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Messages - Nickmsi

#121
Yep, you were right, I messed up the code.

Try these 2 trackers and see if they work better.

Thanks again.

Nick
#122
Thanks for the feedback from100 and plop

I will check the tracker as I use "copy and paste" a lot and often my senile fingers misfire.

Cheers

Nick
#123
Hi All . .

Glad to see some of you trying out playing a Non Random game.

But remember, we are just exploring this concept right now.  This is not a finalized method but a solid one that needs to be improved so don't go betting Real Money just yet.

To make it easier to test this concept I have attached 2 more trackers, VDW Tracker #1 Manual and VDW Tracker # 1 RNG.

The VDW Tracker # 1 Manual allows you to enter the numbers spun, one at a time, into Column A row 5. As you enter each number the tracker will show you what to bet. 

The VDW Tracker # 1 RNG allows you to simply press Function Key F9 for another set of spins so you can quickly test the results.

This tracker is just ONE way of playing/testing the VDW theorem.  This tracker:

1.  Bets either Red or Black, whichever one will complete the AP for that spin.
2.  When it encounters a Mutual Bet (when both Red and Black can complete an AP on same spin) it does NOT Bet.

You do not have to play all 9 spins every time.  You only play until you have a winner or finished the 9 spins. When you have an winner, then clear the numbers in Row A and start again.

I will run some simulations on this Tracker #1 and report the results.

Hope this answers all your questions.

Cheers
Nick
#124
Adulay , If I understand you correctly, we can only use an AP one time. Once it is used, there will never be another opportunity for it to be completed again. 

Garfield, there are only 9 spins in the cycle the first  spins do not get a bet because we need a minimum of 2 spins/hands before we can complete a 3 step AP.  All AP's are 3 steps.

The following is how each spin is bet in each cycle.  We are always trying to complete the same AP for the same spin.  Always Spin # 5 will try to complete 3-4-5 or 1-3-5 AP in every 9 spin cycle.  Spin # 6 of every 9 spin cycle will always try to complete 4-5-6 or 2-4-6 AP.

Spin              AP to be completed on next spin               
1      No Bet as No AP's to be completed on next spin            
2      No Bet as No AP's to be completed on next spin         
3      Bet that Spin 3 will complete a 1-2-3 AP, if not No Bet             
4      Bet that Spin 4 will complete a 2-3-4 AP   , if not No Bet      
5      Bet that Spin 5 will complete a 3-4-5 or a 1-3-5 AP, if not No Bet      
6      Bet that Spin 6 will complete a 4-5-6 or a 2-4-6 AP, if not No Bet   
7      Bet that Spin 7 will complete a 5-6-7  or 1-4-7 or 3-5-7 AP, if not No Bet
8      Bet that Spin 8 will complete a 6-7-8 or 2-5-8 or 4-6-8 AP, if not No Bet
9      Bet that Spin 9 will complete a 7-8-9 or 1-5-9 or 3-6-9 or 5-7-9 AP
Example:

If spin 1 is a P then no bet on spin 2 because you cannot complete a 3 step AP

If spin 2 is a P then you now have PP which is the 1-2 of a 1-2-3 AP so you would bet P for Spin 3 to complete the 1-2-3 AP of PPP.

Else

If spin 1 is a B then no bet on spin 2

If spin 2 is a B then you now have BB which is the 1-2 of a 1-2-3 AP so you would bet B for Spin 3 to complete the 1-2-3 AP of BBB.

You bet whichever side has the opportunity to complete the AP.

Cheers
Nick
#125
MATH (VDW) is a NON RANDOM way to play roulette/baccarat.

The core of the VDW is an Arithmetic Progression (AP).

Don't fall asleep yet, it is really simple.

For our purposes an AP is 3 numbers separated by a constant.

1-3-5 is an AP separated by a constant of 2.
1-4-7 is an AP with a constant of 3
1-5-9 is an AP with a constant of 4.
1-2-3 is an AP with a constant of 1.

These are only 16 AP involved.
1-2-3
2-3-4
1-3-5
3-4-5
4-5-6
2-4-6
5-6-7
1-4-7
3-5-7
6-7-8
2-5-8
4-6-8
7-8-9
1-5-9
3-6-9
5-7-9


Here is an example of how you would bet using the AP's:

1 = R
2 = R  ( you now have RR so you would bet the next spin would be an R to complete the first AP of 1-2-3)
3 = B you lost.  There is No Bet as non of the AP's can be completed
4 = R No Bet as none of the AP's can be completed
5 = R you now have 2 possibilities to complete an AP.  2-4 are RR so you could complete a 2-4 6 AP and
      4-5 are R so you could complete 4-5-6 AP so your bet would be R.
6 = R  You win.

Start a new cycle.

More examples:

A completed 1-3-5 AP would be RBRBR

A completed 2-3-4 AP would be PBBB

A completed 1-4-7 AP would be RRBRBRR

A completed 2-5-8 AP would be PBPPBPBB

The Bet Selection is specific, you are specifically looking to complete an AP,  ie  1-3-5 would be all Red, 2-4-6 would be all Banker, etc. a NON RANDOM event.

