How many times in a row we're expected to lose with our plan?
This is the key factor to ascertain whether we're really playing a EV+ game or a kind of bighorn.sh.it.
Notice that I'm not mentioning the opposite situation as losing is well more likely than winning as baccarat remains a general EV- game.
As long as we're restricting the losing situations than what general probabilities dictate we're playing a EV+ game.
Say we're repeatedly tossing a unbiased coin but for some reasons we'll get an equal or less number of winning streaks than losing streaks, yet consecutive losing streaks stop at some points disregarding the general 0.5 probability to appear.
Of course an acute player will start to progressively bet until a losing streak of certain lenght had happened.
Notice that we won't give a lesser fk about which side is going to stop more likely as we have assessed that in the vast majority of the times losing streaks at either side hadn't surpassed a sort of cutoff point.
For example, say we tossed the coin one million of times, so on average we're entitled to cross a 10 or higher losing sequence 976 times but we have managed to register just 30 times of such occurence.
This is a strongly significant statistical value that the coin flip proposition won't follow a general 0.5 probability.
Now we begin to suspect that either our coin is not so unbiased or that it'll be unfairly tossed, yet we can't find reasons why intermediate W/L spots are following general probabilities whereas cutoff deviated spots are more likely to stop than to 'naturally' prolong.
Baccarat works around this concept: most of the times the coin is unbiased or fairly tossed (EV-), whenever a card distribution will reach some cutoff negative values, our expectancy will surpass the house edge (EV+) and fortunately for us and differently to this example many intermediate spots will get a fair probability of success and a low degree of variance (sd values).
For obvious reasons, card distributions cannot provide independent situations for long, actually most of the times they move around 'quite' expected and unbeatable probabilities until a given event is well more likely than what general probabilities dictate and of course a 'general' probability negates any kind of advantage for the player.
Add this to the fact that bac shoes are not so randomly produced as many people think: we are instructed to battle a random world but actually we don't.
as.
This is the key factor to ascertain whether we're really playing a EV+ game or a kind of bighorn.sh.it.
Notice that I'm not mentioning the opposite situation as losing is well more likely than winning as baccarat remains a general EV- game.
As long as we're restricting the losing situations than what general probabilities dictate we're playing a EV+ game.
Say we're repeatedly tossing a unbiased coin but for some reasons we'll get an equal or less number of winning streaks than losing streaks, yet consecutive losing streaks stop at some points disregarding the general 0.5 probability to appear.
Of course an acute player will start to progressively bet until a losing streak of certain lenght had happened.
Notice that we won't give a lesser fk about which side is going to stop more likely as we have assessed that in the vast majority of the times losing streaks at either side hadn't surpassed a sort of cutoff point.
For example, say we tossed the coin one million of times, so on average we're entitled to cross a 10 or higher losing sequence 976 times but we have managed to register just 30 times of such occurence.
This is a strongly significant statistical value that the coin flip proposition won't follow a general 0.5 probability.
Now we begin to suspect that either our coin is not so unbiased or that it'll be unfairly tossed, yet we can't find reasons why intermediate W/L spots are following general probabilities whereas cutoff deviated spots are more likely to stop than to 'naturally' prolong.
Baccarat works around this concept: most of the times the coin is unbiased or fairly tossed (EV-), whenever a card distribution will reach some cutoff negative values, our expectancy will surpass the house edge (EV+) and fortunately for us and differently to this example many intermediate spots will get a fair probability of success and a low degree of variance (sd values).
For obvious reasons, card distributions cannot provide independent situations for long, actually most of the times they move around 'quite' expected and unbeatable probabilities until a given event is well more likely than what general probabilities dictate and of course a 'general' probability negates any kind of advantage for the player.
Add this to the fact that bac shoes are not so randomly produced as many people think: we are instructed to battle a random world but actually we don't.
as.