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Topics - wannawin

#76
Can anyone recommend a method to play double-streets?
Right now I do studies regarding thirds in this position. Expecting 4 in every 6 spins. If you have a method that is based on this phenomenon then it is better. No matter if your recommendation requires big progressions.

Thank you very much.
#77
Quote from: smiley on May 13, 2014, 04:01:41 AM
Hi, All respected reader,
This is my last post on this forum,
for I will leave this forum forever,
Since I have found what I seek.
THE HOLY GRAIL...
Many thanks to all the posts here
and also to a particular member,
whom I respected and admire...
and through his posts,hints,
I found the grail!
He a person whom U will respect
and greatly hate for his reply...
I can't reveal his name for I feared
that he will scold me...HAHAAHA!

For the newbies, who are trying
to understand
THE HOLY GRAIL,
the solution lies in this VERY forum.
BUT u must prepare to spend at
least 300 hours, with delayed
gratification, burning desire
and intense concentration!... to read,
test and most important to understand
what can and can't be achieved
with all the formulas and equations.

THE HOLY GRAIL, consist 2 parts.

1]BET SELECTION.
2]A special MM.

Both parts like a bicycles, with 2 wheels,
which u must diligently ride  cautiously!
Most strategy has only one wheel,
which very hard to ride and will not
take u far, before u stumble HARD!

WITHOUT both 1&2, U are simply running
in a field, no matter how fast or how
long u run, u never far!

It like buying a sack of tomato
for 1dollar and sell for 99cents,
u will not make profit even u
sell millions of sacks! U must
wait when the price drop
to lower, and sell higher to make profit!



1]BET SELECTION.

THE strategy that can face
LONG losing streaks!
All system, that seems good till they hit
the wall of long losing streaks
IF not of long losing streaks, then even
simpleton  MARTHY will make u tons of profit
forget the ZERO and whatever debate
of the casino EDGE %, they are nothing.
ITS THE LONG LOSING STREAKS
THAT MAKE U BROKE!!!

]MM.
This the most difficult part!!!
MM is a strategy that make u bet
very small, when facing long
losing streaks and make u up
only little before u make a profit
 

Both of the strategy make a HOLY GRAIL!
xxxxxxxxxx

Why ALBERT EINSTEIN,
quote that famous quote???,
Because as a genius,
when he investigate the
equation of roulette at a glance,
he already knew that it's a
one sided game where all will
lose when a long streaks come..
and when players keep running
in a squeezing circle that
depleted their bankroll....
AND he must realised that
if one think and play OUTSIDE
the equation, then one
will win perpetually!
Then why he just abandoned
the ideas of grail, simply because
he did not want the casino
industry to COLLAPSE!!!!!HAHAHAA!!!


xxxxxxxxxxxxxxxxxx

THEY say, U won't be the next genius
to find the solution to beat roulette!.
they are wrong, with the assault of internet,
even a village bum, with little English
and flunked math education like me,
can  reap the benefit of this very forum!

I believe a few of this forum member ,
already have the grail, but choose to zip up.
A few have the grail, but choose to make
MONEY, out of suckers , by making them
running around, chasing the wild goose,
and and selling some useless stuff...
after enticing that with promising carrot,
till they seem to have an AURA
of mystic around them.
And a few moron here, with huge ego ,
keeps criticizing
others, that people feel they should be
kicks out from this respected forum.
========
NO! I never sell or
promote ANYTHING for money!
Previously as newbie PATTERNANALYS,
I diligently trying to seek the grail,
I post what I learn then,
the kindergarten stuff,
for SHARING, expecting others
will mutually respect and guiding,
but sadly people lost the
simple respect and enjoy ridiculing others.
and some try to sell me their spread!
To them, I say,
keep on going...running in circle!
=====
I BOLDLY predict that in the
next 5 years,
ALL online casino
will COLLAPSE! WHY?
Because more and more
people have found grail,
that can win the online
start from 1cent bet to
high limit, and connect
to computer too!
AND in the next 20 years,
ALL BM casino will file
for bankruptcy when
more educated player
will win with their own
grail or leaked grail,
or sold by grail holder,
when the grail spread,
casino will busily
BANNING people
till they have no
customers left! HAHAHAA!!!
GOOG BYE .
U will never hear from me again.

How nice, GOOG BYE to you too. you enjoy it entirely.

I was kind enough to save this masterpiece of thread so that future generations see the immense quality of these writings.
#78
Quote from: superrickAnytime somebody's trying to sell you a system you can almost bet that somewhere along the line it's going to fail. If it never failed, why in the world would would he be selling it to you?

When you're thinking about buying a system, think about this, there's a sucker born every minute, are YOU one of those suckers?
#79
Every time I press the tab key it goes to the post button. is not my computer because I tried it with another and is still the same. Other users can start with space why I can not? Fix this.
#80
You have more important things to worry about in the next days than the chip sizes in your game:

Betforum.cc is to be forcefully expelled from servers of Rica Web Services in the next few days.

Read this topic from start to finish. To the last post:
http://betselection.cc/general-discussion/personal-and-family-privacy-violations-are-serious-matters/
#81
It is said in this topic: http://betselection.cc/general-discussion/moving-forward/msg28838/#new

QuoteEven when it's my personal life aspect and I would have liked to have retained privacy in what was disclosed publicly about my family and life (plus in general with all chat logs; as mostly everybody would, in all my 1-on-1 chats I did with Stef, I chatted and PM'd with him having full expectation of privacy for the messages), now it's out there and I can safely say it isn't shameful to be laid-off. So I take no offense, it can happen to anyone.
This is a violation of personal and family privacy in all rule when there is expectation of privacy in a message.

This is not that if Stef got up that day and he thought it is right to publish the private messages in public because it is sunday or friday, or that it was deserved public punishment to people in a third world country who seek a living on the Internet, or because the reason of not getting the forum visitors in that day. Or maybe simply to make fun from the unemployed if he has steady income to use the haha smiley.

No. This is illegal and against international law to human activity that any person has to the privacy of yourself and your family. This is serious matter although Stef as the forum administrator looks at it being very good to have this published in his website pages and even some members look up to Stef in admiration for doing it.
#82
This book is a classic. For beginning players it contains the base methods that should be known by everyone. Recommended reading.

Link to pdf: https://archive.org/download/montecarloanecdo00bethiala/montecarloanecdo00bethiala.pdf
#83
Gambling Library / THE GAMBLER by FYODOR DOSTOEVSKY
April 13, 2014, 11:18:25 PM
Free download.
#84
Multiple locations / Triple Win Roulette System
April 12, 2014, 08:48:32 PM
The only bets used in Triple Win Roulette are wagers on a color, one
dozen and one column. These wagers are always made in the following
proportions:

Color 2-units
Dozen 1-unit
Column 1-unit

The rule for placing the Triple Win bets is simple:

Always place the bet in the same positions as the previous spin.

Let's assume the outcome of the last spin was Black 13.

The color was Black.

The number is in the 2nd Dozen and 1st Column.

Your next wager will be on Black, 2nd Dozen, 1st Column.

Let's try another example.

The roulette ball lands on Red 36.

Following this outcome your next wager will be on Red, 3rd Dozen, 3rd Column.

Here's one more example.

Assume that you have a wager on Red, 2nd Dozen and 1st Column and a zero shows. You
will lose all three bets. Your next wager will be the same as before. In other words, you
will ignore a zero in terms of determining where to bet and wager in the same spots
following a zero.

Betting that the previous outcome will repeat is very effective. Roulette tends to be
streaky and it is not unusual to have numbers, dozens and columns repeat.

The Triple Win Betting Series

A Betting Series is used for each level of betting. The Betting Series has different
amounts of wagers on the three Triple Win Bets for different levels of betting.

Five Level Betting Series for $1 Base Bets

Level:   Color:   Dozen:   Column:   Total:
1   2   1   1   4
2   4   2   2   8
3   6   3   3   12
4   8   4   4   16
5   10   5   5   20

This is a five-level betting series using $1 Base Bets. The Game Bankroll for this Betting
Series is $60. You will need to buy in for at least $60 to use this betting series.

With any Betting Series the following rules apply:

1. Start a game making Level 1 bets. Using the Five Level Betting Series for $1 Base
Bets, you will make a $2 bet on a color and $1 bets each on one dozen and one column
for a total of $4 bet.

