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Messages - wannawin

#196
General Discussion / Re: Read a great quote today on-line
September 13, 2014, 07:47:24 PM
good comparison. I should add that you should know how much damage will be done in advance. Besides knowing how much damage you can take before giving up.

There are those who stay too long looking for a little more and return it all ultimately. and there are those who never did any harm and are blind to this fact. to be awaken only when they have lost the last chip.

I really do not think that if someone goes to the casino with a thousand he does not realize it is time to stop if you already have two thousand. Likewise: Come on if you go with one thousand and lose to five hundred without ever being up in the session  this is not your day. Better to accept it and leave the casino with something left.
#197
I doubt that even a good part has already been published and there no longer remain systems or variations that have not been treated.

In my discourse with some members of the forum I have been amazed at the existing creativity. And yes I have come to know things not published openly that some swear to be the final system. But I always take them with skepticism and do not think all is said. I also know that the results of this million sets may not be the same for the next million. We must be very careful not to fall into these assumptions.
#198
Gambling Philosophy / Re: Statistics vs roulette
September 03, 2014, 08:10:11 PM
Quote from: Leapyfrog on September 03, 2014, 02:16:10 PMWe know that regression analysis is widely used for prediction and forecasting

There is something that intrigues me at least a little: If there may be a tendency of regression to the mean in a few sets as something accepted.

Many times after a series of red together it is sensed a little more black is coming. And often so goes black more than it should after that pile of red. And I put red and black as an example. It may well be something else.

This I see it in one sitting. I have no statistics on this phenomenon but rather as an observation. I wonder if maybe one should tolerably go to the casino without system and see if something catches this phenomenon. Then try to get in the plus.

Go see if there is a spontaneous streak to try to make a few units when it begins to go to the other side of the streak. Not millions of sets I clarify. but something that appears spontaneously within a normal play session.

Maybe someone has this figured already? How to take advantage of the return in the short term? and finally: is not it easier to be in the return zone if they are only a few deviant spins? Or is that these short returns are not accepted: only valid returns after millions of sets.

Thank you.
#199
Straight-up / Re: Wheel Repeater
September 03, 2014, 07:40:36 PM
Quote from: ignatus on September 03, 2014, 01:32:48 PM
trigger: bet each number that hits and its two neighbours on the wheel up to twelve numbers. (3+3+3+3)

A simple question. Is there any pre-condition before entering this game? You must wait for this phenomenon not to appear for a number of sets first?

What would be the most recommended entry strategy for the wheel repeater? Thank you for your system.
#200
Subscribers' Suggestions / Kimo Li's Corner Matrix Tracker
September 02, 2014, 08:42:32 AM
Please a tracker for Kimo Li's Corner Matrix:

http://betselection.cc/cornerquad-5/kimo-li's-corner-matrix/

Thank you.
#201
Corner/Quad / Re: Kimo Li's Corner Matrix
September 02, 2014, 08:24:12 AM
Very interesting work friend Kimo

QuoteI hope you enjoyed this new concept.
I always enjoy the topics that make you think, set forth concisely.
#202
Wannawin's Library / Systems may expire per person?
September 02, 2014, 07:28:52 AM
There is an intriguing question that is revealed in the experiences shared in these forums. A person claims that he has a good system which can be winning to him for years on average. Another person claims that he used the same system and quickly exploded in his face. Then each person can have an estimate of success or failure? The system expired fastest for a person than another? And no matter what he does that system is over for him forever again.

If this is so, then how could you take advantage of this? You could raise money with the players which has systems that work for them? While they work of course.

Maybe another technique is to introduce the system to people absolutely new in the casino game and partnering with them as their beginner's luck lasts.

If the system will explode to him then time to find another victim. pardon, a new rookie partner.
#203
Problem alert here: The forum will not let me upload the .kbs file for easy use from the basic256 program. Please Fix it.
#204
That is it. Most likely this is low quality code for connoisseurs but it works. That is what matters to me.

I am nobody in programming and yet I managed to make a tracker. If we all share a little of what we know it will improve group knowledge for all. For sure.
#205
Now it is the time to tell if there are 25. If so, proceed to get the numbers that are false or unmarked as they are the numbers in the dozen of interest.

