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Forums => Roulette Forum => Straight-up => Topic started by: Ralph on February 09, 2013, 09:31:37 AM

Title: seven number method
Post by: Ralph on February 09, 2013, 09:31:37 AM
We are use to see a number repeat in the first 10 spins, it happen so often we can try to make use of it. Sometimes when it takes more spins to get a repeat, we want to go plus as soon we hit. A progression on single number can be rather low and catch up on a hit. Three chips gain over 100 units.


I have tested some other ways to use it, and M7 is one of them.


This time I placed 5 chips from start, on the five last numbers, then if the first spin hit, we are plus and start all over.
If not a hit, add one number, so we bet 6 numbers, on a hit we are on plus and restart.


If the six numbers not got any hit, we place the last number and we have seven numbers, if a hit we are plus and restart.


If  we miss all spins up to now, we add a chip to one of the numbers and spin. If we hit and are on plus we restart, if  not we add a chip to the hitting number. If miss, we add a chip to the last placed number. We play and add a chip to the numbers, one at every spin until we are plus. We add them equal, but if a number hit we add that number before any other.


It looks like it less often than M7 will have larger drawdown, it is seldom very large numbers of spins until a plus. The stop/loss we decide according to the bankroll, test result and the risks we think is acceptable.


I did a test with goal of 1000 units plus, and got it after 352 spins.


I will do the same test a few more times, and have 9000 units in bank (90 Euro).

Title: Re: seven number method
Post by: Ophis on February 09, 2013, 10:21:36 AM
Quote from: Ralph on February 09, 2013, 09:31:37 AM
If the six numbers not got any hit, we place the last number and we have seven numbers, if a hit we are plus and restart.

If  we miss all spins up to now, we add a chip to one of the numbers and spin. Which one of the numbers?
If we hit and are on plus we restart,
if a not we add a chip to the hitting number.

If miss, we add a chip to the last placed number. the seventh number we have chosen?

We play and add a chip to the numbers, one at every spin until we are plus. if we do don't hit we put +1chip on all 7numbers?
We add them equal, but if a number hit we add that number before any other. if we hit put +1chip ONLY on number that have won (last spun)?


...and. When do you assign numbers on which you will bet. Only at the begging? Or are they assigned each spin (latest 7)?
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 11:35:52 AM
849 spins including the last post.  Plus  27.57 total.
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 11:44:51 AM
Quote from: Ophis on February 09, 2013, 10:21:36 AM
...and. When do you assign numbers on which you will bet. Only at the begging? Or are they assigned each spin (latest 7)?


I start with 5 numbers, the last five on the marque.  Add always if you got a hit, and not plus, if plus restart.


If miss extend to six numbers, and if miss again extend to seven numbers.


If not on plus, add a chip to any of the 7 numbers. continue to plus or your stoploss.
A number which hit is always in turn for the added chip, try to even out the chips, but if a hitting  always  the added chip on that.




When restart use the five last numbers and if extend the last spun numbers.
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 01:55:15 PM
The test has passed 1336 spins and the total is  69.24


The last session is  432 spins and  40.82.






Title: Re: seven number method
Post by: Smoczoor on February 09, 2013, 04:11:15 PM
i want to understand this method...


u bet last 5 numbers - if miss you add last one so you bet last 6 numbers
if miss you add last number so you bet last 7 numbers if miss u bet last 7 numbers so oldest number is throwed and you add to bets last one - so u play always last 7 numbers...
if any of your bet numbers hit you add one chip to all bet numbers (if you are in minus)
if u are in plus you reset method and play with last 5...


so it looks like


1
2
3
4
5 - you start bet last 1,2,3,4,5
6 - you bet 1,2,3,4,5,6
7 - you bet 1,2,3,4,5,6,7
8 - you bet 2,3,4,5,6,7,8
2 - you are in plus (36 - 25 = 9) so u restart method


am i right?
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 04:23:52 PM
Quote from: Smoczoor on February 09, 2013, 04:11:15 PM
i want to understand this method...