2. The outcome of each spin determines the Betting Level for the next spin, according to
these rules:

a. If you win or break-even on the spin, you will stay at the same betting level. For
example, if you break-even or win any amount on the spin, you will continue to make
Level 1 wagers, i.e. 2-1-1 for the next roulette wager.

b. If you lose an amount equal to a column bet, in this example a 1-unit wager, stay at the
same level for the next wager.

c. If you lose an amount greater than the amount of a column bet, in this case, a loss of
two or more units, raise the next roulette wager one betting level. When you are making
Level 1 bets you have the option of raising the bets one level with a loss equal to the
column bet. This special rule applies to level 1 betting only. For example, if you lose an
amount equal to a column bet when you are betting at level 2, you will not raise your
betting level on the next spin. With betting levels greater than level 1 you should have a
loss greater than the amount of your column bet to trigger raising your bets one betting
level.

d. Any time you win an amount greater than the amount of a column bet for your current
betting level you will drop one betting level on the next spin. For example, if you are
betting Level 2 bets and win 2 or more (the value of a column bet is 2 at this level) you
will drop to Level 1 bets for the next spin.

Summary:

A Betting Series is used to determine the sizes of bets made for each wager. You
will always begin a game with a Level 1 wager and increase or decrease the wagers
made in each round of play according to the outcome of each spin. In general, you
will keep the bets at the same level with a win or a slight loss. You will raise the
bet level with a loss greater than the size of a column or dozen bet. You will lower
the bet level following a win greater than the size of a column or dozen bet.

Playing to Win Coups

The goal of each game or short session of play is to win a coup. A coup is a predefined
Win Goal for each level of play.

Coup Levels for Different Betting Series:

Color-      Target
Dozen-      Coup
Column
   Level
2-1-1      $9
4-2-2      $18
6-3-3      $27
8-4-4      $36
10-5-5      $45
14-7-7      $56
20-10-10      $90
26-13-13      $117
30-15-15      $135
40-20-20      $180
50-25-25      $225
70-35-35      $315
100-50-50   $450

With Triple Win Roulette, the object of your play is to win a coup. Each short session or
coup-based game is directed towards winning a coup.

You will play in accordance with the rules of raising and lowering the level of bets in the
Betting Series you are using until one of the following occurs:

1. Your winnings reach or exceed the Target Coup for the Betting Series you are using,
or
2. You stop the coup attempt after reducing a loss because of a large win. For example,
assume that you had a loss for the game of -15 and just won +18 for the spin. You may
elect to call this game completed with a win of just +18. An alternative in this case is to
drop back to Level 1 betting and continue playing. If the game is getting long, you may
elect to stop the game even though you have not hit your Target Coup

The object of Triple Win Roulette is to win a Target Coup. Each level of play has
its own predefined Target Coup. After winning a Coup you can continue playing
by resetting your bets to Level 1 and in effect starting over.

You can also call a game over and stop playing after wining a Coup.

Whenever your losses are so large that you can't make the next set of wagers the
game is over. You will never add more funds in a losing game. If your bankroll is
depleted you will accept the loss and stop play.

Triple Win Roulette Tips

We stop a game under the following conditions:
a. We won a coup.
b. Our losses became large enough that we could not make the next bet in the Betting
Series.
c. We reduce the amount of loss from a larger loss to a small loss or a small win after
winning a large amount.
#85
General Discussion / More Casino Comps
April 12, 2014, 07:02:49 PM
Information about comps:

Whether you chose to become a rated player at the casino table games, join a slot
club or both, once you get into the system, you can start getting your share of
comps. There are a number of tried and proven ways to multiply the number of
comps you get. Here are some pointers.

Chose a primary casino and then play there.

A basic premise of the whole comp system is to reward loyal players. Casinos offer
comps to lure new players to their casino and to make sure that their current
customers remain their customers. If you think you have it tough trying to use the
comp system to your advantage, just think what the casinos are up against with new
competition springing up every day.

If you are a whale, you can ignore my advice. Just plan on either bringing or
setting up a credit line of $100,000 or larger, and wherever you decide to land will
be glad to comp you. If you are in the million dollar plus range, the casino will
not only comp you, but anyone else you chose to bring with you. They'll even
charter a 737 and fly in as many of your friends as you want to bring along.

If you are not quite in this range, then it will pay to find a primary casino
and reward it with your patronage. A player with as little as $1,000 can get
RFB treatment in some of the downtown casinos in Las Vegas. A player
with a $2,500 bankroll will have an even greater choice of hotel casinos.
Move up to the $5,000 to $10,000 range, and a whole other batch of casinos
become available.

But, in order to get noticed and adequately comped with a bankroll from $1,000 to
$10,000, you have to be willing to reward a casino with your playing time.

A friend of mine visits Las Vegas about ten times a year. He usually takes $5,000
to $10,000 and manages to lose between half and three quarters of it per trip. I
won't comment on his approach to gambling. Quite frankly, it stinks. Anyway, the
subject is comps.

Believe it or not, he doesn't get any. He stays at a different casino every trip. I
think he believes the constant changes might improve his luck. This is not
necessarily bad, if he would play at the casino where he stays. He invariably
changes casinos every hour or two and ends up playing in ten to twelve different
establishments over the course of two or three days.

Because of the size of his buy-ins, he is constantly asked if he wants to be rated. He
always declines. He confesses that he doesn't want the casinos to know how much
he is losing. I think that he is trying to kid himself about his losses.

I have explained the comp system to him. As long as he is losing, he might as well
have the casinos kick in $750 to $1,000 per trip. This money is there for the asking
if he would only pick a primary casino and give it a reasonable amount of play.

I can't convince him to change his ways. But, maybe I can influence you.

There are many other benefits to playing more in a primary casino. The first benefit
is the application of the old saw, "If you scratch my back, I'll scratch yours."

The casino will accelerate the rewards offered you the more you play. Some
casinos formalize this process and actually accelerate the comps to slot club
members as their total number of points increases. Many casinos offer more and
more free rooms and entertainment the more you patronize them.

The key to maximizing your benefits from this whole process is to find a casino that
matches your needs and then start playing there. If you have picked correctly, your
loyalty will be well rewarded.

Join a slot club and/or get a VIP card.

The start of getting comps is to be into the casino comp system. If you bet $25,000
a hand, the host will find you. If you bet $5 to $25 a pop, you have to get the
casino's attention. And the easiest way to do this is with a little piece of plastic
which looks just like a credit card.

Once you have a card, getting comped will become part of your routine. The first
thing you will do as a machine player is to insert your club card in the card reader.

When you sit down at a craps, baccarat or a roulette table you will present your VIP
card when you buy in.

Your card will go down with your cash at the roulette table when you lay five
hundred in front of the dealer and tell him, "Chips please."

Once you have the cards and use them, all of your play will count towards
something.

Get to know your casino host.

The casino host or the slot host will be your key to getting the most comps in most
casinos.

If you are a member of the casino's slot club, you will get nearly all of your comps
by asking the casino slot host. Many times comps for food, rooms, shows and
merchandise are built right into the slot club payoffs. If you have just joined a slot
club, try giving them some play for an hour or two and then asking the slot host for
a buffet comp.

My experience with comps from playing slots or video poker is that the slot hosts
are much more likely to be generous with comps than the personnel at the slot club
booths. If you want brochures on the slot clubs or general information on the slot
club, talk to the clerks at the booth. If you want a particular comp, ask the slot host.

Casino hosts, catering to the table game players, are at the top of the casino pecking
order for granting comps. Their top priority is to cultivate new customers and to
keep the current customers happy.

The casino hostesses are the persons working for VIP Services who help you check
in, arrange your limo service, make dinner and show reservations and so forth.

The hostesses will handle most of your scheduling and reservation needs. The
casino hosts are the people you need to talk to to arrange RFB and airfare
reimbursement.

You can meet a casino host a number of ways. One way is to call a casino before
coming and ask to speak to a host. This is a good way to ask about the casino's
comp policy and to tell the host that you are interested in playing there.

If you are playing with front money, you should meet your host after depositing
your money with the cage but before you begin play.

If you are a cash player and make a large enough buy-in, you may have a chance to
meet a host when the casino sets you up with a VIP card.

After you have played in a casino, you can make reservations through the casino
host. Making a reservation through a host who knows you is a good way to get a
room even if the front desk claims that no rooms are available. Casinos always
reserve a block of rooms for their best customers, and a casino host can get you a
room when a reservation clerk can't.

I recommend taking a little time to develop a relationship with a host. Part of
developing a relationship is consistency. If you make one casino your primary
casino and visit several times a year, it will be easier to become known to a host
than if he only sees you every other year.

If you are using a casino credit line, the host will introduce himself to you. With
front money or cash, you will want to make a point of meeting the host.

Treat your host with respect and nurture the relationship. He can shower you with
all kinds of freebies, including gifts, food, a free room and VIP treatment. And he
is paid to do this. For your part, you have to convince your host that your action is
sufficient to justify the comps you want. And being a nice person won't hurt either.

Be a nice person.