We use the "cls" statement to clear the text between spins.
http://doc.basic256.org/doku.php?id=en:cls

We use the "print" statement to send the number to text output.
http://doc.basic256.org/doku.php?id=en:print

Quotenumber0 = 0
number1 = 0
number2 = 0
number3 = 0
number4 = 0
number5 = 0
number6 = 0
number7 = 0
number8 = 0
number9 = 0
number10 = 0
number11 = 0
number12 = 0
number13 = 0
number14 = 0
number15 = 0
number16 = 0
number17 = 0
number18 = 0
number19 = 0
number20 = 0
number21 = 0
number22 = 0
number23 = 0
number24 = 0
number25 = 0
number26 = 0
number27 = 0
number28 = 0
number29 = 0
number30 = 0
number31 = 0
number32 = 0
number33 = 0
number34 = 0
number35 = 0
number36 = 0

asknumber:

allnumbers = 0

a$ = prompt("What is the last number?", "enter new number")

if a$ = "q" then
   end
end if

if a$ = "0" then
   number0 = 1
end if

if a$ = "1" then
   number1 = 1
end if

if a$ = "2" then
   number2 = 1
end if

if a$ = "3" then
   number3 = 1
end if

if a$ = "4" then
   number4 = 1
end if

if a$ = "5" then
   number5 = 1
end if

if a$ = "6" then
   number6 = 1
end if

if a$ = "7" then
   number7 = 1
end if

if a$ = "8" then
   number8 = 1
end if

if a$ = "9" then
   number9 = 1
end if

if a$ = "10" then
   number10 = 1
end if

if a$ = "11" then
   number11 = 1
end if

if a$ = "12" then
   number12 = 1
end if

if a$ = "13" then
   number13 = 1
end if

if a$ = "14" then
   number14 = 1
end if

if a$ = "15" then
   number15 = 1
end if

if a$ = "16" then
   number16 = 1
end if

if a$ = "17" then
   number17 = 1
end if

if a$ = "18" then
   number18 = 1
end if

if a$ = "19" then
   number19 = 1
end if

if a$ = "20" then
   number20 = 1
end if

if a$ = "21" then
   number21 = 1
end if

if a$ = "22" then
   number22 = 1
end if

if a$ = "23" then
   number23 = 1
end if

if a$ = "24" then
   number24 = 1
end if

if a$ = "25" then
   number25 = 1
end if

if a$ = "26" then
   number26 = 1
end if

if a$ = "27" then
   number27 = 1
end if

if a$ = "28" then
   number28 = 1
end if

if a$ = "29" then
   number29 = 1
end if

if a$ = "30" then
   number30 = 1
end if

if a$ = "31" then
   number31 = 1
end if

if a$ = "32" then
   number32 = 1
end if

if a$ = "33" then
   number33 = 1
end if

if a$ = "34" then
   number34 = 1
end if

if a$ = "35" then
   number35 = 1
end if

if a$ = "36" then
   number36 = 1
end if

if number0 = 1 then
   allnumbers = allnumbers + 1
end if

if number1 = 1 then
   allnumbers = allnumbers + 1
end if

if number2 = 1 then
   allnumbers = allnumbers + 1
end if

if number3 = 1 then
   allnumbers = allnumbers + 1
end if

if number4 = 1 then
   allnumbers = allnumbers + 1
end if

if number5 = 1 then
   allnumbers = allnumbers + 1
end if

if number6 = 1 then
   allnumbers = allnumbers + 1
end if

if number7 = 1 then
   allnumbers = allnumbers + 1
end if

if number8 = 1 then
   allnumbers = allnumbers + 1
end if

if number9 = 1 then
   allnumbers = allnumbers + 1
end if

if number10 = 1 then
   allnumbers = allnumbers + 1
end if

if number11 = 1 then
   allnumbers = allnumbers + 1
end if

if number12 = 1 then
   allnumbers = allnumbers + 1
end if

if number13 = 1 then
   allnumbers = allnumbers + 1
end if

if number14 = 1 then
   allnumbers = allnumbers + 1
end if

if number15 = 1 then
   allnumbers = allnumbers + 1
end if

if number16 = 1 then
   allnumbers = allnumbers + 1
end if

if number17 = 1 then
   allnumbers = allnumbers + 1
end if

if number18 = 1 then
   allnumbers = allnumbers + 1
end if

if number19 = 1 then
   allnumbers = allnumbers + 1
end if

if number20 = 1 then
   allnumbers = allnumbers + 1
end if

if number21 = 1 then
   allnumbers = allnumbers + 1
end if

if number22 = 1 then
   allnumbers = allnumbers + 1
end if

if number23 = 1 then