u bet last 5 numbers - if miss you add last one so you bet last 6 numbers
if miss you add last number so you bet last 7 numbers if miss u bet last 7 numbers so oldest number is throwed and you add to bets last one - so u play always last 7 numbers...
if any of your bet numbers hit you add one chip to all bet numbers (if you are in minus)
if u are in plus you reset method and play with last 5...


so it looks like


1
2
3
4
5 - you start bet last 1,2,3,4,5
6 - you bet 1,2,3,4,5,6
7 - you bet 1,2,3,4,5,6,7
8 - you bet 2,3,4,5,6,7,8
2 - you are in plus (36 - 25 = 9) so u restart method


am i right?


I stay with the 7 numbers,    8 - you bet  1, 2,3,4,5,6,7


Title: Re: seven number method
Post by: Smoczoor on February 09, 2013, 04:46:06 PM
1
2
3
4
5 - bet on 1,2,3,4,5 (-5u)
6 - bet on 1,2,3,4,5,6 (-6u)
7 - bet on 1,2,3,4,5,6,7 (-7u)
8 - bet on 1,2,3,4,5,6,7 (-7u)
9 - bet on 1,2,3,4,5,6,7 (-7u)
10 - bet on 1,2,3,4,5,6,7 (-7u)
11 - bet on 1,2,3,4,5,6,7 (-7u) (-46u total)
3 -  bet on 1,2,3,4,5,6,7 win 36 - 7 = 29u  (-46 + 29 = -17u) so u add one chip to every bet number
5  WIN ; UNITS: 72 - 14 = 58u u restart method because you are in plus (58 - 17 = 41u)

am i right now?
Title: Re: seven number method
Post by: TwoCatSam on February 09, 2013, 05:57:07 PM
From Ralph; my red.

If  we miss all spins up to now, we add a chip to one of the numbers and spin(any number?). If we hit(it must be the number with two chips on it as no other number could possibly put you in the profit) and are on plus we restart, if a not we add a chip to the hitting number(it now has three?.)  If miss, we add a chip to the last placed number(the seventh number to come?). We play and add a chip to the numbers, one at every spin until we are plus. We add them equal, but if a number hit we add that number before any other.


I'm pretty confused.

Sam
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 06:49:59 PM
Quote from: TwoCatSam on February 09, 2013, 05:57:07 PM
From Ralph; my red.

If  we miss all spins up to now, we add a chip to one of the numbers and spin(any number?). If we hit(it must be the number with two chips on it as no other number could possibly put you in the profit) and are on plus we restart, if a not we add a chip to the hitting number(it now has three?.)  If miss, we add a chip to the last placed number(the seventh number to come?). We play and add a chip to the numbers, one at every spin until we are plus. We add them equal, but if a number hit we add that number before any other.


I'm pretty confused.

Sam




If we have allready seven numbers in play, and miss, we add a chip to any of the numbers which has lowest bet.
We try to have equal bets, but we add to the hitting number, if we miss we add to the lowest bet.


We play until plus, it is not sure you are on plus the first hit, and have to go on.
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 06:54:21 PM
Quote from: Smoczoor on February 09, 2013, 04:46:06 PM
1
2
3
4
5 - bet on 1,2,3,4,5 (-5u)
6 - bet on 1,2,3,4,5,6 (-6u)
7 - bet on 1,2,3,4,5,6,7 (-7u)
8 - bet on 1,2,3,4,5,6,7 (-7u)
9 - bet on 1,2,3,4,5,6,7 (-7u)
10 - bet on 1,2,3,4,5,6,7 (-7u)
11 - bet on 1,2,3,4,5,6,7 (-7u) (-46u total)
3 -  bet on 1,2,3,4,5,6,7 win 36 - 7 = 29u  (-46 + 29 = -17u) so u add one chip to every bet number
5  WIN ; UNITS: 72 - 14 = 58u u restart method because you are in plus (58 - 17 = 41u)

am i right now?




You add a chip to ONE of the numbers.
Title: Re: seven number method
Post by: Smoczoor on February 09, 2013, 07:12:59 PM
now i got it!