You can get enormous leverage out of maintaining friendly relationships with the
people who work in casinos.

Start with the dealers and cocktail waitresses. These people have a couple of the
hardest jobs in the casino and are at the bottom of the casino hierarchy. A smile and
a reasonable tipping policy will do wonders to get these folks on your side. I
believe that creating a positive atmosphere starts with how you act towards the
casino personnel. A positive atmosphere is conducive to winning as well as to
getting your fair share of comps.

You might look at it this way. If you are a grump, the dealer will probably
reciprocate. This is contagious behavior, and soon the whole table will act the same
way. The pit personnel not only will not be impressed with your play, the wholef
scene at your table probably will put them off. Not only will your rating likely
suffer, you won't have nearly as much fun.

You can't always control how dealers and other customers act. If I join a table
where no one is talking, and the dealer barely grunts when spoken to, I will make
my departure very quickly. Usually a few cheerful words followed by a toke for the
dealer will turn the atmosphere around. However, if this fails, you can't be faulted
for not trying. Life is too short to play under miserable conditions. It is always
better to change tables than to continue to play with an out of sorts dealer and
crabby complaining customers. Under these conditions, you should just leave.

Visit the casino at off times.
I nearly always schedule my casino trips for the middle of the week. I will typically
arrive on a Monday afternoon and stay until Thursday afternoon. The benefits of
visiting during the week are many. If there are any drawbacks to avoiding the
weekend crowds, I haven't found them.

I don't like waiting and I hate lines. By timing my visits to the middle of the week, I
can usually walk into any coffee shop, make reservations for a gourmet restaurant
just about any time I chose and get show tickets to the shows I want to see.

If you want to really reduce the size of the crowds, travel in the middle of the week
during off-season. Las Vegas is slower during the middle of summer when it is hot
and in the late fall and early winter when it's colder. The slowest time in Vegas is
usually between Thanksgiving and Christmas. But watch out for conventions. If a
large convention is in town, it may be impossible to get a room (unless you are a
rated player or belong to a slot club).

If you like to visit Atlantic City, try visiting during the middle of the week in the
dead of winter. You'll not only avoid the larger crowds, but you'll find that the
minimum wagers on many tables have been reduced.

Visiting during an off time is also an excellent way to get noticed for purposes of
getting rated and getting your comp career off to a roaring start.

With fewer players to contend with, a host or a floor person is easier to meet and to
visit with. Also, during slow times, casinos tend to be more generous with comps.
After all, they are more likely to have a slew of vacant rooms just waiting to be
given away to qualified players on a Wednesday night in December.

Ask for comps.

If you play $1000 a hand at roulette, you do not have to ask for comps. The casino
will shower you with them. If you are like the rest of us wagering anywhere from
$5 to several hundred a hand, you need to ask for comps.

Slot players have the more systematic approach as the card readers on the machines
are tied into a centralized computer system, and comps are based on points. If you
are a slots or video poker player, getting a comp is pretty straightforward with this
system.

Table game players have to deal more with people. And unless you are a whale, a
boss will almost never offer you a comp unless you have just won big in a smaller
casino which watches every loss. Facing a player who might walk out with their
money in hand, some casinos will start throwing comps at the player. But most of
the time, even rated players can play and play and never be offered a comp unless
they ask for it.

My advice? Always ask for the comp. I have given you several examples of how to
do it.

Maximize your comps.

Anyone who follows the steps I have described can get comps. Your first step is to
pick your primary casino and give it most of your business. Before you pick your
casino you want to make sure that the casino has a reasonable comp policy and that
it has beatable games. You should also like the casino, as you will be receiving a lot
of invitations there once you get into their comp system.

After picking your primary casino, you need to join its slot club and get a VIP card.
I usually do both. Some casinos, like Rio in Las Vegas, combine rating slot, video
poker and table players on one card. Others track machine and table action
separately. However, it usually pays to join the slot club, even if you are mostly a
table game player.

In many ways, slot club players have an advantage over the table game players.
Their rating is automatic; they don't have to get the attention of some boss. By
joining the slot club, they start receiving mailing from the casino. I have received
offers of free rooms from casinos where I had never played a slot machine, but had
joined their slot club.

If you are just establishing your rating and want to get a room on a crowded
weekend, your slot club membership can be invaluable. After the reservation clerk
tells you there are no rooms available, tell her you are a member of the slot club or
ask to speak to a slot host. Chances are, the casino will find a room for you.

Getting to know the casino personal is critical. The more the casino personnel know
and like you, the more comps are likely to flow your way. This is even true for slot
players with their automated rating system. A slot host can easily "bump up" your
comp from a buffet for two to a coffee shop comp for two, even if your rating is not
quite there.

With table players, interacting with the pit personnel is critical. A boss can make or
break you in terms of your rating. If your average wager is $25, your goal is to be
rated as at least a $50 to $75 player. It is not enough to increase your wagers when
the boss is looking; you need to be a nice person.

Playing with front money gives the casino a real shot at beating you. When you
deposit the money in the cage, the casino knows that they have a shot at winning all
of your front money. If you are willing to risk $10,000, this will open the door to
full RFB at most establishments.

When you play with front money, be sure to put it all in play. If you deposit
$10,000, draw markers for the full ten grand. This doesn't mean you should lose the
money. If you look like a loser and the casino sees that you have put all of your
front money into play, your rating will increase.

Remember to look like a loser. You can save your bragging for when you get
home. Appear to lose, but lose gracefully. Dealers and bosses hear players gripe
about losing every day. Look like a loser but don't complain.

If you run into a fantastic winning streak, don't worry about disguising the fact that
you are a winner. The bosses will know that you are winning. If you try to hide
enough chips to turn a big win into a loss, they'll know. When you have a big win,
act like a winner. Go ahead and tip a little more. If you are playing craps, shouting
is not out of line. I have had some of my best comps come out of big wins as
casinos hate to see winners walk out the door with their money.

Once you know how to play the comps game, you will be able to milk the casinos
for every dime your action entitles you to
#86
Something I liked.
For educational purposes in your gambling subject learning only:

One of our most important rules to help you leave a winner is the 90% Rule. This
rule says very simply that if you are close to hitting a target profit or a daily profit,
that sometimes 90% or so is close enough.

I recall very well an acquaintance of mine who had a monster roll at a craps table.
When I walked up to the table, Joe was rolling the dice and playing with $500 chips
scattered all over the layout. By the time he sevened out, he was up over $48,000.
This is not bad considering he bought in less than an hour earlier for a grand. I
strongly urged him to come with me and take a break. I reminded him how badly he
needed this score and how good he would feel walking out with his winnings intact.
He nodded and smiled and then gave some lame excuse about wanting to bet with
just a couple of more shooters.

I had more than made my nut for that day. In fact, catching the last ten minutes of
his hot craps roll had put me way ahead. I decided to take a break in the coffee shop
and try some of the coconut cream pie, which was reputed to be the best in town.

I ran into another friend and talked for over an hour. When I came back out, Joe was
still at the same table. I walked up and noticed his pitiful little pile of green chips.
Joe gave me a lame look and continued to play. I saw him the next day and asked
him how he ended up. "Tapped out," were his words. "You didn't drop the
whole 50 grand did you?" I asked.

"It was only 48 thousand," he responded. "The reason I kept playing is
because I wanted to hit 50 thousand."

As I walked away, I wondered to myself what in the hell is the difference
between 48 thousand and 50 thousand when you are that much ahead?

I think 48 thousand should have been close enough, don't you? Any time you are
struggling to hit a target profit, are playing on a short time schedule or just start to
hear that little nagging voice somewhere in the back of your skull telling you to
watch out, you can remember Joe. He should have known that 48 grand was close
enough. Don't ever get hung up on exact amounts. If you are trying to win $50 and
hit $48, you can call it close enough and take a break. Remember, you will never go
broke by taking a break early and walking off with your profits intact.
#87
The Ten Commandments of Online Gambling

#1: Thou Shalt Know the Local Law

Sad to say, but in some places it's illegal to gamble on the Web. Know your legal
status in your home state, province, territory or country before wagering cash.
Online gambling laws are constantly changing and the best way to definitively
determine the current laws that apply to you is by contacting your local authorities.
Here's another item to consider. While many states say they prohibit online
gambling, they never bother individuals who engage in online gambling. The
online gambling prohibitions as they stand now, apply to the operators of online
casinos.
As a bettor, your risk of running afoul of anti-gambling laws are almost nil.

