The main problem about A/S (A= asymmetrical patterns, S= symmetrical patterns) occurences is that several times just one hand that went "wrong" will transform sure AS more likely sequences into a "long" S one, so disrupting a more probable flow.
Consider this A/S sequence.
A-S-S-S-S-A-A-A-A-S-A-A-A
In this bac succession the S marked in bold/red was a more natural opposite winning side (actually was a standing 7 point vs a 4 point that catched a third card 4) so more likely to produce a AS hand than a S hand; thus the above sequence would be read as:
A-S-S-A-S-A-A-A-A-S-A-A-A
And actually this is, by far, the most likely A/S situation happening, that is a fair number of A clusters and a "limited" number of singled or doubled S events.
Obviously such "unsound math" hands could easily go at our favor (that is forming A events where S situations were more supposed to show up) but we shouldn't be so happy to win such hands for long.
So solely playing for A events is the best action to make, yet possible consecutive shoes not fitting our plan will pose a real threat to our plan in terms of variance.
In order to set up a multilayered betting scheme (or a super selected flat betting method) we must take into account the WORST possible scenarios, that is a strong very very unlikely distribution of shoes not fitting the "average shoe" requisites.
I talked about shoes and not about hands.
Here's a brief list of real played shoes at HS rooms (preordered shuffled shoes), presented in the natural succession we've encountered them. Our random walk was utilized but event the big road succession will fit the concept.
Feel free to re-arrange such shoes in the worst possible sequence.
For the purpose of the S average distribution I'll mention only S sequences (0.25% general probability to appear).
1= one S event
2= two consecutive S events
and so on
1-1-1-3
1
1-1-2-1
2-1
2-1
2-1
1-2
2-1
1-1
1-1-1-1
2-1
1-2
1-2
1-1-1
1-4
2-1-2-1
1
0
2-1-1-1
1-1-1
1-1-1-2
1-1-1-1-(2)
1-(2)
1-1-1-1
1-1-2
2-2-1
1-2
1-1-1
1-1-1-1-(2)
1-1
1-2
2-1-1-1-1
1
1-1
1-2-1
2-2
4-1
1-1-1-1-(2)
1-1
1-1-1
1-2
1-1
1-1-2-1
1-2-1-1-2
2
1-2
1-1-1
1
2-1-1
3-1-2
1-1-1
1-2-1-1
2-1
1-1-1-1-2
1-1-2
1
1-1
1-1-1-(2)
2-1-(2)
1-1-(2)
1-1
1-1-2
2-1-1-1
3-2-1
3
1-1-1
1-2-1
2-1-2
1-1-1
1-1-1-2
2-1-2-1
1-1
1-1
1-1(2)
1-1-1
1-1-3-1
1-3-1-1
1
1-1-1-1
1
1-1
1
1-1
1-1-1-1
1-2-2-(2)
2
1-1
1-3
1
1-1-1
1-2-1
1-1-1-1-(2)
1
1-2-1-1
1-1
1-2-1
1-1
1-1-2
1-1-1-1
1-1
1-1-2
1-2
1-1-3
2-1-2
1-1
1
1-1-2
1-2-1-1-1
1-1-1
2-1
1-2
1-1-1-1
1-1-2-1
2
1-1-1-1
1-1-1
2-1-1-1
1-2-1
1-1-3
1-1-(2)
1
1-1-2
1-1-2
1-1
1-1-1-1
3-3
1-1
1-2
2-2
2
1-4
2
1-1-2
2
1
1-1
1-2-1-1-1
2-1
2
1-1-1-2
1-1-1-(2)
1-1
1-2-1
1-1-1
1
4-3
1-2-1-1-1-1
2-1-2-1
1-1
1-1-(2)
1-1
1-1-1
1-1
2-1
3-2-1
2-2
2-1-1-1-1
1-1-1
1-3
1-1-1-1
1-1-1-(2)
1-1-1-2-1
oOoOo
Well, are those sequences performing a kind of "more likely patterns" in terms of numbers?
Notice that whereas the definition of A pattern is quite easy, the definition of a S pattern stops after the first level of symmetry happening.
So a (AABB)AB pattern (S pattern) should be considered as equal to a (AABBAABBAABB...) pattern, the same about consecutive patterns as AAABBBB or AAAAAAAABBBBAAABBBBBB, etc.
Sayed in another form, S patterns are those back to back patterns formed by the same or superior quantity related to the previous pattern up to the old 3-step degree.
Notice that more S numbers are displayed and shorter were the A sequences and vice versa.
Thus instead of guessing the unguessable, try to assign a deviation value to each fictional player wagering for us and betting towards more probable specific levels of less likely symmetry.
P1 will bet towards level 1 of symmetry, so waiting the appearance of 1-step events of symmetry then wagering for the symmetry to stop after a given negative deviation happened.
P2 will bet towards level 2 of symmetry, so waiting the appearance of 2-step events of symmetry then wagering for the symmetry to stop after a negative deviation happened.
Px is our "id.iot gambler" so endlessly wagering towards the asymmetry, always considered by clusters. So meaning that it doesn't start the action until an asymmetrical event had shown up.
