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**Alrelax's Blog / Re: 9-11-2001**

« **on:**September 11, 2019, 06:15:23 am »

May you and your family find reassurance and love during these difficult times.

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May you and your family find reassurance and love during these difficult times.

2

Our github repository is shaping @ https://github.com/publicdomain

There is a "**pdBets**" code repository already

(You'll surely notice releases' links around )

There is a "

(You'll surely notice releases' links around )

3

Hello guys, it's been a good ride throughout all the years we've been sharing together.

As I move to the public domain side, you can follow a continuation of my online endeavors at: https://www.patreon.com/publicdomain

Hope to see some of you guys passing by to say "hi" @ patreon.

You can always reach me at:**publicdomainvic****@****gmail.com**

A very grateful,

*Vic*

As I move to the public domain side, you can follow a continuation of my online endeavors at: https://www.patreon.com/publicdomain

Hope to see some of you guys passing by to say "hi" @ patreon.

You can always reach me at:

A very grateful,

4

When you do well you become a sign of hope to the optimist

5

Hello guys, on-point announcement here:

Due to reasons outside of our control the forum is going offline from August 17th up to an indeterminate amount of time; nonetheless, do rest assured we're*definitely* coming back online again

Thank you very much for your patience and understanding.

As they say "it happens" --but we'll be back

Due to reasons outside of our control the forum is going offline from August 17th up to an indeterminate amount of time; nonetheless, do rest assured we're

Thank you very much for your patience and understanding.

As they say "it happens" --but we'll be back

6

Hello dear Sumit. It's okay; everyone's entitled to an opinion.

If you think positive/compounding progressions' earnings on high-paying locations are fiction (or simply dreams) that's perfectly fine with me and I won't argue with you for a second. At all!

What I'm suggesting is simply losing the least during bad times + using clumping events for winning the most to offset misses in a natural/organic way instead of "chasing". That's simply one of unlimited possible personal ways to face the game; I certainly have nothing to prove at this time of my life so my only concern is with my bankroll, as I suppose is the same as yours

I'm not even motivated to post about low-paying betting schemes. It's been years since I post "cancellations" or similar schemes. I have gone through the big negative banks before with many variations and "tweaks" but at this time in my life I simply prefer to regress after a moderate-bankroll bust and recoup in the eventual clump.

For the sake of avoiding even a shadow of a conflict let me tell you are 100% right: Guarantees? NONE!

...Yet I find it resounding better with me and my current framework for the last several years (see the dates on the posts; when you stick with something for years it may mean either you're a glutton for pain or there may be something to it )

Quite a pleasure discussing with you too; as I move to the Public Domain scene & devote myself full-time to helping mankind in several productive ways, these bet-related interactions are scheduled to become lesser and lesser, until most likely eventually becoming nonexistent, so let's enjoy them while they last!

Cheers!

*Vic*

If you think positive/compounding progressions' earnings on high-paying locations are fiction (or simply dreams) that's perfectly fine with me and I won't argue with you for a second. At all!

What I'm suggesting is simply losing the least during bad times + using clumping events for winning the most to offset misses in a natural/organic way instead of "chasing". That's simply one of unlimited possible personal ways to face the game; I certainly have nothing to prove at this time of my life so my only concern is with my bankroll, as I suppose is the same as yours

I'm not even motivated to post about low-paying betting schemes. It's been years since I post "cancellations" or similar schemes. I have gone through the big negative banks before with many variations and "tweaks" but at this time in my life I simply prefer to regress after a moderate-bankroll bust and recoup in the eventual clump.

For the sake of avoiding even a shadow of a conflict let me tell you are 100% right: Guarantees? NONE!

...Yet I find it resounding better with me and my current framework for the last several years (see the dates on the posts; when you stick with something for years it may mean either you're a glutton for pain or there may be something to it )

Quite a pleasure discussing with you too; as I move to the Public Domain scene & devote myself full-time to helping mankind in several productive ways, these bet-related interactions are scheduled to become lesser and lesser, until most likely eventually becoming nonexistent, so let's enjoy them while they last!

Cheers!

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Hello Sumit, I've quit trying to beat the low-paying location & focused on losing the least + winning more to "patch" the balance with positive schemes.

The gist: having your "first" bankroll played to increase its unit value.

Creating more minimal/starting unit bankrolls with the enlarged wins.

After losing your first bank, regressing to the very least unit afterward to give back minimal-unit value in case of concatenated busts.

In this framework you don't "handle the worst"; you*pass through the worst* with minimal unit value, losing the least in the hopes your positive trams offset them.

Looking for something 100% sure in gambling isn't the most optimal IMHO; there are no guarantees in these games. At one point you just have to let things go and assume a bankroll bust. The point being "does your positive tram(s) give you enough to overcome the negatives?"... such a thing can only be answered by your own betting, I'm afraid.

Quote

I read over your topic talking of 75% MM but failed to get its gist.

The gist: having your "first" bankroll played to increase its unit value.

Creating more minimal/starting unit bankrolls with the enlarged wins.

After losing your first bank, regressing to the very least unit afterward to give back minimal-unit value in case of concatenated busts.

Quote

It would be great to hear from you if you could offer something valuable in handling bad and tricky stretches.