#2: Thou Shalt Know Thy Casino

Good online casinos provide extensive info pages that tell you where they are
licensed, who is behind the operation, what their game rules and cash policies are,
and how to contact them for help. One of my favorite casinos has over 30 pages of
details on their operation, policies, and so on. Use that as a benchmark.Do your research. Check out message boards to see if your casino has been stiffing
its players.
The risk of getting involved with a dishonest online casino is very low. There
were many more fly-by-night operators several years ago. Time and self-policing
by the industry has driven most of the shady operators off the web.
One simple test that is nearly 100% accurate is to check the site itself. If the
casino has cheesy graphics and uses java based software rather than downloadable
software, you should probably avoid playing there.

#3: Thou Shalt Play For Free

Almost every casino offers a "Play for Free" option and if they don't, go
elsewhere. Playing for free is the first thing you should do since it's your way of
giving the casino a test drive. This will help you uncover unexpected problems or
snafus that are part-and-parcel of the online experience.
For example, it's better to know that the betting mechanism at Casino X drives you
up the wall before they have your money. Or maybe you can't access their site
through your local network. Maybe their games just plain won't run on your
machine. There are hundreds of casino sites online so there's no reason to rush into
it.
Playing for Free is your first option for trying out one of our gambling strategies
online. What I usually do before risking money in any online casino is play
several games in exactly the same manner I will use when I am playing with real
money. Not only is this good practice, but it will generally alert you to any
aspects of the online game that you consider questionable.

#4: Thou Shalt Demand Adequate Customer Support

The better casinos offer toll-free telephone support 24 hours a day, 365 days a
year. Other customer support options include 24/7 chat, local phone numbers, fax
lines, and lastly, email. How available are they making themselves to you? Try out
the site's service by calling to ask a question, or just call to chat and see if anyone
is actually there. As a prospective customer, it's your right to see if anybody's
home. Because, if you do have a problem, you're damned sure going to want them
to be available and as helpful as humanly possible.
Keep in mind that a one-size-fits-all email address is the lowest level of service
going because their box could be clogged with messages, they may or may not be
there, they might not get your email, etc.

#5: Thou Shalt Know Thy Payout Options

The best payout plan I've heard of is UPS Express of any amount to any place in
the world, free of charge -- usually arriving at your door within 1 to 3 days. That's
exceptional, but worth keeping in mind. Most online casinos will credit your credit
card up to the amount you originally deposited, then send the remainder of your
winnings to you by check in the mail, which you'll usually receive in 1 to 2 weeks.
Often you can request a wire transfer for a small fee.
I'd suggest saying "pass" on a casino that places a charge on basic withdrawals.
Why should you pay them to give you your own money? A good casino treats its
winners (and losers) with respect.

#6: Thou Shalt Check Out the Bonuses

Bonuses have become a standard means of attracting and keeping players. These
range from sign-on and referral bonuses to frequent-player "comp" programs. The
bottom line is that a good casino will thank its players for their patronage with
these small gifts and gratuities and that means your dollar will go a little further
when you play with them. A no-bonus casino is a rare thing these days and
generally deserves all the special attention it offers.
You will only play when the casino is offering you a bonus greater than $100.
Fortunately, with over 1,800 online casinos, all competing for the same customers,
larger bonuses are becoming easier to find.

#7: Thou Shalt Know That All Games Are Not Created Equal

The Internet is a world of software and that means that the payouts, house
commissions, number of decks in play, number of zeros on the Roulette wheel,
and just about everything else can be set to whatever the software designers like.
Please note that I'm not saying that casino managers sit there and mess with the
games whenever they feel like it. What I am saying is that some online casinos
have better odds than others.
If roulette is your game, why play a double-zero game when you can play single-
zero? Prefer craps? Find casinos that let you plunk down double or triple free
odds, or better. This information is generally published in the casino's "rules and
info" section. If it isn't, feel free to contact their support people and ask. If they
won't tell you, find another casino.Some casinos go so far as to publish their payout tables right on their site. To be
taken seriously, these figures should be audited and certified by a reputable
accounting firm.

#8: Thou Shalt Protect Thy Data

When it comes time to actually sign up to "Play for Real", there are a few things
you should watch out for. For the sign-on process the casino should open a secure,
data-encrypted link to protect your personal info from being scooped up by the
bad guys.
Believe it, it's no joke. You must protect yourself by ensuring the security of your
link.
While the browser people will tell you to check the little lock (Internet Explorer)
or key (Netscape) symbol at the bottom of your browser, there's more that you can
do to ensure your safety. In the address box of your browser check that the sign-on
page begins with "https://" instead of the usual "http://". And don't assume that the
casino will just "do it".
We've seen one case where the casino made all the assurances that a secure link
would be provided and then they just gave us a plain old Web page to fill in the
data. This "over-sight" could've cost us a lot of aggravation if someone scooped
our credit card number, or got our home address and phone numbers. If there's one
golden rule of online gambling it's caveat emptor, which is Latin for "watch your
behind".

#9: Thou Shalt Play To Win

Since you're playing online you can take your time to make your decisions. This is
the number one reason I prefer online games. You can play on your own schedule
and only play when you feel like it. Unfortunately, the easy access to these games
makes them treacherous for persons without a firm game plan.
If you decide to play online, then you should play to win. In order to do so, you
need to use a perfected system that has been tested and proven to work in online
casinos.

#10: Thou Shalt Enjoy Thyself

When you choose to gamble on the Internet, you're forsaking the smoke, the free
drinks, the hangers-on and all the charms of the casino staff so you might as well
do whatever you can to get the most out of it. Light up a cigar, play "The Good,
the Bad, and The Ugly" soundtrack, have a croissant, whatever. You're the floor
manager when you play at home so make it good. Who better to pamper the player
than you?
One aspect I enjoy is "score keeping." When you use a winning strategy, a part of
the system will entail keeping score. This can be a simple as just recording the
game number, the amount you wagered and your net winnings. The part I really
enjoy is adding up a series of winning sessions and seeing my total winnings
grow.
When you play online, you can relax, take your time or play as fast as you want.
And, as your winnings mount up, this can provide the greater pleasure of all.
Here are some more things I like to consider besides the "Ten Commandments of
Online Gambling."On the surface, playing against anonymous persons over the Internet sounds way
too risky. However, there are important rules you can use to reduce your risk
of loss -

• You will only play at online casinos that meet my tests for "suitability." With
one of these casinos, you know that you will not be ripped off, because, in
most cases, the online casino is regulated and owned by a publicly held
company, often traded in our own NASDAQ markets.

• You will only buy in using procedures that give you "100% protection" should
a casino ever decide to unfairly keep your money. This one rule alone allows
you to play online anywhere in the world with little fear of ever being
defrauded.
#88
General Discussion / to Victor and the forum staff
April 05, 2014, 02:23:55 PM
my opinion is this looks like a mess.
Steve Hourmouzis is cleared despite looking to defraud honest people simply by saying openly that his intention is to defraud selling systems .

I thought Stef was honest and high quality staff until I saw the methods which is capable of using . I do not want to deal with the kind of person that justifies it so I retreat.

But I do not approve of things there were on the messages. At other times if we had heard that you are unemployed, and that your wife and son are in a delicate situation , I ensure we would have extended help immediately.

please be sure I hate the fact that you have been stripped of your family's privacy in violation by Stef . Stef was a hero to some people hailed for having stripped your personal situation in public (I do not want to deal with such people either ) .

now we have on one hand a confessed swindler forum (Steve ) . A forum full of people capable of anything ( Stef ) and you.

what can we expect from you ?? You will stop offering the sections? clearly others have made a decision, but others like me do not have yet made it. We can always do more and more new forums but it is not the solution , we can guess you realized now for what happened with Stef, A Known Devil is better.

all the forum staff can respond to closed threads . please leave it closed to avoid a flea market bickering . I want answers that will help me determine if I am still here .
#89
General Discussion / A word of solidarity
April 04, 2014, 11:25:23 AM
This was my last post in the forum aforesaid, that from the first day is shaping up as a small mob where people leave their core values at the door to support wrong and to cheer public humiliation of others as a horde.

The humiliator leader is good and the humiliated person and family deserved it because __________

[attach=1]

Sorry for the mistakes. I seethed with indignation as I wrote.

I know the types:

He and his family deserved it because ________________

Being black.
Being jew
Being hispanic
Being gay
Being ........ X

Sorry, but I do not subscribe to put aside core values​​. They may have a lot of brains and have lots of money. But I do not subscribe to such low values ​​freely without condemnation. Especially coming directly from the leadership. that is supposed guarantor with duty to set the example to follow. Rather pitiful .

A word of solidarity from me. Count me and my posts here.
#90
Straight-up / Shoot the moon system
January 08, 2014, 09:59:26 PM
System by Harris:

I call it shoot the moon.

IMO, where people go wrong with roulette is attempting to win small multiple times. Roulette is the wrong game for that, if you want a nice constant kinda winning "system" then play blackjack or craps. Roulette is the game for breaking the casino's back over your knee with your awesome win/luck, not the game to grind out a small profit.

