Simply put, most of the times the first patterns of the shoe are a reliable indicator of what will be more likely to happen along that shoe.
Especially whether we're taking into account the very first back to back pattern class considered by various random walks.
Since I never ever tried to sell anything in years (probably I should, lol) you can give me a bit of credit of what I'm saying here.
Naturally patterns shape remains the main indicator to look for, nonetheless key card distribution is a powerful enhancer working for us.
And for that matter, even ties are playing a fair role on that. In some way shoes particularly rich of ties at the start should be considered as unplayable ones.
Shoe composition affecting dfferent random walks
Virtually speaking the probability that every shoe will not present a back to back same pattern on different random walks is zero.
I mean that at some point 1 must be followed by another 1 (2s and 3s as enemies), 2 by another 2 (3s as enemy) and 3 by another 3 (2s as enemy).
Naturally many 'colliding' spots will arise along the way, meaning that we do not know what will be the favorite line to get a back to back same pattern situation.
The single/streak registration I've suggested will help us to spot the situations where A should be more likely than B after a given 'delayed' back to back time elapsed.
For example, at byb road, the 1-2 back to back probability will be quite enhanced at various stages as back to back 3s are less common to happen than at cr road. Especiallly if no 3s happened in the first stages of that shoe.
Moreover and regardless of the road considered, what didn't happen tend to remain more silent than average, as the alternating shape of some outcomes will be the least probability to happen.
Up to some values, of course.
Say we are betting a given line that 1 remains 1, 2 remains 2 (instead of 3) and 3 remains 3 (instead of going back to 2).
If per any value considered at each random walk accounted we'll wait a 2 or 3 negative deviation, our bets will get a positive expectation as heterogeneous opposite patterns can't last for long.
On the other end, back to back same patterns cannot stop at the first valuable level for long, many times surpassing hugely the simple first obstacle.
- 1s fight to every other pattern different to 1 (2s and 3s)
- 2s fight against 3s
- 3s fight against 2s.
as.
Especially whether we're taking into account the very first back to back pattern class considered by various random walks.
Since I never ever tried to sell anything in years (probably I should, lol) you can give me a bit of credit of what I'm saying here.
Naturally patterns shape remains the main indicator to look for, nonetheless key card distribution is a powerful enhancer working for us.
And for that matter, even ties are playing a fair role on that. In some way shoes particularly rich of ties at the start should be considered as unplayable ones.
Shoe composition affecting dfferent random walks
Virtually speaking the probability that every shoe will not present a back to back same pattern on different random walks is zero.
I mean that at some point 1 must be followed by another 1 (2s and 3s as enemies), 2 by another 2 (3s as enemy) and 3 by another 3 (2s as enemy).
Naturally many 'colliding' spots will arise along the way, meaning that we do not know what will be the favorite line to get a back to back same pattern situation.
The single/streak registration I've suggested will help us to spot the situations where A should be more likely than B after a given 'delayed' back to back time elapsed.
For example, at byb road, the 1-2 back to back probability will be quite enhanced at various stages as back to back 3s are less common to happen than at cr road. Especiallly if no 3s happened in the first stages of that shoe.
Moreover and regardless of the road considered, what didn't happen tend to remain more silent than average, as the alternating shape of some outcomes will be the least probability to happen.
Up to some values, of course.
Say we are betting a given line that 1 remains 1, 2 remains 2 (instead of 3) and 3 remains 3 (instead of going back to 2).
If per any value considered at each random walk accounted we'll wait a 2 or 3 negative deviation, our bets will get a positive expectation as heterogeneous opposite patterns can't last for long.
On the other end, back to back same patterns cannot stop at the first valuable level for long, many times surpassing hugely the simple first obstacle.
- 1s fight to every other pattern different to 1 (2s and 3s)
- 2s fight against 3s
- 3s fight against 2s.
as.