QuoteYou add a chip to ONE of the numbers


do we raise bet on that number that hit?
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 07:25:57 PM
Quote from: Smoczoor on February 09, 2013, 07:12:59 PM
now i got it!



do we raise bet on that number that hit?




Yes always if the number hit, otherwise at (one of) the lowest bet.
Title: Re: seven number method
Post by: Ralph on February 09, 2013, 07:35:57 PM
From my last played session





I played 5 EC to get 5 mumbers.


21,14,32,9,35


I bet one chips on this 5 numbers.


31 shows


I bet one chips on six numbers


21,14,32,9,35,31


7 shows


I bet on chip on this 7 numbers




21,14,32,9,35,31,17


23 shows


I have now seven numbers and miss


so I bet the same seven numbers,
but add a chip.


21,21,14,32,9,35,31,17


17 shows and I am plus of 13.


Start over
Title: Re: seven number method
Post by: Smoczoor on February 09, 2013, 10:02:27 PM
ahhhh...


so you add one chip to one number on every miss when you have 7 numbers...


i got it  :thumbsup:
Title: Re: seven number method
Post by: TwoCatSam on February 10, 2013, 02:29:06 AM
so I bet the same seven numbers,
but add a chip.


21,21,14,32,9,35,31,17


I'm unclear whether he adds a chip to all seven numbers or just to the newest, the 17.

Sam
Title: Re: seven number method
Post by: Ralph on February 10, 2013, 07:09:07 AM

Sam!I add not all seven, just one number a spin, if hitting the hitted number, otherwise the lowest bet.
Title: Re: seven number method
Post by: Ralph on February 10, 2013, 07:52:36 AM
Sam!


Here is my last play!


we start with five numbers which
is the last number spun.


32,7,6,35,15


11 hit, so I add 11.




11,32,7,6,35,15




2 hit, we add number 2


11,32,7,6,35,15,2




14 hit, we got seven numbers so
I add one on 11


11,11,32,7,6,35,15,2


22 hit, We add one to 32


11,11,32,32,7,6,35,15,2




19 hit, we add one to 7.


11,11,32,32,7,7,6,35,15,2




18 hit we add one to 6




11,11,32,32,7,7,6,6,35,15,2


28 hit, we add one to 35


11,11,32,32,7,7,6,6,35,35,15,2


18 hit we add one to 15


11,11,32,32,7,7,6,6,35,35,15,15,2


34 hit we add one to 2




11,11,32,32,7,7,6,6,35,35,15,15,2,2


30 hit we add one to 11.


11,11,11,32,32,7,7,6,6,35,35,15,15,2,2


36 hit we add one to 32


11,11,11,32,32,32,7,7,6,6,35,35,15,15,2,2


24 hit we add one to 7


11,11,11,32,32,32,7,7,7,6,6,35,35,15,15,2,2


Eleven hit we are not on plus, we add one
to eleven as it hit.




11,11,11,11,32,32,32,7,7,7,6,6,35,35,15,15,2,2


20 hit we add one to 6


11,11,11,11,32,32,32,7,7,7,6,6,6,35,35,15,15,2,2


10 hit we add one to 35


11,11,11,11,32,32,32,7,7,7,6,6,6,35,35,35,15,15,2,2


13 hit we add one to  15


11,11,11,11,32,32,32,7,7,7,6,6,6,35,35,35,15,15,15,2,2


31 hit we add one to number 2




11,11,11,11,32,32,32,7,7,7,6,6,6,35,35,35,15,15,15,2,2,2


26 hit we add one to number 32




11,11,11,11,32,32,32,32,7,7,7,6,6,6,35,35,35,15,15,15,2,2,2




4 hit we add one to number 7.
11,11,11,11,32,32,32,32,7,7,7,7,6,6,6,35,35,35,15,15,15,2,2,2


28 hit we add one to number 6.


11,11,11,11,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,15,15,15,2,2,2


36 hit we add on to 35.