So, here is my "system"

#1, Do not play roulette with your "own" money, play it with "house money", money that you've won and really don't care about. Money that you can set on fire, because that is what roulette is, an entertaining way to set money on fire.

#2 Bet inside numbers only, 12 numbers or less (8-10 is ideal)

#3 Be consistent in your betting method. I prefer to bet physical sections of the wheel (like around the zero, or the 14-34 area or 3 numbers on either side of both zeroes, or the 6 - 9 area...). Some prefer to bet physical sections on the board, whatever, one is just as good as the other

#4 Look for patterns. In any random subset there will be the appearance of a pattern for the short term. If you notice the dealer is spinning reds a lot, then bet reds. If you notice that the dealer keeps hitting a certain section of the wheel then bet that section. If you notice that the same 10 numbers keep coming up a lot, then bet those numbers, etc. etc.

#5 If you are lucky enough to get on a short term heater, separate your money into two piles, your gambooling pile, and your take home pile. The take home pile is what you chip up to large denomations (black chips or better), put that in your pocket, that is cage money.

#6 The whole point of the above strategies leads us to the "shoot the moon bet". Once you've noticed a pattern (or convinced yourself of noticing a pattern, same thing really) and once you've got lucky enough to get on a little heater, then you want to make a BIG freaking OMG WTF are you doing, bet!!!. I call this shooting the moon.

For instance, you've been betting $2-$3 around the single zero section and have been winning 2 out of 5 spins slowing winning $50 - $100 over the last ten spins. Then the dealer goes on a heater where you are winning 2 out of 3 spins over the last 6 spins and now you are up $500. Take $250, break that into ten $25 bets, and now bet your section. This is the win or go home bet. This is shooting the moon.

If you hit, you win $875. Pocket $500 and now raise your baseline bets from $2-$3 each to $5 each and get back into the groove. Hopefully, you are winning again 2 out of 5 and slowly creeping back up. Once you hit the next heater of 2 out of 3 spins, shoot the moon again, but this time, instead of $25 per number you bet $50 per number and do another "win or go home" shoot the moon bet based off of your winning pile.

Rinse and repeat, each time more or less doubling your shoot the moon bet with your winnings and all the while separating your winnings into your Gambool pile and you take home pile...

IMO, it is rare for a lucky roulette run to last more than 20 minutes. And being roulette, things can turn south on a dime. So, basically, the above is just trying to take advantage of that "heater" you luckbox your way in to.

Once your gambooling pile has been exhausted, take your cage money to the cage and cash out.

Long term, the above is no better or worse than any other strategy, but for the short term, it can lead you to that $1K, $5K, or even $15K night that will get you comped free rooms and buffets for your next Vegas visit.

IMO, that is what roulette is all about. Any "strategy" that you develop for roulette needs to focus on the short term. Roulette is the wrong game to try to grind out anything resembling a constant profit.

So here is the difference in strategies as far as i'm concerned. Long term roulette strategies (bet 24 numbers kinda strategies) are only going to make you double or triple your money when you get lucky.

My "shoot the moon" strategy will increase your money 10x to 20x when you get lucky.

Lets say you find a $100 chip and want to play roulette. This is what i'd do.

Make ten $10 bets, you win, you win $350

Make seven $50 bets, you win you win $1750. Pocket $1K.

Make seven $100 bets, you win, you win $3,500. Pocket $2500

Make ten $100 bets, you win, pocket $2500...

This is what roulette is about imo and the way to approach the game.

It should be obvious that longterm, the above approach is going to lose you an insane amount of money. But for that lucky short term, you are ballah and breaking the house.

And that is my roulette "system"
#91
You will NEVER beat roulette. The wheel has been designed  that way but you can win when knowing to leave the table.






Nathan Detroit


HAPPY WINNINGS!!!
#92
Negative / DEANCE PROGRESSION
August 08, 2013, 03:39:05 AM
PROGRESSION DEANCE

The well-known Martingale-progression follows an arithmetical row:
1 - 2 - 4 - 8 - 16 - 32 - etc. pp .
This is a double up progression. The danger of the Martingale is the table maximum. After 11 consecutive losses, usually the table maximum has been reached and the Martingale is now unable to recover the previous losses.

The progression Deance is a Multi-martingale,
based on the principle of cancellation.
Gain target is 4 units!


Objective of the Deance is to win a total of 4 units. These 4 units are considered
a fictive loss and shall be regained.
The 4 units are evenly distributed to 4 columns, as in Table 1.
The first bet is almost the number of units in column 4, the second bet
is the number of units in column 3, etc .

If a bet wins, this bet is cancelled in the appropriate column.
If a 1-unit-bet loses, this unit is entered in the far left empty column
or added to the columns from left to right.
If a 2 or more unit bet loses, the units of this bet are split evenly
and added from left to right to the units of the 4 columns in the next bet line.

By splitting the lost bets and distributing them evenly, the best size rises
more slowly and more than 40 consecutive losses are necessary to bring the
bet size to the table maximum.

Table 1:


This is the progression table before the first bet.
The unit from progression column 4 is bet.

This is the progression table after the first bet.
The 1 unit from column 4 has won and is cancelled.
Now the remaining 3 1-unit-bets are noted in the next row.

This is the progression table after
4 consecutive won bets.
Every bet was won and all numbers in the 4 columns
have been cancelled.
Now what happens if a bet is lost?

The first bet from column 4 is lost.
It cannot be cancelled, but still it shall be won back.
Therefore this lost unit is added to the 1 unit in column 1.
Bet size of column 1 is now 2 units.
Next bet is again the 1 unit from column 4.

Again the bet from column 4 is lost.
This lost unit is added to the 1 unit in column 2.
Bet size of columns 1 and 2 are now 2 units.
Next bet is again the 1 unit from column 4.


Table 2:


This is a complete progression-run:
the gain target of 4 units is reached after
11 lost and 10 won bets!


Table 3:

It is possible to stretch the Deance progression further, however this makes
the session longer.
For example:


Target gain 6 units



Target gain 8 units



TRY FOR YOURSELF!
#93
The Beresford Progression is very flexible and can be used in many variations.
With the Beresford good profits can be realized, whereby possible losses are within
reasonable limits.
The Beresford Progression is a "variation" of the Labouchere.

While however with the original Labouchere cancellations take place after won bets, the Beresford Progression goes the reverse way: here cancellations are made after lost bets!

The development of the Beresford Progression is as follows:
First some units are noted in a row, for example:

These 5 units are the number of units we want to risk at maximum!

The first bet size is calculated by adding the 1 unit to the far left
and the 1 unit on the far right, so the first bet is 2 units.
These 2 units are noted to the original row on the right side:

If the first bet of 2 units wins, the next bet is calculated by
adding the 1 unit to the far left and the 2 units to the far right, bet size
of the second bet is 3 units. These 3 units are noted at the right side of
our row:

If this bet is lost, the left 1, the 2 and the 3 are cancelled,
again the 1 unit on the far left and the 1 unit on the far right are added
and the sum of 2 units is noted to the right of our row for the next bet:

If this bet wins, the far left 1 and the 2 are added for the next bet: 3 units.
The 3 is noted to the right of the row:

If this bet wins, the far left 1 and the 3 are added for the next bet: 4 units.
The 4 is noted to the right of the row:

If this bet is lost, the left 1, the 3 and the 4 are cancelled,
again the 1 unit on the far left and the 2 units on the far right are added
and the sum of 3 units is noted to the right of our row for the next bet:

If this bet is lost also, the left 1, the 2 and the 3 are cancelled,
now only 1 unit on the far left and the 1 unit on the far right are left.
These remaining units are added and the sum of 2 units is noted to the right of our row for the next bet: 2 units.

If this bet is lost also, the left 1, the right 1 and the 2 are cancelled.
All 5 starting units are now cancelled and the progression is terminated.
We have lost exactly 5 units.


The number of starting units determines the maximum possible loss.

The gain target should be in close relationship to the max. possible loss.
If you look at the previous example we have the following development of results:


Here after the 4th bet we have a gain of 80% of the starting units and
the progression should be terminated and reset.
Our recommendation is to terminate the progression after a gain of 50% of your starting units.
Depending on your bet selection and your bankroll you can adjust the
Beresford Progression easily. For short attacks 5 starting units is a good value.
If you prefer longer attacks up to 10 or even 15 units may be your starting row.


TRY FOR YOURSELF!
FEEDBACK IS APPRECIATED!
#94
Here is an adaptation of the Whittacker progression for dozen and column bets
( twelve number bets ).

