Since when I've joined this awesome site I've been stressing that roulette is a perfectly unbeatable game.
Nevertheless I've found very interesting topics made by some members here, actually imo some of the best ideas about baccarat came from roulette aficionados.
Anyway how could a player erase and invert a -5.26% (or 2.70%) negative edge?
The advent of authomatic wheels (aw from now) made me change my long term opinion.
To blatantly put it, the possible edge a player may have on such wheels is a lot more manageable than what a well lower negative edge game as baccarat could provide.
I mean aw can be beaten and I'm not joking at all.
Preface.
Any gambling game favoring the casino relies upon the winning premises about its randomness (along with the math edge). The more the game is random the better are the chances the casino will get its long term mathematical edge. At least in theory.
Thus any player cannot get any advantage from a perfect random game as this one will amplify at most the negative math edge.
On the contrary, a quite unrandom model might endorse the player's winning probabilities, providing an accurate and proper player's detection of such unrandomness features.
Good news are we don't have to bother about the supposedly randomness or unrandomness of the game. Meaning that even a so called perfect random game could be beaten beacuse it will raise the equiprobability of the outcomes.
My statement is that perfect random games may be easily beaten as long successions of pc generated bac shoes or long successions of perfect random roulette spins.
That should be true as here a new outcome will be perfectly made independent than the previous one. A thing that could only happen with pc generated outcomes.
And, more importantly, at "controlled" degrees as pc's are stupid by definition.
Real world vs pc generated world
A real world is composed by many subjective and objective variables as a human factor will interfere with the whole process.
The more the objective features will act over the whole process, the better will be the probabilities to get random outcomes and the only sure way to get a more objective impact is knowing that a pc is releasing the outcomes.
A software isn't affected at all by emotional issues, actual issues, sweat, spinning effects or whatsoever that characterizes a human.
It will act according to a more or less pre-ordered plan set up by humans but such parameters will be constant along the way as a pc is stupid. Especially whether the production will act in the same environment.
More importantly we should infer that a pc generation will be instructed to get more random results than what a non software generation could make, that is a better equiprobability of the outcomes.
And more specifically, a software is less likely to produce the exact outcome of the previous situation as it will never choose the same previous landing spot/next ball velocity parameter, taking for grant a constant rotor speed and a constant ball launching time.
Of course there are more issues related to a software generation that I do not want to discuss here for obvious reasons.
as.
Nevertheless I've found very interesting topics made by some members here, actually imo some of the best ideas about baccarat came from roulette aficionados.
Anyway how could a player erase and invert a -5.26% (or 2.70%) negative edge?
The advent of authomatic wheels (aw from now) made me change my long term opinion.
To blatantly put it, the possible edge a player may have on such wheels is a lot more manageable than what a well lower negative edge game as baccarat could provide.
I mean aw can be beaten and I'm not joking at all.
Preface.
Any gambling game favoring the casino relies upon the winning premises about its randomness (along with the math edge). The more the game is random the better are the chances the casino will get its long term mathematical edge. At least in theory.
Thus any player cannot get any advantage from a perfect random game as this one will amplify at most the negative math edge.
On the contrary, a quite unrandom model might endorse the player's winning probabilities, providing an accurate and proper player's detection of such unrandomness features.
Good news are we don't have to bother about the supposedly randomness or unrandomness of the game. Meaning that even a so called perfect random game could be beaten beacuse it will raise the equiprobability of the outcomes.
My statement is that perfect random games may be easily beaten as long successions of pc generated bac shoes or long successions of perfect random roulette spins.
That should be true as here a new outcome will be perfectly made independent than the previous one. A thing that could only happen with pc generated outcomes.
And, more importantly, at "controlled" degrees as pc's are stupid by definition.
Real world vs pc generated world
A real world is composed by many subjective and objective variables as a human factor will interfere with the whole process.
The more the objective features will act over the whole process, the better will be the probabilities to get random outcomes and the only sure way to get a more objective impact is knowing that a pc is releasing the outcomes.
A software isn't affected at all by emotional issues, actual issues, sweat, spinning effects or whatsoever that characterizes a human.
It will act according to a more or less pre-ordered plan set up by humans but such parameters will be constant along the way as a pc is stupid. Especially whether the production will act in the same environment.
More importantly we should infer that a pc generation will be instructed to get more random results than what a non software generation could make, that is a better equiprobability of the outcomes.
And more specifically, a software is less likely to produce the exact outcome of the previous situation as it will never choose the same previous landing spot/next ball velocity parameter, taking for grant a constant rotor speed and a constant ball launching time.
Of course there are more issues related to a software generation that I do not want to discuss here for obvious reasons.
as.