Our datasets show that best edge comes from a random walks registration/actual BP results ratio set up at 0.56.
That is on average our random walks must register a slight superior amount than half of the actual BP decisions coming out.
A quite interesting percentage I don't want to discuss here, anyway now we know that the supposedly random world and/or the very slight dependent world we are compelled to face is proven to be more restricted than we think, just by getting rid of nearly half of the unnecessary BP outcomes.
Our new derived collective extracted from nearly 56% of the total BP resolved hands should follow the common probability laws but it happens it's not the case.
Some spots are more likely than others, more importantly dispersion values are well more restricted than expected, meaning that the silliest progression ever invented will get the best of it by any means.
If our aim is to get just one large (maximum limit) unit profit per every new collective formed, our edge will be so huge that we will bored to play baccarat anymore by a lack of suspence.
In our experiments, we've tried to raise (or reduce) the already substantial edge by discarding a larger (smaller) amount of hands but with no avail.
It's like that the 0.56% cutting hand percentage is the best number to look for.
Next I'll post real betting situations.
Sadly I fear it's more likely to beat baccarat than to destroy this fkng virus.
as.
That is on average our random walks must register a slight superior amount than half of the actual BP decisions coming out.
A quite interesting percentage I don't want to discuss here, anyway now we know that the supposedly random world and/or the very slight dependent world we are compelled to face is proven to be more restricted than we think, just by getting rid of nearly half of the unnecessary BP outcomes.
Our new derived collective extracted from nearly 56% of the total BP resolved hands should follow the common probability laws but it happens it's not the case.
Some spots are more likely than others, more importantly dispersion values are well more restricted than expected, meaning that the silliest progression ever invented will get the best of it by any means.
If our aim is to get just one large (maximum limit) unit profit per every new collective formed, our edge will be so huge that we will bored to play baccarat anymore by a lack of suspence.
In our experiments, we've tried to raise (or reduce) the already substantial edge by discarding a larger (smaller) amount of hands but with no avail.
It's like that the 0.56% cutting hand percentage is the best number to look for.
Next I'll post real betting situations.
Sadly I fear it's more likely to beat baccarat than to destroy this fkng virus.
as.