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/)
Ignatus,
The topic is looking interesting to me but I have yet to get what u r playing actually. Wouldn't it be nice if u illustrate my given sample session. I gave you in pictorial as well as text form but nothing has been done yet. Please try to do that. I may help you with tweaking it.
I already done stats for those numbers. http://betselection.cc/general-discussion/wheel-movements/msg7139/#msg7139 (http://betselection.cc/general-discussion/wheel-movements/msg7139/#msg7139)
But i'm working on the street system now. Would be happy if you could help out with that http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/msg7723/#msg7723 (http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/msg7723/#msg7723)
These are my latest results
Quote from: ignatus on January 19, 2013, 04:17:51 PM
Someone had a request, so I made it.
Ah.... that explains it!
Anyway I'm working on the street system now. But it's very frustrating because I can't figure out how to use a statistical program that I need for this! Would be thankful if someone could help me out with this.
I suggest you send a PM to Bayes.
He has the maths and statistical skills to help you with this.
http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/ (http://betselection.cc/the-pipe-dream/project-find-most-hit-street-distance/)
Thanks
Quote from: ignatus on January 14, 2013, 12:57:25 PM
These are my second results:
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
0 Steps (Repeats)
Result: 34/185 = 18%
Wheel Dozen Repeats
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 56/185 = 30%
1 Step
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 43/185 = 23%
2 Steps
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 62/185 = 33,5 %
3 Steps
1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2
Result: 35/185 = 19%
End Result is exact as the first test! The 2-Step movement is most common (33.5% hitrate) closed followed on second place Wheel Dozen Repeat 30%.
What does all this mean? How much did u win or lose playing your way?