The Bet Selection uses past spins/hands. What?  Past spins/hands have no influence on Bet Selections. Says who?  Perhaps in Random systems they have no meaning but in Non Random systems they most assuredly do.

Getting confused? 

Perhaps the attached spreadsheet will help.  It shows you how each and every 9 cycles you will ALWAYS get a winner and it shows which of the 16 APs was completed to get the winner.

Press Function Key F9 in the spreadsheet and play around and see how the VDW and AP's work.

Enjoy and let me know what you think?

Nick
#126
Hi James,

Yes you are correct and a No Bet would be one choice.

Let me explain more to the other members to bring them up to speed with the AP as it is a new concept.

Cheers

Nick
#127
Hi Plop . . .

5-6-7 would complete AP for Red or 1-4-7 would complete an AP for B.

More info to come.

Thanks

Nick
#128
"So then you will have a winner within 9 then you gotta be using a negative progression "

No progressions, just flat bet.

Nick
#129
Hi Bacman, Garfield . . .

Welcome to the discussion.

Yes, Bacman I have seen 9 Reds or 9 Players in a row.

That is exactly what you expect from Random.  It will produce those kinds of results.

We are exploring NON RANDOM methods, ie Math, ie VDW.

If we get 9 players in a row, using VDW you would have had your winner on Spin # 3.

Using MATH (VDW) you will have a winner within 9 spins/hands.  No doubt about it.  Always.

More to come.

Thanks
Nick
#130
Yes, I know, you have heard this before but let's explore this further.

For years I have heard that roulette/baccarat are random games and the best you can do is ride streaks, have a good time and maybe you will end up lucky and be ahead at the end of the day. Each spin is independent, past spins have no bearing, can't beat house edge, will lose in long run etc.

But what if the game was NOT RANDOM. What the heck am I talking about?

Yes, you can play roulette/baccarat Non Randomly.  There are 2 ways that I know of:

1.  PHYSICS: If the actual wheel is biased or there is a manufacturer defect, you can exploit this and more accurately predict what sector of the wheel the ball will drop in.  This is Non Random as it has absolutely no connection to the independent nature of each random spin.  It could care less. I don't think there are any biased shoes or are there?

2.  MATH:  The independent nature of each spin/hand has absolutely no effect on the laws of mathematics. 1 + 1  is always =2 no matter the dependency of the spin/hand.  This is Non Random.

Ok, let's get into the MATH part as this is what the thread is all about. 

Years ago I studied a Math Theorem called Van de Waerden Theorem(VDW) and dismissed it as I could not see any benefit.

Recently, a member (all thanks goes to Priyanka)  brought it up again and when I looked at with fresh eyes and more experience I thought, well maybe there is something to this after all.

I hate math so I will try and explain this as easy as I can.

VDW says that you will always and I mean ALWAYS have a winner in 9 spins/hands. We are discounting the Zero/Tie for now.

This has to happen, it is a proven mathematical theorem.  It is Non Random.

Here is the actual formula for those interested:

https://en.wikipedia.org/wiki/Van_der_Waerden%27s_theorem

What it boils down to is this:

In Roulette, either Red or Black is guaranteed to win in 9 spins.

In Baccarat, either Player or Banker is guaranteed to win in 9 hands.

That is the overview of using Math as a Non Random way to beat roulette/baccarat. 

More details and examples to follow in next thread.

Thanks
Nick
#131
Roulette Forum / Re: Priyanka. random thoughts
May 11, 2016, 02:16:48 PM
Hi Plolp. . .

Yes, you always get a winner in 9 spins but you don't know if it will be R or B.

There are 2 parts to Non Random systems:  Math and Statistics.

VDW is the math part, it is up to us to find the Statistical part.

Cheers

Nick
#132
Roulette Forum / Re: Priyanka. random thoughts
May 09, 2016, 04:28:09 AM
Hi Sumit . .

Priyanka thread "Random Thoughts" is about another way to play roulette.  As I gather there were only 2 ways to play in the past.

1. Random systems, ie, waiting for something to happen, a sleeper to awake, a number to repeat, a pattern to form, etc.

2.  Non Random systems, like Physics, where you play a wheel's bias.

Priyanka says there is a third way.

3.  A non random system played  with Math and Statistics.  Instead of waiting for an event, you are playing for a math theorem to fulfill or complete.  For example, the Van de Waerden theorem says that in 9 spins an EC will form one of 16 Arithmetic Progressions.  So you play each spin to see if it completes an Arithmetic Progression. That is Non random.

That's the basics of it.  Pretty interesting insights.

Nick
#133
Hi Ozon . . .

When we test a system we first test it "wide open", meaning no limits on the Profits or Losses.

Then we can gauge how bad or good it will get.

With this knowledge we can then determine the best size bankroll, the best Stop Losses and Profit Targets to test further.

We have not yet determined what is the best Stop Loss yet.
Cheers

Nick


#134
Hi Big EZ . .

I tested this just like you said. 

On a new high (peak) I reset the progression to 1.

The Bet Selection remains the same, only the progression changes.

Cheers

Nick
#135
Hello. . . .

I ran your Super Horror Session and have attached the graph results

My bet selection was Black or Red, whichever had the least hits.

Largest bet = 64 units

Max Drawdown = 437 units

Cheers

Nick