In the flat wagering application
(Equal mass, masse EGALE, massa pari)
They are betting that is always the same, uniformly, win or lose, until a positive balance of at least one unit.
As we never forget that we pay a tax on every play we do (especially when we won), we would have to find a situation conducive to bet, with some advantage to be expected within a reasonable period to make up for the famous tax.
Two types of games are based on this theory:
A1) Game of pointers
(Play for the imbalance)
I mean those numbers or those chances that appear more frequently than others. Playing in periods where the imbalance is evident, these games still win bets playing flat. The Law of the Third with all its limitations, which we will see, will be one of our tools.
In this case we refer to the deviations caused by the very nature of chance and not by external factors such as cylinder wear, table defects, etc. They deserve an annex themselves, anticipating from now these tools are difficult to develop because the casinos cater to permanently correct these slippages.
B1) Games of backwardness
(They are based on finding the balance)
We mean to play seeking delays with flat betting, until the number of units earned exceed the invested to achieve this. To develop this game our theoretical foundation will be the Balancing Act or Law of Large Numbers, and also the use of other tools such as the law of distribution of figures, and equations of deviation or Ecart or Scarto, which represent a statistically allowed return to equilibrium when an imbalance occurs.
Both the A1 and the B1 strategy are based on investing time instead of chips, ie require a longer or shorter period in which data are taken without betting.
Since this does not guarantee an expected win in 100% of cases, it's usually unfavorable to the very impatient players or those with low resistance to frustration, making a wait to lose is not pleasant for anyone.
The truth is that opening a business and not having customers on a given day has the same effect, but is not as visible or makes the merchant leave what he's doing, since he's aware that the days of loss will be offset by the other days of gain.
The upside of these strategies is the relative tranquility with which it's played once an attack begins when the relatively fast and obtainable advantage shows itself to be enough to get the result of the day.
Most often, however, switching between few losses and gains by not having a clearly shown return to equilibrium manifesting markedly. Playing patiently, the advantage comes if we settle for the systematic accumulation of small gains that will take us to capitalize on significant figures in the medium term.
(Equal mass, masse EGALE, massa pari)
They are betting that is always the same, uniformly, win or lose, until a positive balance of at least one unit.
As we never forget that we pay a tax on every play we do (especially when we won), we would have to find a situation conducive to bet, with some advantage to be expected within a reasonable period to make up for the famous tax.
Two types of games are based on this theory:
A1) Game of pointers
(Play for the imbalance)
I mean those numbers or those chances that appear more frequently than others. Playing in periods where the imbalance is evident, these games still win bets playing flat. The Law of the Third with all its limitations, which we will see, will be one of our tools.
In this case we refer to the deviations caused by the very nature of chance and not by external factors such as cylinder wear, table defects, etc. They deserve an annex themselves, anticipating from now these tools are difficult to develop because the casinos cater to permanently correct these slippages.
B1) Games of backwardness
(They are based on finding the balance)
We mean to play seeking delays with flat betting, until the number of units earned exceed the invested to achieve this. To develop this game our theoretical foundation will be the Balancing Act or Law of Large Numbers, and also the use of other tools such as the law of distribution of figures, and equations of deviation or Ecart or Scarto, which represent a statistically allowed return to equilibrium when an imbalance occurs.
Both the A1 and the B1 strategy are based on investing time instead of chips, ie require a longer or shorter period in which data are taken without betting.
Since this does not guarantee an expected win in 100% of cases, it's usually unfavorable to the very impatient players or those with low resistance to frustration, making a wait to lose is not pleasant for anyone.
The truth is that opening a business and not having customers on a given day has the same effect, but is not as visible or makes the merchant leave what he's doing, since he's aware that the days of loss will be offset by the other days of gain.
The upside of these strategies is the relative tranquility with which it's played once an attack begins when the relatively fast and obtainable advantage shows itself to be enough to get the result of the day.
Most often, however, switching between few losses and gains by not having a clearly shown return to equilibrium manifesting markedly. Playing patiently, the advantage comes if we settle for the systematic accumulation of small gains that will take us to capitalize on significant figures in the medium term.