If the Whittaker progression is applied to twelve number bets, the following starting sequence is used:
1. bet 1 unit
2. bet 1 unit
3. bet 2 units

If the first bet wins, profit: 2 units.
If the second bet wins, profit: 1 unit.
If the third bet wins, profit: 2 units.
In each of these cases the progression begins new with the sequence: 1 - 1 - 2!

If the first 3 bets are lost, the next bet is determined as follows:
with a negative balance between 4 to 9 units the balance is divided by 2,
with a negative balance between 10 to 21 units the balance is divided by 3,
with a negative balance between 22 to 100 units the balance is divided by 4,
With a negative balance over 100 units the balance is divided by 5.
If the result of the division is not a whole number, then this number is always rounded up.

The progression starts always with a bet size of 1 unit!

  Bet No. 1: 1 unit, in case of a win next bet 1 unit, in case of a loss:
  Bet No. 2: 1 unit, in case of a win next bet 1 unit, in case of a loss:
  Bet No. 3: 2 units, in case of a win next bet 1 unit, in case of a loss: 4 : 2 = 2
  Bet No. 4: 2 units, in case of a win next bet 1 unit, in case of a loss 6 : 2 = 3
  Bet No. 5: 3 units, in case of a win next bet 1 unit, in case of a loss 9 : 2 = 4.5 =5
  Bet No. 6: 5 units, in case of a win next bet 1 unit, in case of a loss 14 : 3 = 4.66 = 5
  Bet No. 7: 5 units, in case of a win next bet 4 : 2 = 2 units, in case of a loss 19 : 3 = 6.33 = 7
  Bet No. 8: and so fourth...


Example 1, from Table No.1, Spielbank Hamburg, 2003-04-03, Dozens (spin 1 - spin 40), betting selection: before last (we do not recommend this betting selection, it is solely to demonstrate the progression).
Highest bet size in this demo is 2 units.
Net result for the progression after 40 spins: + 13 units.
Net result for flat betting after 40 spins: + 4 units.



Example 2, from Table No.1, Spielbank Hamburg, 2003-04-05, Columns (spin 1 - spin 60), betting selection: last (we do not recommend this betting selection, it is solely to demonstrate the progression).
Highest bet size in this session is 14 units.
Net result for the progression after 60 spins: + 7 units.
Net result for flat betting after 60 spins: - 8 units.



As you can see in example 2 we need only a couple of bets to recover after a bad spin run. However, this example is a good demonstration not to use the bet on last for twelve number bets.

If you lose a bet due to zero /double zero, repeat the bet. The amount lost due to the zero appearance has to be subtracted from the session balance.

The Whittaker progression should be used in no case without a good betting selection.

Both, the selection "bet on last" and "bet before last" are in no way good betting selections for 12 number bets. They, once again, they were only used to make the progression clear!
#95
Friends, for the first time in a while I managed to close the month with a positive gain.

My method is to go to the casino looking to catch one good run in one betting location to leave it when just ends.

In the course of 100 spins there is always a stretch of spins which can make a profit. You can be positive in the beginning or more commonly after a set of spins but it sure happens that one is the sticky location to make a win for the visit.

At the end the very simple methods are the best. The methods I use they are mechanical bets.

Which is it? search the repetitive positions from last 18, last 12, last 9 with progression. Like I have told here: http://betselection.cc/split/1-splits-method/
#96
Positive / Good article on Positive Betting Systems
June 24, 2013, 12:47:17 PM
What is your opinion about the One Half Up betting system?

One Half Up

This is a very popular positive progression system. You do not increase your bet until you win two bets in a row, then you keep increasing your bet by one half of your original bet. Here is an example.

You make a $10 bet and win. You are now even so you don't progress yet. You make another $10 bet and win. You are now ahead $10. Your next bet is $15. You are progressing but you still have a profit of $5. If you win the $15 bet your next bet is $20. If you lose you go back to $10. You still have a profit of $15.

The article: http://casinogambling.about.com/od/moneymanagement/a/positive.htm
#97
These tips should be taken not by sports bettors alone but for all bettors.

http://sportsgambling.about.com/od/experiencedbettorsonly/a/losingstreaks.htm
#98
Sports betting money management skills information.

http://www.sportsinsights.com/sports-betting-money-management-skills/
#99
Sports Betting Forum / sports betting software
June 14, 2013, 06:23:30 PM
Friends, someone has a data extraction software to do search on sports betting chances? Can you recommend some free software for sports betting that is capable or all are paid?

Thank you.
#100
Sports Betting Dictionary
Glossary of Terms
Picking Pros

A
Accountant - a term used by some players for bookmaker (bookie).

Accumulator - (Also, Parlay) A multiple bet. A kind of 'let-it-ride' bet. Making simultaneous selections on two or more games with the intent of pressing the winnings of the first win on the bet of the following game selected, and so on. All the selections made must win for you to win the accumulator.

Across the Board - a method of wagering on a horse to win, place and show.

Action - A bet or wager of any kind is deemed Action if valid. Different rules apply in different sports in determining if a bet is action or no action (e.g. baseball bets are action when the game gets beyond 4½ innings).

Added Game - For sports betting, a game not part of Las Vegas regular rotation posted as an accommodation to customers.

Agent - a middleman who places players into a sports book for a commission.

Ajax - UK slang term for 'Betting Tax'.

All Up - (Also, Accumulator) This involves picking the winners of more than one event. A single wager amount is placed on more than one outcome, whereby the stake and winnings of the first selection will be rolled over into the second selection and so on.

All-In - With all-in betting there are no refunds given for scratched or withdrawn competitors or teams in an event where a bet is placed. Should an event be cancelled then the amount bet will be refunded.

Alpo - a dog, puppy or underdog, i.e., the team, side or contestant in any given event considered to be the least likely to win.

Angles – Using key factors from previous events to predict the results for future outcomes.

Ante Post - (Also, Futures) Bets placed in advance predicting the outcome of a future event. Ante-post prices are those on major sporting events, usually prior to the day of the event itself. In return for the chance of better odds, punters risk the fact that stakes are not returned if their selection pulls out or is cancelled.

Arbitrage - Where a variation in odds available allows a punter to back both sides and guarantee a win.

ATS or "Against the spread" - Taking points rather than betting with the spread and laying points.

B
Back Door Cover - meaningless points scored to cover the spread, by a team that is likely to lose.

Backed - A 'backed' team is one on which lots of bets have been placed.

Bad Beat - a tough loss, e.g., when unwanted points are scored against your wager in the dying seconds of an event, or your horse loses by a nose, after leading all the way.

Banker - Highly expected to win. The strongest in a multiple selection in a parlay or accumulator. In permutation bets the banker is a selection that must win to guarantee any returns.

Bar Price - Refers to the odds of the selections at the last quoted price and bigger. The bar price is the minimum odds for any of those selections not quoted. For example, in a large field, the Serie A outright markets may read Juventus 3/1, AC Milan 7/2, Inter Milan 4/1, Lazio 5/1, 8/1 Bar - meaning every other side is quoted at 8/1 or bigger.

Beard (US) - A friend or acquaintance or other contact who is used to placing bets so that the bookmakers will not know the identity of the actual bettor. Many top handicappers and persons occupying sensitive positions use this method of wagering.

Beef - A dispute or claim involving a player and his bookmaker or a casino dealer. A dispute over the outcome of a bet. A problematic situation involving a bet.

Beeswax - UK slang term for betting tax. Also known as 'Bees' or 'Ajax'.

Betting Tax - Tax on a Bookmaker's turnover. In the UK this is a 'Duty' levied on every Pound wagered. Common methods of recouping this by the punter are to deduct tax from returns (winnings) or to pay tax with the stake/wager. In the latter case, no tax is deducted from the punter's winnings.

Bonus whore - a player who opens an account in an online sports book, poker room, or casino in order to get a bonus.

Book - A bookmaker's tally of amounts bet on each competitor, and odds necessary to assure him of profit. Running a 'book' is the act of quoting odds and accepting bets on an event and the person doing it is called the 'Bookmaker'.

Bookmaker - Person who is licensed to accept bets on the result of an event based on their provision of odds to the customer. (Sportsbook US).

Bottle - UK slang, odds of 2 to 1.

BR - a bankroll.

Bridge-Jumper (US) - Bettor who specializes in large show bets on odd-on favorites.

Buck (US) - A bet of US$ 100 (also known as a 'dollar bet').

Buy (Points) - In sports betting, a player pays an additional price to receive half a point or more in his favor on a point spread game.

Buy the Rack (US) - Purchase every possible daily-double or other combination ticket.

C
Canadian line - The Canadian line is a combination of goal spread and money line in hockey.

Carpet - UK slang for Odds of 3 to 1 (also known as 'Tres' or 'Gimmel').