   allnumbers = allnumbers + 1
end if

if number24 = 1 then
   allnumbers = allnumbers + 1
end if

if number25 = 1 then
   allnumbers = allnumbers + 1
end if

if number26 = 1 then
   allnumbers = allnumbers + 1
end if

if number27 = 1 then
   allnumbers = allnumbers + 1
end if

if number28 = 1 then
   allnumbers = allnumbers + 1
end if

if number29 = 1 then
   allnumbers = allnumbers + 1
end if

if number30 = 1 then
   allnumbers = allnumbers + 1
end if

if number31 = 1 then
   allnumbers = allnumbers + 1
end if

if number32 = 1 then
   allnumbers = allnumbers + 1
end if

if number33 = 1 then
   allnumbers = allnumbers + 1
end if

if number34 = 1 then
   allnumbers = allnumbers + 1
end if

if number35 = 1 then
   allnumbers = allnumbers + 1
end if

if number36 = 1 then
   allnumbers = allnumbers + 1
end if

if allnumbers = 25 then
   cls

   print "Hidden Dozen:"

   if number0 = 0 then
      print "0"
   end if

   if number1 = 0 then
      print "1"
   end if

   if number2 = 0 then
      print "2"
   end if
   
   if number3 = 0 then
      print "3"
   end if
   
   if number4 = 0 then
      print "4"
   end if
   
   if number5 = 0 then
      print "5"
   end if
   
   if number6 = 0 then
      print "6"
   end if
   
   if number7 = 0 then
      print "7"
   end if
   
   if number8 = 0 then
      print "8"
   end if
   
   if number9 = 0 then
      print "9"
   end if
   
   if number10 = 0 then
      print "10"
   end if
   
   if number11 = 0 then
      print "11"
   end if
   
   if number12 = 0 then
      print "12"
   end if
   
   if number13 = 0 then
      print "13"
   end if
   
   if number14 = 0 then
      print "14"
   end if
   
   if number15 = 0 then
      print "15"
   end if
   
   if number16 = 0 then
      print "16"
   end if
   
   if number17 = 0 then
      print "17"
   end if
   
   if number18 = 0 then
      print "18"
   end if
   
   if number19 = 0 then
      print "19"
   end if
   
   if number20 = 0 then
      print "20"
   end if
   
   if number21 = 0 then
      print "21"
   end if
   
   if number22 = 0 then
      print "22"
   end if
   
   if number23 = 0 then
      print "23"
   end if
   
   if number24 = 0 then
      print "24"
   end if
   
   if number25 = 0 then
      print "25"
   end if
   
   if number26 = 0 then
      print "26"
   end if
   
   if number27 = 0 then
      print "27"
   end if
   
   if number28 = 0 then
      print "28"
   end if
   
   if number29 = 0 then
      print "29"
   end if
   
   if number30 = 0 then
      print "30"
   end if
   
   if number31 = 0 then
      print "31"
   end if
   
   if number32 = 0 then
      print "32"
   end if
   
   if number33 = 0 then
      print "33"
   end if
   
   if number34 = 0 then
      print "34"
   end if
   
   if number35 = 0 then
      print "35"
   end if
   
   if number36 = 0 then
      print "36"
   end if
end if


goto asknumber
#206
The next thing to do is to count the numbers. There have to be 25 numbers that have come out in order to determine the hidden dozen.

For this purpose I put a variable called allnumbers . When a number is checked out as spun it is incremented by one adding it to itself.

Quotenumber0 = 0
number1 = 0
number2 = 0
number3 = 0
number4 = 0
number5 = 0
number6 = 0
number7 = 0
number8 = 0
number9 = 0
number10 = 0
number11 = 0
number12 = 0
number13 = 0
number14 = 0
number15 = 0
number16 = 0
number17 = 0
number18 = 0
number19 = 0
number20 = 0
number21 = 0
number22 = 0
number23 = 0
number24 = 0
number25 = 0
number26 = 0
number27 = 0
number28 = 0
number29 = 0
number30 = 0
number31 = 0
number32 = 0
number33 = 0
number34 = 0
number35 = 0
number36 = 0

asknumber:

allnumbers = 0

a$ = prompt("What is the last number?", "enter new number")

