System for playing roulette "Great Square"
System: for 3 up to 7 numbers.
No progression needed. Only flat bets.
Very great revenue.
Suggested bankroll: 152 chips, you can also use less.
Introduction
As most professional gamblers know, the probability that any one of the 37 numbers will be drawn in a single spin is 2.7, or 1 / 37. The "law of the third" tells us that in a complete cycle of 37 spins, there will be only 24 numbers drawn one or more times, while the other 13 will not appear.
Negative probability is (36/37) 1937 = 0.3628 = 36.28%, and 37 * 0.3628 = 13.42. 13.42, as you can see, is more likely 14 than 13 numbers.
To obtain more precision, years ago, we found a cycle of 39 spins instead of a cycle of 37. Negative probability is (36/37) 39 = 0.3435 or 34.35%, and 37 * 0.3435 = 12.7.
This "long cycle" gives us 13 numbers that will not come out. The following system is based on the "cycle in 39" (the Cycle 39 is applicable also for the OO wheel).
It uses only numbers in frequency (normal or super), and excludes the absent ones (joined probability distribution).
The Rules
Every Game is a complete game - do not use the same Table for different games.
For every Game you need a total of 24 spins before to bet and others 5-12 spins (in the worst cases) before winning.
Before using the table below for the first time it is important to make further copies of it, since one Table is used and discarded for each game (this advice will avoid you to make errors while recording spins).
The collecting zone:
We need to note a total of 24 spins.
We need only the numbers drawn two (and only two) times.
In fact we will bet them immediately according on these rules:
The attack zone:
The number of spins to bet is calculated as follows:
36 / n, where n is number of targets obtained.
For example, if there are four targets then play should stop if no win occurs by the 9th spin, if there are five targets play for eight spins (36 / 5 = 7,2 that means 7, if there are 6 targets play for six spins, and so on.
[attachimg=1]
Usually you will bet 4 or 5 number (the 80% of the times) but sometimes you can also obtain 6-7 or three numbers to bet. Remember that you must never bet less than three number or more than 7 numbers if they happen. In this (very rare) case start a new game.
The second attack chance:
In the most numbers of games you will win before the end of the attack zone. In this case is possible to continue betting on the remaining numbers.
You must only remember that you don't have to continue betting after the end of the attack zone.
You don't have to continue to play if the numbers to bet are less than three, in fact if you are playing a game and after 24 spins (collecting zone) you obtain three numbers to bet for 12 successive spins (attack zone), if you win after three spins you remain with only two numbers bet, in this case you can't use the second chance.
Instead, if you are playing another game and after the collecting zone you obtain six numbers to bet and you win for the first time at the second spin (spin number 26 from the beginning of the game), you can use the second chance for: 7-2 = 5 successive spins (7 because we are only play the remaining five numbers).
[attachimg=2]
Where X is the spins of the attack zone when you won the first time.
Examples
3,6,14,2,27,20,4,2,17,6,11,31,20,34,1,31,13,25,3,17,31,5,5,7 (end of first 24 spins) 15,20,18,15,17 (theoretical attack zone spins)
In this case after the first 24 spins we have 6 numbers to bet (2,3,5,6,17,20) for a maximum of six spins. At the second spin, we win with the number 20!, We want to continue with the second chance, we bet only five number (2,3,5,6,17) for 7-2 = 5 successive spins and we will win again after 3 spins! (At the 1929 spin from the beginning of the game).
System: for 3 up to 7 numbers.
No progression needed. Only flat bets.
Very great revenue.
Suggested bankroll: 152 chips, you can also use less.
Introduction
As most professional gamblers know, the probability that any one of the 37 numbers will be drawn in a single spin is 2.7, or 1 / 37. The "law of the third" tells us that in a complete cycle of 37 spins, there will be only 24 numbers drawn one or more times, while the other 13 will not appear.
Negative probability is (36/37) 1937 = 0.3628 = 36.28%, and 37 * 0.3628 = 13.42. 13.42, as you can see, is more likely 14 than 13 numbers.
To obtain more precision, years ago, we found a cycle of 39 spins instead of a cycle of 37. Negative probability is (36/37) 39 = 0.3435 or 34.35%, and 37 * 0.3435 = 12.7.
This "long cycle" gives us 13 numbers that will not come out. The following system is based on the "cycle in 39" (the Cycle 39 is applicable also for the OO wheel).
It uses only numbers in frequency (normal or super), and excludes the absent ones (joined probability distribution).
The Rules
Every Game is a complete game - do not use the same Table for different games.
For every Game you need a total of 24 spins before to bet and others 5-12 spins (in the worst cases) before winning.
Before using the table below for the first time it is important to make further copies of it, since one Table is used and discarded for each game (this advice will avoid you to make errors while recording spins).
The collecting zone:
We need to note a total of 24 spins.
We need only the numbers drawn two (and only two) times.
In fact we will bet them immediately according on these rules:
The attack zone:
The number of spins to bet is calculated as follows:
36 / n, where n is number of targets obtained.
For example, if there are four targets then play should stop if no win occurs by the 9th spin, if there are five targets play for eight spins (36 / 5 = 7,2 that means 7, if there are 6 targets play for six spins, and so on.
[attachimg=1]
Usually you will bet 4 or 5 number (the 80% of the times) but sometimes you can also obtain 6-7 or three numbers to bet. Remember that you must never bet less than three number or more than 7 numbers if they happen. In this (very rare) case start a new game.
The second attack chance:
In the most numbers of games you will win before the end of the attack zone. In this case is possible to continue betting on the remaining numbers.
You must only remember that you don't have to continue betting after the end of the attack zone.
You don't have to continue to play if the numbers to bet are less than three, in fact if you are playing a game and after 24 spins (collecting zone) you obtain three numbers to bet for 12 successive spins (attack zone), if you win after three spins you remain with only two numbers bet, in this case you can't use the second chance.
Instead, if you are playing another game and after the collecting zone you obtain six numbers to bet and you win for the first time at the second spin (spin number 26 from the beginning of the game), you can use the second chance for: 7-2 = 5 successive spins (7 because we are only play the remaining five numbers).
[attachimg=2]
Where X is the spins of the attack zone when you won the first time.
Examples
3,6,14,2,27,20,4,2,17,6,11,31,20,34,1,31,13,25,3,17,31,5,5,7 (end of first 24 spins) 15,20,18,15,17 (theoretical attack zone spins)
In this case after the first 24 spins we have 6 numbers to bet (2,3,5,6,17,20) for a maximum of six spins. At the second spin, we win with the number 20!, We want to continue with the second chance, we bet only five number (2,3,5,6,17) for 7-2 = 5 successive spins and we will win again after 3 spins! (At the 1929 spin from the beginning of the game).