11,11,11,11,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,15,15,15,2,2,2


35 hit, we add one to 35 (we are 88 units back).






11,11,11,11,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,35,15,15,15,2,2,2




23 hit, we add to number 15.




11,11,11,11,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,35,15,15,15,15,2,2,2


32 hit, we add to 32 we are 33 units back.




11,11,11,11,32,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,35,15,15,15,15,2,2,2


21 hit we add to number 2


11,11,11,11,32,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,35,15,15,15,15,2,2,2,2




0 hit we add to number 11






11,11,11,11,11,32,32,32,32,32,7,7,7,7,6,6,6,6,35,35,35,35,35,15,15,15,15,2,2,2,2




32 hit. we are 24 plus.

Title: Re: seven number method
Post by: Ralph on February 10, 2013, 01:34:23 PM
The last 613 spins!  0.01 units.






I want to advice you to not regard this as a never losing system, every method can lose, use surplus money, or fun mode.
You can win or you can lose, that's the game.
Title: Re: seven number method
Post by: Ralph on February 10, 2013, 03:30:47 PM
The session after  880 spins
Title: Re: seven number method
Post by: Ralph on February 10, 2013, 04:34:25 PM
100 spins using 0.1 chips. I do not recommend using 0.1 chips if you not have about 1000 Euro, which you have not any other use for. 
Title: Re: seven number method
Post by: Peauke on February 14, 2013, 12:18:56 PM
Hi Ralph,


Do you use 5 unique numbers to start with, i.e.:


these numbers spin first


1,5,26,5,18......  Do you wait for 2 unique numbers (because 5 hit already 2 times in the first 5 spins) or do you wait for 1 unique number and include nr 5 in the first five numbers.


Did you already made a script for this ?  :thumbsup:


peauke
Title: Re: seven number method
Post by: Superman on February 14, 2013, 12:43:03 PM
@ peauke

Good question, hopefully Ralph will answer soon.

I have botted this method and tried a few different permutations, if your bank/pockets is deep enough it will take a long time to fail. I have tested the following.

Trigger: get 5 uniques in a row eg; 1,23,32,34,12 OR if a repeat is found while waiting for a trigger keep the initial numbers and ignore the repeat until there's 5 numbers, results were no different so now I just do the later, ignore a repeater while gathering the 5 numbers.

I tried the same play as Ralph but found the drawdowns very very steep at certain stages so, Ralph may or may not agree to this slight adjustment, starting with 5 numbers, LL you now have 7 numbers covered, at this point Ralph would start adding his 1 chip to the first number and so on, that means he's increasing his stake long before he is in defficit so I decided to try waiting until the bak was -30 or more before adding chips, he was raising after 2 losses, I was raising after 5, I saw terrible runs still so increased it to -50 before adding extra chips this gave 7 losses before any further risk.

The reason I did this was, with hindsight, the longer the 7 numbers sleep the less chance they will all sleep much longer, sometimes they do but if you keep the cost down in the early stages recovery is a tad easier. I also didn't add chips IF the result won and remained behind, I only added chips on a loss.

See the attached results file for an overnight run last night 4352 units won
Title: Re: seven number method
Post by: Ralph on February 14, 2013, 01:24:49 PM
Quote from: peauke on February 14, 2013, 12:18:56 PM
Hi Ralph,


Do you use 5 unique numbers to start with, i.e.:


these numbers spin first


1,5,26,5,18......  Do you wait for 2 unique numbers (because 5 hit already 2 times in the first 5 spins) or do you wait for 1 unique number and include nr 5 in the first five numbers.


Did you already made a script for this ?  :thumbsup:


peauke


The start is 5 numbers which are on the marque, if a double take the first  numbers which make 5 different.



I use max 7 numbers, if it hits before I have 7 numbers, I should be on plus, and end the session.


You can tweak it to reduce the risk for downdrawn as Superman do, the winning potential will be less, but it is rigth to do if you do not have a bankroll wich is large. 10000 will hardly do as I play it.


There are yet no scripts done.