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Messages - Sputnik

#436
Methods' results / Re: XXVV's WF3 system
February 12, 2014, 01:11:02 PM
 
Nice work Bayes ...

Cheers
#437
 
Is there more and other methods playing only one number around ?
Then feel free to mention does or add a link !!!

Many Thanks
#438
 
Fist method RWD

Roy Ward Dickson said a playable hot number is...

a. One that has not come up for at least thirty consecutive spins. ie. 30 spins or more never less.

b. One that after such an "establishing period of absence" finally came up.

c. And which did so twice more during the next 19 spins or less, subject to the special exceptions below.

That is three shows in 20 spins or less after an absence of 30 spins or more.

SPECIAL EXCEPTIONS.
A number is NOT playable if it comes up three times in a row.
A number is NOT playable if the DIFFERENCE in the 'gap' between the first-and-second appearance and the 'gap' between the second-and-third appearances consists of more than six.

Say the qualifying numbers' initial two shows were on the first and seventh spins, that is a 'gap' of 6 and the third qualifying show came up on the 19th spin, that is a 'gap' of 12 spins, then the DIFFERENCE in the 'gaps' of 6 & 12 = 6. The number is playable!

Again, suppose the initial two shows are on the first and third spins, that is a 'gap' of 2 and the third show is on the twelveth spin, that is a 'gap' of 9, so the DIFFERENCE in the'gaps' of 2 & 9 = 7. The number is unplayable!

Another example, suppose the initial two shows are on the first and tenth spins, that is a 'gap' of 9 and the third show is on the twentieth spin, that is a 'gap' of 10, so the DIFFERENCE in the'gaps' of 9 & 10 = 1. Playable!

BETTING STRATEGY.
Back a playable qualifying number for UP TO 9 spins NOT counting spins where zero shows.
Of course zero itself can qualify to be playable.
Bet one unit on the first to the sixth playable spin and two units on the seventh to the ninth playable spin.
If the string of nine bets all fail to achieve a win stop betting that number immediately.
Stop backing that number immediately a bet wins, that is the hot number shows for the fourth time.
As soon as one such playable hot number bet has won stop that playing session at that wheel, even if it was your first bet. No more bets that day at that wheel.
Should three successive playable strings each of nine bets all lose stop that playing session at that wheel.
If you have lost two strings of nine bets and are playing a third when a second number qualifies as playable DON'T commence betting on it. Either you win your currently active string and walk or you walk away after losing three consecutive strings of nine anyway.

Second method median and skips ...

Skip Streak System by Apache:

First I want tell I build this system using Ion Saliu concepts :
Skip, Streak, and Median Value.

Example :

Roulette Number: 6
Hits -> 24 times
Skips -> 51 43 104 1 2 29 37 77 79 15 130 15 12 7 11 131 11 129 8 16 20 14 21 12

* Sorted Skips: 1 2 7 8 11 11 12 12 14 15 15 16 20 21 29 37 43 51 77 79 104 129 130 131

* Median Skip: 16

So number 6 hit 24 times.
The first row - called Skips - show ( to the right to left) the skips of number 6. Number 6 show. After 12 spins, show again, after 21 spins show again, after 14 spins number 6 show again etc. The last three skips of number 6 are 104, 43, 51.


The second row - called - Sorted Skips show all the skips for a particular number in ascending order.

The three row called - Median Skip - show the median value of the sorted skips. The median is the middle value of a string of numbers. In this example the median value of skips is 16.
It should not be confused with the average.
So the Median Value is the middle value in a string of values.

Therefore 50% of the values are within the median or less, and 50% are within the median or more. In my example of number 6, the skip median is 16. That mean that 50% of the time number 6 hits within a skip of 16 or less.

Now if in the string of skips of number 6 I mark :

with sign (+) I mark if the skip is greater than median value of skips
with sign (-) I mark if the skip is small than median value of skips
with sign (=) I mark if the skip is equal with median value of skips

I obtain this :

Code:

51  43  104  1  2  29  37  77  79  15  130  15  12  7  11  131  11  129  8  16  20  14  21  12

+   +    +  -  -   +   +   +   +   -    +   -   -  -   -    +   -    -  -   =   -   -   -   -



1. THE STRATEGY :

We bet on the numbers which have a 3 consecutive streak of skips greater than the median value of skips. ( That mean three consecutive + )

In our example number 6 is qualified because the last three skips ( consecutive ) are 104, 43, 51. We have + + + ( three consecutive value of skips, greater than median value of skips. 16

(104 > 16) (43 > 16) (51 > 16)

St0rm0r, is possible to code this system with this options : ?


1.Bet on numbers with encounter 3 consecutive signs +
2.Bet on numbers with encounter 4 consecutive signs + (tight bettors)
3.Bet on numbers until hit.
4.Bet on numbers for 37 spins
5.Bet on numbers for a number of spins equal with the median value of skips. ( In this example we bet number 6 for 16 spins)

Money managament : Flat bet.

Thank you in advance.


