Hi KFB!!
Say we have at our disposal three different players betting (or fictionally betting) for us.
Step1 player (SP1), Step2 player (SP2) and Step3 player (SP3).
SP1 is the loosest of the three, he tries to get streak classes clustered around any corner by adopting a same two betting scheme (1-1.2 or 1-1.5 or even 1-2).
He doesn't care about losing more than the 3:1 cutoff (losing) ratio, he keep betting when a new low streak class shows up.
SP2 is the medium player starting the action (fictionally or for real) whenever the sd results reach the 2 negative value.
His bets are made by a 3-3.6 or 3-4.5 or even 3-6 'schedule' and again he keep wagering the same sums without any consideration about the current bankroll status.
SP3 is the tightest player, considering to bet only whenever the sd approaches or surpasses the 3 value.
His bets are 9-10.8 or 9-13.5 or even 9-18.
Since it's virtually impossible not to get inferior streak classes to be clustered once or not clustered for "long" (obviously by adopting proper random walks), this player tend to act very rarely and anyway by a wonderful positive expectancy.
So there's no need to further escalate the multistep players action.
It's true that along the way the HE will consistently reduce the profits by the vig impact, but the probability of success slowly go up by a density well erasing and inverting it.
Moreover, we should understand that the second term of any given two-step wager is set up just as a mere "back-up" plan, that is a kind of challenge that the enemy (5/5+ streaks) won't come out right after two attempts made looking for two specific streak classes.
In a sense, that means that the most focus we should put on is about the first term of any betting schedule, giving the second term the possibility to recoup the first failed attempt (vig considered, that's why we have to raise the previous bet whether lost).
Statistical tools making this plan to work
1) 5/5+ streaks are well defined in their range of apparition along any shoe dealt.
Our two random walks provide ranges between zero to 7 apparitions where zero is about 100 times more likely than 7.
Even 6 apparitions are very very unlikely to happen.
2) An unlikely high number of 5/5+ streaks will deny the formation of inferior streak classes so not making any issue about the clustering effect we're looking for.
This factor gets more amplitude if we'd wait for two inferior and different streak classes to show up before thinking to play them by a clustered fashion.
3) It's a corollary of the above point: An unlikely high number of 5/5+ streaks will more likely show up clustered (back to back, that is no inferior streaks capable to form a 'trigger' came out). In this instance we won't dream to bet a dime, fictionally or for real.
4) Any 5/5+ streak appearance at the first portion of the shoe is a relative sign that more 5/5+ streaks are coming next: this a very complicated issue related to the average card distribution.
The same about a possible back-to-back 5/5+ cluster.
So do not play towards "balanced" or more likely scenarios when 'enemies' seemed to come out strong.
5) Two similar but slight different random walks will get very diverse streak distributions, meaning that even whether casinos perfectly know what we're doing they couldn't arrange the cards to get more long streaks than due.
Fortunately we've devised such random walks making the least possible number of "colliding events", that is hands where we can't know at which random walk streak classes we're looking for may come out or not.
Of course when in doubt we won't risk a cent.
as.
Say we have at our disposal three different players betting (or fictionally betting) for us.
Step1 player (SP1), Step2 player (SP2) and Step3 player (SP3).
SP1 is the loosest of the three, he tries to get streak classes clustered around any corner by adopting a same two betting scheme (1-1.2 or 1-1.5 or even 1-2).
He doesn't care about losing more than the 3:1 cutoff (losing) ratio, he keep betting when a new low streak class shows up.
SP2 is the medium player starting the action (fictionally or for real) whenever the sd results reach the 2 negative value.
His bets are made by a 3-3.6 or 3-4.5 or even 3-6 'schedule' and again he keep wagering the same sums without any consideration about the current bankroll status.
SP3 is the tightest player, considering to bet only whenever the sd approaches or surpasses the 3 value.
His bets are 9-10.8 or 9-13.5 or even 9-18.
Since it's virtually impossible not to get inferior streak classes to be clustered once or not clustered for "long" (obviously by adopting proper random walks), this player tend to act very rarely and anyway by a wonderful positive expectancy.
So there's no need to further escalate the multistep players action.
It's true that along the way the HE will consistently reduce the profits by the vig impact, but the probability of success slowly go up by a density well erasing and inverting it.
Moreover, we should understand that the second term of any given two-step wager is set up just as a mere "back-up" plan, that is a kind of challenge that the enemy (5/5+ streaks) won't come out right after two attempts made looking for two specific streak classes.
In a sense, that means that the most focus we should put on is about the first term of any betting schedule, giving the second term the possibility to recoup the first failed attempt (vig considered, that's why we have to raise the previous bet whether lost).
Statistical tools making this plan to work
1) 5/5+ streaks are well defined in their range of apparition along any shoe dealt.
Our two random walks provide ranges between zero to 7 apparitions where zero is about 100 times more likely than 7.
Even 6 apparitions are very very unlikely to happen.
2) An unlikely high number of 5/5+ streaks will deny the formation of inferior streak classes so not making any issue about the clustering effect we're looking for.
This factor gets more amplitude if we'd wait for two inferior and different streak classes to show up before thinking to play them by a clustered fashion.
3) It's a corollary of the above point: An unlikely high number of 5/5+ streaks will more likely show up clustered (back to back, that is no inferior streaks capable to form a 'trigger' came out). In this instance we won't dream to bet a dime, fictionally or for real.
4) Any 5/5+ streak appearance at the first portion of the shoe is a relative sign that more 5/5+ streaks are coming next: this a very complicated issue related to the average card distribution.
The same about a possible back-to-back 5/5+ cluster.
So do not play towards "balanced" or more likely scenarios when 'enemies' seemed to come out strong.
5) Two similar but slight different random walks will get very diverse streak distributions, meaning that even whether casinos perfectly know what we're doing they couldn't arrange the cards to get more long streaks than due.
Fortunately we've devised such random walks making the least possible number of "colliding events", that is hands where we can't know at which random walk streak classes we're looking for may come out or not.
Of course when in doubt we won't risk a cent.
as.