Century - GBP£ 100 (also known as a 'Ton').

Chalk - The favorite.

Chalk Eater - Favorite bettor.

Chalk Player - In sports gambling this person is someone who usually only plays the favored teams, rarely betting on the underdogs.

Churn - The effect of betting and rebetting money.

Circled game - In sports wagering this is a game in which the betting action is reduced; usually occurs in added games, games with injuries, bad weather, propositions, or halves of games. These games cannot be included in parlays or teasers.

Clone Joint - a sports book that moves its' lines to conform with other sports books.

Closing Line - The final list of point spreads offered before game time.

Combination Bet - Selecting any number of teams/horses to finish first and second in either order.

Cover - to bet the point spread (spread) by the required number of points. If a wager is made in this way, the player is said to have covered the spread, and stands to win an event by more points than he/she laid, or lose by fewer points than he/she had taken.

Credit Betting - Betting using credit with a bookmaker.

D
Data Mining - Searching through a large volume of statistics to find profitable situations to bet on in the future.

Dead Hit - Finishing equal. Both win.

Degenerate - a term for a compulsive gambler.

Deposit Betting - Betting with money deposited in advance with a bookmaker.

Dime - $1000.00 sports betting wager.

Dime Line - Slang used to designate the 10 cent money line. The money line difference (10 cents) between what a bettor would lay with the favorite or take back with the underdog; see 10 Cent Line.

Dog - Underdog.

Dog Player - In sports gambling this term refers to one who mostly plays the underdog.

Dollar - $100, in sports wagering.

Double action - An "if bet" in sports betting that is processed if the precedent bet wins, ties or cancels.

Double Bet - In sports betting a double bet is a wager for twice the size of one's usual wager; also known as "double pop" or "doubling up."

Double or Nothing - An even-money bet, a bet that pays off exactly the amount wagered.

Draw - Where competitors in an event finish evenly. Where there is a draw and this is not offered as a betting option, the return will be divided by the number of joint winners. Note that some sports have processes such as extra-time or play-offs to determine an event winner that are included as part of the bet where others are not. This may affect some bets and you should always be sure how an event would be decided in this instance.

Due For - a term referring to a contestant or team that is considered to be overdue for a win or loss in their next contest or sports event. The due for wager is a favorite strategy of many players.

E
Each Way - UK term for betting on a team or individual to win and/or 'Place'. The bet is automatically split into two, 50:50 and the odds for each bet are different. If your selection wins, the Place bet wins automatically. Therefore, you could win either both bets or Place only.

Earn - practical hold percentage, i.e., the total amount won by a bookmaker divided by the total amount booked.

East Coast Line - a term used mainly in ice hockey, which has a split-goal line, e.g., Detroit Red Wings favored over Vancouver Canucks (1-1½) as opposed to a spread plus money line (-½ -180).

Edge - A persons Advantage when it comes to sports betting.

Even Money - Sports betting term "Even money" is a bet whose odds are 1/1; a wager in which no vigorish or juice is laid.

Exacta, or Perfecta Box - horse betting terms referring to the method of betting on a horse race in which the first and second place horses (two or more) are picked to cross the finish line in any order.

Exotic Wager - action other than a straight wager, e.g., teasers, futures, round robins etc.

Exposure - The amount of money one actually stands to lose on a game.

Extension - the amount of money the book, theoretically, risks losing on an event.

F
Favorite - The contestant in any given contest that is considered the most talented, or has the best chance to win the contest.

Fifty cents - $50.00 of sports betting action.

Figure - an amount owed by, or to, a bookmaker, based on a player's wins or losses.

Firing - the wagering of large sums of money, i.e., a player who does so is said to be firing.

First half bet - In sports betting this is a bet placed only on the first half of the game.

Fixed - a slang term referring to the outcome of a race, contest or game that has been illegally pre-determined. No one in the mainstream sports betting world, on either side of a wager, cares for this term.

Fixed Odds - Your dividend is fixed at the odds when you placed your bet. No matter how much the odds fluctuate the odds at the time you placed your bet are fixed and written on the ticket. Your dividend for winning is paid at the value stated on your ticket, no matter what happens after you have placed your bet.

Flag - A bet consisting of 23 bets (a 'Yankee' plus 6 'Single Stakes About' bets in pairs) on 4 selections in different event.

Flash (US) - Change of odds information on tote board.

Flea - An annoying person who wants something for nothing. One who expects to be comped for a small wager.

Fold - When preceded by a number, a fold indicates the number of selections in an accumulator (e.g. 5-Fold = 5 selections).

Forecast - A wager that involves correctly predicting the 1st and 2nd for a particular event. This bet can be straight, reversed or permed. (USA, Perfecta or Exacta).

Form - the expected performance of contestants or teams according to how well they look on paper.

Full Cover - All the doubles, trebles and accumulators involved in a given number of selections.

Future - In sports gambling odds are posted in advance on the winners of various major events including the Super Bowl, the World Series, the Stanley Cup, and the NBA Championship this is called a Future bet.

G
Gamble- To risk money on the outcome of an event.

Getting Down - Sports wagering meaning making a bet.

Going Down - losing a wager, or series of wagers.

Goliath - A goliath is a multiple bet consisting of 247 bets involving 8 selections in different events. The multiple bet breakdown is 28 doubles, 56 trebles, 70x4-folds, 56x5-folds, 28x6-folds, 8x7-folds and one 8-fold.

Grand Salami - A sports betting term meaning the grand total of goals scored in all the hockey games of the day. It can be wagered to go Over/Under.

Gross Win - winnings before expenses.

H
Half time bet - In sports betting this is a bet placed only on the second half of the game.

Half-a-dollar - $50.

Halftime Line - A line on only the first half, or only the second half scoring of a football or basketball game.

Handicapper - When it comes to sports betting a handicapper is one who studies, rates and wagers on sporting events and/or races.

Handicapping - In sports gambling this is the attempt to predict the outcome of sporting events.

Handle - A sports wagering term that means the total amount of bets taken.

Hang Cheng - The Asian equivalent for 'Point Spread'.

Hedging - A sports betting term that means placing wagers on the opposite side in order to cut losses or guarantee a minimum amount of winnings.

Heinz - A Heinz is a multiple bet consisting of 57 bets involving 6 selections in different events. The multiple bet breakdown is 15 doubles, 20 trebles, 15x4-folds, 6x5-folds and one 6-fold.

Hold - The percentage the house wins.

Home Field Advantage - Edge the home team is expected to have as a result of familiarity with the playing area, favorable demographics and effect of travel on the visiting team.

Hook - a half point added to football and basketball point spreads, as in 3.5 or 3 and a hook.

Hot game - Sports betting term for a game that is drawing a lot of action on one side by knowledgeable handicappers.

Hot Tip - Information the bookmaker is not yet privy to.

I
In and Out Teaser (See also "Teaser" below) - An "in and out teaser" is when the player picks the favorite, underdog, over and under of the same game. For example: NY +3 1/2, Dallas -3 1/2. An in and out teaser would have a player take both NY and Dallas, and tease both, to increase the odds of winning the wager. So, if you teased both teams by 7 points, you would have: NY +10 1/2, Dallas +3 1/2. So long as the spread is covered, your wager will be a win.

In The Red - Odds on.

Index Betting - Spread betting.

J
Joint Favorites - When a sportsbook or bookmaker cannot split two teams for favoritism, they may both be joint favorites.

Jolly - Bookmakers slang for 'Favorite/Favourite'.

Juice - Bookmaker's commission, most often refers to the 11 to 10 football bettors lay on straight wagers. Also known as vigorish or "vig".

L
Lay The Points - A wager on a favorite in a point spread contest.

Layoff - sports betting term for money bet by a house with another bookmaker to reduce its liability.

Lengthen - The opposite of 'Shorten'. Referred to odds getting longer, that is, more attractive to the bettor.

Limit - Maximum bet accepted by the house before the price will be changed.

Line - In sports betting, the current odds or point spread on a particular event.

Linemaker - In the sports betting industry this is the person who establishes the original and subsequent betting lines.

Listed Pitcher (LP) - the pitcher, or pitchers, listed by the Las Vegas oddsmakers as probable starting pitchers for a scheduled baseball game.

Lock - Easy Winner.

Long Odds - Generally greater than 10:1.

Longshot - Large underdog.

M
Middle - To win both sides of a game. For example, if you bet the underdog +3 1/2 and the favorite -2 1/2 and the favorite wins by 3, you've middled the book. The book has been middled.

Minus Pool - In pari-mutuel wagering, when after the take is extracted, there is not enough money left to pay winning patrons the minimum bet. The track must then make up the difference.