if a$ = "q" then
   end
end if

if a$ = "0" then
   number0 = 1
end if

if a$ = "1" then
   number1 = 1
end if

if a$ = "2" then
   number2 = 1
end if

if a$ = "3" then
   number3 = 1
end if

if a$ = "4" then
   number4 = 1
end if

if a$ = "5" then
   number5 = 1
end if

if a$ = "6" then
   number6 = 1
end if

if a$ = "7" then
   number7 = 1
end if

if a$ = "8" then
   number8 = 1
end if

if a$ = "9" then
   number9 = 1
end if

if a$ = "10" then
   number10 = 1
end if

if a$ = "11" then
   number11 = 1
end if

if a$ = "12" then
   number12 = 1
end if

if a$ = "13" then
   number13 = 1
end if

if a$ = "14" then
   number14 = 1
end if

if a$ = "15" then
   number15 = 1
end if

if a$ = "16" then
   number16 = 1
end if

if a$ = "17" then
   number17 = 1
end if

if a$ = "18" then
   number18 = 1
end if

if a$ = "19" then
   number19 = 1
end if

if a$ = "20" then
   number20 = 1
end if

if a$ = "21" then
   number21 = 1
end if

if a$ = "22" then
   number22 = 1
end if

if a$ = "23" then
   number23 = 1
end if

if a$ = "24" then
   number24 = 1
end if

if a$ = "25" then
   number25 = 1
end if

if a$ = "26" then
   number26 = 1
end if

if a$ = "27" then
   number27 = 1
end if

if a$ = "28" then
   number28 = 1
end if

if a$ = "29" then
   number29 = 1
end if

if a$ = "30" then
   number30 = 1
end if

if a$ = "31" then
   number31 = 1
end if

if a$ = "32" then
   number32 = 1
end if

if a$ = "33" then
   number33 = 1
end if

if a$ = "34" then
   number34 = 1
end if

if a$ = "35" then
   number35 = 1
end if

if a$ = "36" then
   number36 = 1
end if

if number0 = 1 then
   allnumbers = allnumbers + 1
end if

if number1 = 1 then
   allnumbers = allnumbers + 1
end if

if number2 = 1 then
   allnumbers = allnumbers + 1
end if

if number3 = 1 then
   allnumbers = allnumbers + 1
end if

if number4 = 1 then
   allnumbers = allnumbers + 1
end if

if number5 = 1 then
   allnumbers = allnumbers + 1
end if

if number6 = 1 then
   allnumbers = allnumbers + 1
end if

if number7 = 1 then
   allnumbers = allnumbers + 1
end if

if number8 = 1 then
   allnumbers = allnumbers + 1
end if

if number9 = 1 then
   allnumbers = allnumbers + 1
end if

if number10 = 1 then
   allnumbers = allnumbers + 1
end if

if number11 = 1 then
   allnumbers = allnumbers + 1
end if

if number12 = 1 then
   allnumbers = allnumbers + 1
end if

if number13 = 1 then
   allnumbers = allnumbers + 1
end if

if number14 = 1 then
   allnumbers = allnumbers + 1
end if

if number15 = 1 then
   allnumbers = allnumbers + 1
end if

if number16 = 1 then
   allnumbers = allnumbers + 1
end if

if number17 = 1 then
   allnumbers = allnumbers + 1
end if

if number18 = 1 then
   allnumbers = allnumbers + 1
end if

if number19 = 1 then
   allnumbers = allnumbers + 1
end if

if number20 = 1 then
   allnumbers = allnumbers + 1
end if

if number21 = 1 then
   allnumbers = allnumbers + 1
end if

if number22 = 1 then
   allnumbers = allnumbers + 1
end if

if number23 = 1 then
   allnumbers = allnumbers + 1
end if

if number24 = 1 then
   allnumbers = allnumbers + 1
end if

if number25 = 1 then
   allnumbers = allnumbers + 1
end if

if number26 = 1 then
   allnumbers = allnumbers + 1
end if

if number27 = 1 then
   allnumbers = allnumbers + 1
end if

if number28 = 1 then
   allnumbers = allnumbers + 1
end if

if number29 = 1 then
   allnumbers = allnumbers + 1
end if

if number30 = 1 then
   allnumbers = allnumbers + 1
end if

if number31 = 1 then
   allnumbers = allnumbers + 1
end if

if number32 = 1 then
   allnumbers = allnumbers + 1
end if

if number33 = 1 then
   allnumbers = allnumbers + 1
end if

if number34 = 1 then
   allnumbers = allnumbers + 1
end if

if number35 = 1 then
   allnumbers = allnumbers + 1
end if

if number36 = 1 then
   allnumbers = allnumbers + 1
end if


goto asknumber
#207
Quotenumber0 = 0
number1 = 0
number2 = 0
number3 = 0
number4 = 0
number5 = 0
number6 = 0
number7 = 0
number8 = 0
