Thanks both KFB and klw for your interest!
I've started to write a Smoluchoswki derived strategy but I've seen it's a too complicated strategy to post here and for sure we can get the same profits by adopting easier concepts.
What I name as 'runs' is the number of same situations shifting from one state to another.
For example a BBPBPPPPPPPBBPBBBBPBP pattern is made of 9 runs.
The same about a byb sequence as bbbrrbrbrbrrrrbbbrrbrbbrrr: it contains 15 runs.
Itlr the number of runs follows the expected general probability providing a random production.
To 'bring down the house' we need to know either the general probability to work but more importantly an actual evaluation about how good or bad are shuffled the cards.
For example, it's literally impossible to get all steady states happening at a given shoe and the same is true about unsteady states.
Imo it's a strong mistake hoping to get too many steady states for long and of course is a worse mistake to get unsteady states coming out for long as cards are not randomly shuffled, thus what happened is slight more likely to come out again than to get an opposite situation.
Rain is very unlikely in Las Vegas, yet on my very first trip there I've got 5 straight raining days in a row.
After all sh.it happens in clusters.
See you tomorrow
as.
I've started to write a Smoluchoswki derived strategy but I've seen it's a too complicated strategy to post here and for sure we can get the same profits by adopting easier concepts.
What I name as 'runs' is the number of same situations shifting from one state to another.
For example a BBPBPPPPPPPBBPBBBBPBP pattern is made of 9 runs.
The same about a byb sequence as bbbrrbrbrbrrrrbbbrrbrbbrrr: it contains 15 runs.
Itlr the number of runs follows the expected general probability providing a random production.
To 'bring down the house' we need to know either the general probability to work but more importantly an actual evaluation about how good or bad are shuffled the cards.
For example, it's literally impossible to get all steady states happening at a given shoe and the same is true about unsteady states.
Imo it's a strong mistake hoping to get too many steady states for long and of course is a worse mistake to get unsteady states coming out for long as cards are not randomly shuffled, thus what happened is slight more likely to come out again than to get an opposite situation.
Rain is very unlikely in Las Vegas, yet on my very first trip there I've got 5 straight raining days in a row.
After all sh.it happens in clusters.
See you tomorrow
as.