Merging the three players action together the W/L ratio at carefully selected spots will be way higher than 0.75.
So capable to erase and invert the HE.
as.
Consider this A/S sequence.
A-S-S-S-S-A-A-A-A-S-A-A-A
In this bac succession the S marked in bold/red was a more natural opposite winning side (actually was a standing 7 point vs a 4 point that catched a third card 4) so more likely to produce a AS hand than a S hand; thus the above sequence would be read as:
A-S-S-A-S-A-A-A-A-S-A-A-A
And actually this is, by far, the most likely A/S situation happening, that is a fair number of A clusters and a "limited" number of singled or doubled S events.
Obviously such "unsound math" hands could easily go at our favor (that is forming A events where S situations were more supposed to show up) but we shouldn't be so happy to win such hands for long.
So solely playing for A events is the best action to make, yet possible consecutive shoes not fitting our plan will pose a real threat to our plan in terms of variance.
In order to set up a multilayered betting scheme (or a super selected flat betting method) we must take into account the WORST possible scenarios, that is a strong very very unlikely distribution of shoes not fitting the "average shoe" requisites.
I talked about shoes and not about hands.
Here's a brief list of real played shoes at HS rooms (preordered shuffled shoes), presented in the natural succession we've encountered them. Our random walk was utilized but event the big road succession will fit the concept.
Feel free to re-arrange such shoes in the worst possible sequence.
For the purpose of the S average distribution I'll mention only S sequences (0.25% general probability to appear).
1= one S event
2= two consecutive S events
and so on
1-1-1-3
1
1-1-2-1
2-1
2-1
2-1
1-2
2-1
1-1
1-1-1-1
2-1
1-2
1-2
1-1-1
1-4
2-1-2-1
1
0
2-1-1-1
1-1-1
1-1-1-2
1-1-1-1-(2)
1-(2)
1-1-1-1
1-1-2
2-2-1
1-2
1-1-1
1-1-1-1-(2)
1-1
1-2
2-1-1-1-1
1
1-1
1-2-1
2-2
4-1
1-1-1-1-(2)
1-1
1-1-1
1-2
1-1
1-1-2-1
1-2-1-1-2
2
1-2
1-1-1
1
2-1-1
3-1-2
1-1-1
1-2-1-1
2-1
1-1-1-1-2
1-1-2
1
1-1
1-1-1-(2)
2-1-(2)
1-1-(2)
1-1
1-1-2
2-1-1-1
3-2-1
3
1-1-1
1-2-1
2-1-2
1-1-1
1-1-1-2
2-1-2-1
1-1
1-1
1-1(2)
1-1-1
1-1-3-1
1-3-1-1
1
1-1-1-1
1
1-1
1
1-1
1-1-1-1
1-2-2-(2)
2
1-1
1-3
1
1-1-1
1-2-1
1-1-1-1-(2)
1
1-2-1-1
1-1
1-2-1
1-1
1-1-2
1-1-1-1
1-1
1-1-2
1-2
1-1-3
2-1-2
1-1
1
1-1-2
1-2-1-1-1
1-1-1
2-1
1-2
1-1-1-1
1-1-2-1
2
1-1-1-1
1-1-1
2-1-1-1
1-2-1
1-1-3
1-1-(2)
1
1-1-2
1-1-2
1-1
1-1-1-1
3-3
1-1
1-2
2-2
2
1-4
2
1-1-2
2
1
1-1
1-2-1-1-1
2-1
2
1-1-1-2
1-1-1-(2)
1-1
1-2-1
1-1-1
1
4-3
1-2-1-1-1-1
2-1-2-1
1-1
1-1-(2)
1-1
1-1-1
1-1
2-1
3-2-1
2-2
2-1-1-1-1
1-1-1
1-3
1-1-1-1
1-1-1-(2)
1-1-1-2-1
oOoOo
Well, are those sequences performing a kind of "more likely patterns" in terms of numbers?
Notice that whereas the definition of A pattern is quite easy, the definition of a S pattern stops after the first level of symmetry happening.
So a (AABB)AB pattern (S pattern) should be considered as equal to a (AABBAABBAABB...) pattern, the same about consecutive patterns as AAABBBB or AAAAAAAABBBBAAABBBBBB, etc.
Sayed in another form, S patterns are those back to back patterns formed by the same or superior quantity related to the previous pattern up to the old 3-step degree.
Notice that more S numbers are displayed and shorter were the A sequences and vice versa.
Thus instead of guessing the unguessable, try to assign a deviation value to each fictional player wagering for us and betting towards more probable specific levels of less likely symmetry.
P1 will bet towards level 1 of symmetry, so waiting the appearance of 1-step events of symmetry then wagering for the symmetry to stop after a given negative deviation happened.
P2 will bet towards level 2 of symmetry, so waiting the appearance of 2-step events of symmetry then wagering for the symmetry to stop after a negative deviation happened.
Px is our "id.iot gambler" so endlessly wagering towards the asymmetry, always considered by clusters. So meaning that it doesn't start the action until an asymmetrical event had shown up.
Merging the three players action together the W/L ratio at carefully selected spots will be way higher than 0.75.
So capable to erase and invert the HE.
as.