number9 = 0
number10 = 0
number11 = 0
number12 = 0
number13 = 0
number14 = 0
number15 = 0
number16 = 0
number17 = 0
number18 = 0
number19 = 0
number20 = 0
number21 = 0
number22 = 0
number23 = 0
number24 = 0
number25 = 0
number26 = 0
number27 = 0
number28 = 0
number29 = 0
number30 = 0
number31 = 0
number32 = 0
number33 = 0
number34 = 0
number35 = 0
number36 = 0


asknumber:

a$ = prompt("What is the last number?", "enter new number")

if a$ = "q" then
   end
end if

if a$ = "0" then
   number0 = 1
end if

if a$ = "1" then
   number1 = 1
end if

if a$ = "2" then
   number2 = 1
end if

if a$ = "3" then
   number3 = 1
end if

if a$ = "4" then
   number4 = 1
end if

if a$ = "5" then
   number5 = 1
end if

if a$ = "6" then
   number6 = 1
end if

if a$ = "7" then
   number7 = 1
end if

if a$ = "8" then
   number8 = 1
end if

if a$ = "9" then
   number9 = 1
end if

if a$ = "10" then
   number10 = 1
end if

if a$ = "11" then
   number11 = 1
end if

if a$ = "12" then
   number12 = 1
end if

if a$ = "13" then
   number13 = 1
end if

if a$ = "14" then
   number14 = 1
end if

if a$ = "15" then
   number15 = 1
end if

if a$ = "16" then
   number16 = 1
end if

if a$ = "17" then
   number17 = 1
end if

if a$ = "18" then
   number18 = 1
end if

if a$ = "19" then
   number19 = 1
end if

if a$ = "20" then
   number20 = 1
end if

if a$ = "21" then
   number21 = 1
end if

if a$ = "22" then
   number22 = 1
end if

if a$ = "23" then
   number23 = 1
end if

if a$ = "24" then
   number24 = 1
end if

if a$ = "25" then
   number25 = 1
end if

if a$ = "26" then
   number26 = 1
end if

if a$ = "27" then
   number27 = 1
end if

if a$ = "28" then
   number28 = 1
end if

if a$ = "29" then
   number29 = 1
end if

if a$ = "30" then
   number30 = 1
end if

if a$ = "31" then
   number31 = 1
end if

if a$ = "32" then
   number32 = 1
end if

if a$ = "33" then
   number33 = 1
end if

if a$ = "34" then
   number34 = 1
end if

if a$ = "35" then
   number35 = 1
end if

if a$ = "36" then
   number36 = 1
end if


goto asknumber
#208
I found this searching the internet:

Quote' BASIC256 used numbers to represent true and false
' values.  Zero is false and anything else is true.
' The built in constants true and false exist
' and represent one and zero respectively.

print false
print true

Source: http://rosettacode.org/wiki/Boolean_values#BASIC256

This means that you can use 0 and 1 to represent true and false.

Quotenumber0 = 0

asknumber:

a$ = prompt("What is the last number?", "enter new number")

if a$ = "q" then
   end
end if

if a$ = "0" then
   number0 = 1
end if


goto asknumber

The new code is in bold. You can see how it is first added the variable to false, as 0.

After being evaluated if the last out is the number, with the code: if a $ = "0" then, we proceed to mark it as true: we place number 1 in the variable.

This same procedure is done to check all the other numbers.
#209
My code should look like very low level to others. Truly my programming skills do not go beyond beginner. But while the program does what it is supposed to do, the truth is it fills me with joy.

Now about the code. Each line represents an apprenticeship. Inevitably, we must be used to employ appropriate programming terms. Now we see one of them: boolean.

I learned a Boolean value is: "An expression that results in a value of either TRUE or FALSE"

Source: http://www.webopedia.com/TERM/B/Boolean_expression.html

We will use boolean values ​​in the code to indicate whether or not the number was spun. If false, the number has not come out. If marked as true, the number came out.
#210
We now need a way to stop the program.

We will use the "if" statement:
http://doc.basic256.org/doku.php?id=en:if

Also the "end" statement:
http://doc.basic256.org/doku.php?id=en:end

Quoteasknumber:

a$ = prompt("What is the last number?", "enter new number")

if a$ = "q" then
   end
end if

goto asknumber