P.S. I use this strategy with success in Bookmakers Lottery. (The Irish, German, Spanish,49s lotteryes where I can bet one number )
#439
Straight-up / Re: RCR
February 06, 2014, 06:21:25 AM

Nice one Turner ...
#440
Even chance / Re: Classical method with a new twist ...
February 02, 2014, 06:18:11 PM

I like this way and its based upon smaller and larger series.
I like the way to break even and restart.

I could even bring my mother with me to the casino and teach her this method and she would have a pretty good chance winning.
#441
Even chance / Re: Classical method with a new twist ...
February 02, 2014, 05:30:22 PM

I will run RX with this new twist, pretty sure it will give me some really nice results.

Cheers
#442
Even chance / Re: Classical method with a new twist ...
February 02, 2014, 05:29:15 PM
Here's a system from the public domain that's similar.

...To commence play, we first wait for either 3 repeating colours or 3 alternating colours - so we wait for RED/RED/RED or BLACK/BLACK/BLACK or RED/BLACK/RED/BLACK or BLACK/RED/BLACK/RED. As soon as one of these sequences occurs which could happen as soon as you sit down or could mean a 20 minute wait, our first betting series commences on the next spin.

We bet on whatever the sequence is doing, so if 3 REDS have come up, we bet on RED - if a sequence of BLACK/RED/BLACK/RED has happened, then our first bet is on BLACK because the colours are alternating. The aim is win 1 chip (or if we don't win 1 chip, then to break-even) on each betting series.

So our first bet is 1 chip. If this bet wins, we have made our target of 1 chip profit and that betting series is complete.

A new series of betting starts on the very next spin, 1 chip again and following whatever the current results are doing - so if the colours are alternating and our last win came on BLACK, then the first bet of this new series is a 1 chip bet on RED. Should this bet lose, the betting series is not yet over because we haven't made at least 1 chip profit or brokeneven, but we do stop betting and wait until the next run of either 3 repeats or 3 alternates occurs. When this happens, we commence betting again on the next spin following whatever the colours are doing and we increase our bet to 2 chips. If this bet wins we make a 2 chip profit less the 1 chip loss from the previous bet to give an overall 1 chip profit, thereby completing another betting series.

Had this 2 chip bet lost, the current betting series running total goes to -3 chips. Because we have just had a losing bet due to the colour sequence changing, again we stop betting and wait for another 3 repeats or alternates before placing a 3 chip bet on the next spin. Should this bet win we have recovered the running total of -3 and broken-even on the series, so the betting series stops. We accept that we haven't made a profit on that particular series and start a new one on the very next spin starting again with a 1 chip bet.

Should the 3 chip bet lose taking the running total to -6, again stop betting, wait for another 3 repeats or alternates and place a 4 chip bet on the next spin (keep in mind that we NEVER increase the bet by more than 1 chip at a time - don't be tempted to Double-Up and try to recover losses and make a profit in one spin. Yes, many times it will come off, but it only takes one time for it not to and you will be in deep trouble). Once we have gone past the 3 chip bet without making a profit, we accept that we are not going to make a profit on this series and the aim becomes just to get the series to break-even and then to start a new one. If the 4 chip bet wins, the running total for the current betting series goes to -2. After a win, if the bet was 2 chips or more, then usually we reduce the bet by 1 chip for the next spin. However, as the 4 chip bet has won and the current deficit is -2, because we looking to break-even now, the bet for the next spin is 2 chips which provided it wins gives a break-even sequence.

If this 2 chip bet had lost, going to -4, a waiting period would occur until 3 repeats or alternates again and then the next bet would be 3 chips (remember we always increase the bet by 1 chip after a loser - NEVER MORE). A 3 chip win would take the series back to -1 so a 1 chip winning bet on the next spin would give the break-even target we are looking for. This explanation of how to work the system may look complicated but it is very simple in practice...
#443
Even chance / Classical method with a new twist ...
February 02, 2014, 05:27:59 PM

This is a old classical method and i find a new twist to it, i post it at the end of topic.

Here is a old one, a reel classical for the even chances.

The principal of tracking is 1/3. You write down the result in lines of 3.

The bet selection is to catch series of 4. There is 2 patterns that we are going to use.

The first pattern: RBR BRB - this pattern alternate for 3 times and we will play that they will continue to do so for 4 times.   



So this is how it would look - if we playing to catch series of 4 from the patterns that have alternating for 3 times:





The second pattern RRR BBB a serie of 3 and we will play that they continue to become 4 in a row.



So this is how it would look - if we playing to catch series of 4 from the patterns that is a serie of 3:



Now lets take a look at it whit a reel permanence, a short sample... First we are going to see how it perform using the first pattern only - RBR and BRB...