Moneyline - The amount you must bet to win 100 or the amount you win if you bet 100

Move the line - A player pays an additional price to receive half a point or more in his favor on a pointspread game.

N
Neutral Site - Arena, court or field where neither side has a home field advantage.

Newspaper Line - the lines which appear in various daily newspapers. These lines are only approximate and can be downright inaccurate and misleading.

Nickel - a $500.00 wager.

Nickel line - A sports wagering line where the juice is 5%.

No action - A wager in sports betting in which no money is lost nor won.

O
Odds On Favorite - a horse, team or contestant so favored by the public that the odds for the event are less than even.

Odds- The likelihood of the outcome occurring, stated in numbers form.

Oddsmaker - A person who sets the betting odds. (Sportsbooks or Bookies don't set the odds. Most major sportsbooks use odds set by Las Vegas oddsmakers.)

Odds-on - An Odds-on bet has a Minus sign in front and is worked out in reverse. It is the amount you wager to win $100. In the U.K. it is a bet on odds below evens 1:1. In Europe, it is a bet on odds below 2:1.

Off Lines - the amount the Las Vegas point spread differs from the lines of other sportsbetting sites, which have derived their data from various computer software systems.

Off The Board - Game where no bets are being accepted.

Official Line - the line the bookmaker uses for wagering purposes. The line produced in Las Vegas is quite often referred to as the official line, however, the line that the bookmaker offers the player is actually the official line. Many smart players compare the Las Vegas official line to that of their local bookmaker to ensure they get every possible edge.

Opening Line - The earliest line posted for a particular sporting event.

Out - a bookie (bookmaker). Could also refer to an illegal bookmaker.

Outlaw line - Term for the earliest line in sports betting. This is an overnight line which only a handful of players are allowed to bet into.

Over/Under - A bet on whether the combined total of the points/goals scored by the two teams will exceed or be less than a specified number.

Over - A bet on whether the combined total of the points/goals scored by the two teams will exceed a specified number.

Overlay - When the odds on a proposition are in favor of the bettor rather than the house

Overplay - When the odds on a proposition are in favor of the bettor rather than the house

P
Parlay - A bet on two or more teams or outcomes where the original stake and winnings are reinvested on the next wager. All selections must be correct for the parlay to win. In the event of a push or a game cancellation, the parlay reverts to the next lower number (e.g. a four-team parlay becomes a three-team parlay).

Past Post - To make a bet after an event has started

Patent - A Patent consists of 7 bets involving 3 selections in different events, i.e. a single on each selection, plus 3 doubles and 1 treble.

Penny Line - A money line that is adjusted in increments of a penny, or one cent at a time

Pick 'em - When neither team is favored. Also called a "pick" in sports betting terms.

Picks - Betting selections, usually by an expert.

Player - Bettor, gambler

Point spread - In sports betting this is the predicted scoring differential between two opponents as quoted by a sports book.

Power Ratings - The strength of a team in comparison to another team.

Practical Hold Percentage - The amount won be a bookmaker divided by the total amount booked

Press - To bet a larger amount than usual

Price - The moneyline odds on the favorite of a given match

Prop (proposition) bet - A special wager offered by the sportsbook on unique and various topics. These wagers can be on sporting events, politics, and even trial outcomes. The wagers use the moneyline format of payoff odds and might include who scores the first goal in the Stanley Cup finals, who will win the next presidential election, or whether or not Michael Jackson will be found guilty.

Puckline (American line) - Giving odds of a goal spread in hockey instead of using a Canadian line, where both a goal spread and moneyline are played.

Punter - Bettor.

Puppy - an underdog, Alpo or dog.

Push - A tie between the bettor and the bookmaker that is the result of the score of an event falling exactly on the pointspread number, or the total points number

Q
Quinella, and Quinella Box - horse betting terms referring to the method of betting on a horse race in which the first and second place horses (two or more) are picked to cross the finish line in any order.

R
Rain Out - A contest that has been canceled because of bad weather

Return - Your total winnings on a bet.

Round Robin - A series of parlays. A three-team round robin consists of one three-team parlay and three two-team parlays

Run down - In sports gambling this is all the lines for an specific date, sport, time, etc.

Run line - In baseball a spread used instead of the money line.

Runner - One who places bets for another when it comes to sports betting.

S
Scalper - One who attempts to profit from the differences in odds from book to book by betting both sides of the same game at different prices

Score - To win a lot of money

Scout - a person who studies the performance and potential of teams, horses or contestants, in or out of play, and reports the pertinent findings to handicapper(s).

Scratch - to withdraw, cancel or call off a wager.

Sharp - When it comes to sports betting a sharp is a sophisticated or professional gambler.

Shorten - The opposite of 'Lengthen'. Referred to odds getting shorter, that is, less attractive to the bettor.

Side Bet/Side Wager - A wager on a particular team, or side, to win a contest

Single - A Straight bet on one selection to win one race or event, also known as a straight-up bet.

Single action - An "if bet" in sports gambling that is processed only if the precedent bet wins.

Smart Money - money wagered on sides by knowledgeable handicappers.

Soft Line - a wagering line that is not current with the true posted line, that is, a line that has been adjusted, or moved, as a result of action, but does not reflect the true line as posted.

Sport Player - a player who waits for unusually strong wagers, at times, in error.

Sportsbook- a person or company that accepts bets.

Spread - An abbreviated form of pointspread

Square: A novice when it comes to sports betting.

Stake - money used to wager on the success or failure of a particular event.

Star - a rating given to certain high performers.

Steam - In sports betting steam is when a line starts to move rapidly. Most "steam games" do not necessarily reflect objective circumstances, but are games that a mass of bettors is drawn to for some reason.

Store - A bookie or sports betting establishment.

Straight Bet - A single wager on a selected side or over/under

Straight Wager - a single straightforward wager on a selected side, or over/under. The team wagered on must win by the point spread given at the time of the wager.

Stuck - a depressing condition experienced by players who feel behind, buried, losing or down for the week.

Sucker Bet - a wager that overwhelmingly favors the bookmaker or house.

Sudden Death - An overtime period in which the first contestant to score is declared the winner of the contest

Super Heinz - A Super Heinz consists of 120 bets involving 7 selections in different events, i.e. 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold.

Super Yankee - Alternative name for a multiple bet known as Canadian, a Super Yankee is a Yankee type bet with five selections instead of four.

Systems- Using trends for the past that you are consistent with to predict future outcomes.

T
Take A Price - A wager on the underdog in a moneyline contest

Taking the points: Betting the underdog and its advantage in the pointspread.

Tapped Out - a condition experienced by players who are broke (busted). It is a common result of pressing.

Teaser - A bet on 2 or more teams where the line on each team is adjusted in the favor of the bettor. Like a Parlay, all selections must be correct for the teaser to win

Theorical Hold Percentage - The edge the bookmaker would have IF the odds guaranteed him a constant commission regardless of the outcome

Thick'un - A big bet.

Ticket: A sports betting wager.

Tie - In sports betting a tie is a wager in which no money is lost nor won because the teams' scores were equal to the number of points in the given line.

Toss Up - Game where the line is close to pick-em

Total - The line on a given contest, representing the combined number of points scored by the two teams; see over/under

Tote - Short for Totalisator. A system introduced to Britain in 1929 to offer pool betting on racecourses.

Tout Service - A business that sells opinions on sporting events

Trebles - A triple bet on three events. A form of parlay or accumulator.

Trends- Using the past to predict the future focusing in on only one team.

Trifecta Box - horse race betting term referring to a method of betting where the player must select the first, second and third place horses to cross the finish line, in any order.

Trifecta Triple - horse race betting term referring to a method of betting where the player must select the first, second and third place horses to cross the finish line, in a specified order.

Triple Sharp - a sharp who is the sharpest of the sharps.

Trixie - A Trixie consists of 4 bets involving 3 selections in different events, i.e. 3 doubles plus 1 treble.

True Odds - The real odds of something happening as opposed to what the bookies offer.

Tweener - a book that derives it's numbers by taking the middle point between the numbers calculated by all other books.

U
Under - An under is a wager in which the bettor guesses that the total points/goals scored by two teams will be less than a certain figure.

Underdog: The team perceived to be most likely to lose. Also known as the "dog" in sports betting terminology.

Underlay - the odds of a particular wagering proposition are lower than they should be, that is, they favor the house.

V
Value - an overlay, i.e., getting the best odds on a proposition, the highest possible edge.

Vigorish:The "Vig", or The bookmaker's commission on a losing bet; also known as "juice".

W
Wager- To risk money on the outcome of an event.

Welsh/Welch - To fail to pay a gambling bet.

Win Only - Betting on a competitor to win an event. Also known as 'Straight Out' or 'Money Line' betting.

Wise Guy - Established and successful sports bettor