BRR                         
RRR                                                   
BRR                                             
BRB                                           
RBR W                   
BBB               
BBR                                               
BBB           
BRB             
BRR L                         
RBB                     
BBB                   
RBR                                           
BRB W             
RBR W                         
BBR W                     
BRR                                           
RRR                               
BBR                   
BRB                   
BBB L                       
BRB                                                   
BRR L       
RBR                                     
RBB L       
BBR                                 
RRR               
RBR                           
RRR L                     
RRR               
RBB         
RRB 
BBB             
BBR               
BRR       
RBR             
BBB W       
BRR       
RBB             
BBR             
BRR       
BRR       
RBR 
RRR L                   
RBB                                 
RBB             
BBB                 
BBB                     
BRB               
RRR W           
RRB                   
RRR             
RBR       
BRB W                         
RRB 
BBR       
RRR       
BBB                     
RBR                     
BBR W                                 
RBB 
BBB 
BRR                     
BRB       
RBR W

Lets take a short example of the second pattern RRR and BBB...     

BRR                         
RRR                                                   
BRR L                                             
BRB                                           
RBR                   
BBB               
BBR W                                             
BBB           
BRB W             
BRR                         
RBB                     
BBB                   
RBR L                                           
BRB             
RBR                         
BBR                       
BRR                                           
RRR                               
BBR L                 
BRB                   
BBB                         
BRB W                                                 
BRR       
RBR                                     
RBB       
BBR                                 
RRR               
RBR W                         
RRR                     
RRR W               
RBB W       
RRB 
BBB             
BBR W               
BRR       
RBR             
BBB       
BRR W     
RBB             
BBR             
BRR       
BRR       
RBR 
RRR                   
RBB W                               
RBB             
BBB                 
BBB W                   
BRB               
RRR             
RRB W                   
RRR             
RBR W       
BRB                           
RRB 
BBR       
RRR       
BBB L                     
RBR                     
BBR                                   
RBB 

Now we are going to use bout and see what happens...

BRR                         
RRR                                                   
BRR L                                             
BRB                                           
RBR w                 
BBB               
BBR W                                             
BBB           
BRB W             
BRR L                         
RBB                     
BBB                   
RBR L                                           
BRB W             
RBR                         
BBR W                     
BRR                                           
RRR                               
BBR L                 
BRB                   
BBB L                       
BRB W                                                 
BRR       
RBR                                     
RBB L       
BBR                                 
RRR               
RBR W                         
RRR L                   
RRR W               
RBB W       
RRB 
BBB             
BBR W               
BRR       
RBR             
BBB W       
BRR W     
RBB             
BBR             
BRR       
BRR       
RBR 
RRR L                   
RBB W                               
RBB             
BBB                 
BBB W                   
BRB               
RRR W           
RRB W                   
RRR             
RBR W       
BRB W                         
RRB 
BBR       
RRR       
BBB L                     
RBR                     
BBR W                                 
RBB 
BBB 
BRR W                     
BRB       
RBR W                   
RBR       
RBR L                   
BBB               
RBB L                   
RRR             
BRR L                   
RBR       
BRB W
RRB   
BBR               
RRB             
RBR       
BRB W             
RBB 
RRR       
BBR L       
BRB       
BBR L                 
RRR               
RBR W       
BBB             
RBB L
RRB             
RBB       
RRR             
RBR W       
BBB       
RBB L       
RBR       
RBR L             
BBR       
RBB
BBB         
BBR W       
RRR
RBB W
BBR 
RRB 

This approach above described how to catch small trends,
series of 4,
I run a short test because I was curios how it would perform if we don't use the principal of 1/3.

I use a humble progression 1 1 3 4 7 ...

Here is the result using a 5 step progression:



Here is the result for 2048 RNGs


#445

i just reply so i can find this topic tomorrow and read it ...
is late ...
#446
Dozen/Column / Re: Steady Dozen/Column
January 27, 2014, 02:52:47 PM
 
I made a short test and notice that you sometimes can get two dozen to qualify three times in a row.
Do you skip does triggers or just pick random one of does two dozen ?

I also notice you can flat betting using this methodology if you use skips ...

Cheers
#447
Dozen/Column / Re: Steady Dozen/Column
January 26, 2014, 11:01:44 PM
 
Nice work Victor ...
#448
Off-topic / Re: I miss albalaha
January 24, 2014, 07:49:12 PM
Quote from: iggiv on January 24, 2014, 03:43:10 AM

he  either lives in a phantasy world or just attracts public attention making up stories. or maybe both.

The only real thing he achieved is that we don't forget him. We do remember him. He is smarter than an  average bear. Draws so much attention. This is a talent. But it has nothing to do with defeating roulette.
Even on short runs. If he were really able to do it, we would not hear from him much, he would be busy traveling  and making money.


I agree with that ...
#449
Off-topic / Re: I miss albalaha
January 23, 2014, 06:27:20 PM
Quote from: Albalaha on January 23, 2014, 06:17:09 PM
It is a money management that can fight with worst probabilities till they get a little smooth. It is basically meant for dozen/column but can be applied on any bet of roulette.

What do you mean by money management ? for some it means different progressions and for others it means how you handle your money with win targets and loss limits.
#450
Straight-up / Re: RCR
January 18, 2014, 06:35:39 PM
QuoteI sometimes wonder, even the history board is an illusion created by casinos
playing with human minds.

True, why do they use history boards when they know each new spin is independent from the past ...