In this framework you don't "handle the worst"; you

Looking for something 100% sure in gambling isn't the most optimal IMHO; there are no guarantees in these games. At one point you just have to let things go and assume a bankroll bust. The point being "does your positive tram(s) give you enough to overcome the negatives?"... such a thing can only be answered by your own betting, I'm afraid.

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Hi Vic,

It has been a while. I hope all is well.

Yes, all is well for us around here

Thank you very much for caring Kimo.

Glad to see you're active around

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Btw...i prefer streets, lines, quads

Hello Kattila, thanks for posting your approach!

I agree; it seems to be a trend: the more you play the more payout you tend to seek! (Newcomers pay attention )

1) Survive the worst possible; and

2) win a net profit in a below average/average win rate thereafter, without looking for a clumping win or compensating wins.

Hello dear Sumit,

Congratulations on your realization.

I would like to comment on a possible way to face the game with a similar goal.

In my framework, accompanying the 75% Money Management methodology, we divide the game in three (3) states.

- Concentration of hits.
- Expected rate.
- Dispersion of hits.

We try to perform the best during the first two cases, having the intention of rising the MOST

As the game "bumps" between concentration / expected / dispersion states -as it's natural with it-, our aim extends toward increasing the unit organically on concentration / expected times while

When the game goes as expected + better than expected, you make it ok, or great. Then you

High potential to rise + enforced

You do need a compounding MM to execute this framework, in order to create an EXPONENTIAL PROFIT, with the aim to offset the eventual losses.

The framework doesn't mandate which way to bet in order to create the high-rise conditions. Perhaps you use the "Boom" positive progression with no limit, or perhaps you re-invest most of your net gain toward increasing your session's unit value to make more on every win. That's up to the player.

The point being aiming at winning the

You have to create a significant "upward boost" when

This is -in my opinion- a conscious-enough way to have a shot at

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Spreadsheet to explain basic value.

+1 Thank you Kimo

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Welcome to the forum Cogger (what a "sharper" selection of a Nickname BTW )

Hope you enjoy your time around & truly end-up with*A Fist Full of Dollars*

Hope you enjoy your time around & truly end-up with

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On sleepers being treated as "hot"

While sleepers as single numbers may be good to be avoided as a general rule (i.e. bias, AP), numerical groups containing what would be defined as cold/sleeper numbers can and do hit beyond their expectation (i.e. become hot numerical groups).

When you are monitoring such groups to bet you can extrapolate the "hotness" to include cold numbers inside the group, thus treating sleeper numbers as hot by extension.

You are not really betting sleepers per se, but events within your framework of reference having their own timelines

The game is supposed to be only 1-spin long with no memory, hence "sleeper" "warm" and "hot" states can easily be said to be relative (or even flat outright nonexistent!).

I see it's all about their current state within your very own framework of reference. There's no difference when betting non AP.

What difference does it make for a dozen or a column being hot when it contains sleepers, you do bet the location as a whole.

We can actually use sleeper numbers in such a light, under this frame. Why? Because we're not betting on numbers; we're betting on*events*...

While sleepers as single numbers may be good to be avoided as a general rule (i.e. bias, AP), numerical groups containing what would be defined as cold/sleeper numbers can and do hit beyond their expectation (i.e. become hot numerical groups).

When you are monitoring such groups to bet you can extrapolate the "hotness" to include cold numbers inside the group, thus treating sleeper numbers as hot by extension.

You are not really betting sleepers per se, but events within your framework of reference having their own timelines

The game is supposed to be only 1-spin long with no memory, hence "sleeper" "warm" and "hot" states can easily be said to be relative (or even flat outright nonexistent!).

I see it's all about their current state within your very own framework of reference. There's no difference when betting non AP.

What difference does it make for a dozen or a column being hot when it contains sleepers, you do bet the location as a whole.

We can actually use sleeper numbers in such a light, under this frame. Why? Because we're not betting on numbers; we're betting on

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Like the idea Vic..

The rrbb streams tracker does a good job of all locations at the same time..

Glad you liked it

The gist is CREATING new (many) streams to be used simultaneously under the same set of spins.

Do you think this can be applied to the Player and Banker decisions in Baccarat?

It may be applied by generating GROUPS out of

i.e.

P/B combinations @ 2:

PP

PB

BP

BB

P/B combinations @ 3:

PPP

PPB

PBP

PBB

BPP

BPB

BBP

BBB

...

you get the drift.

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Some of our former threads dealing with timeline(s), continuation and similar frameworks of reference:

- TIMELINE & "continuation"
- Is the time-line real?
- Consistent Location Tracking
- Lw methodology in hindsight
- Timeline creation
- Timeline succession principle
- CYCLE-PAIRING play
- Steady locations concept
- Cycle-based play
- Re: Turning the tables around
- ARTIFICIAL INTELLIGENCE APPLIED TO BETTING
- Game paralysis (+advice)
- Bet, Trigger, System, Strategy, Meta-strategy
- The best selection is the one that clumps the most.

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A timeline is an ordered stream of sequential data for an event.

A single numerical stream of spins can be used to generate multiple timelines.

Let's illustrate with a simple event: DOZEN JUMP.

We have three dozens:

Dozen #1 = Numbers 1 to 12.

Dozen #2 = Numbers 13 to 24.

Dozen #3 = Numbers 25 to 36.

Let's use a numerical cycle from a recent Wiesbaden casino table to generate a timeline stream.

We simply write the next dozen spun under the former one.

From #6 to #14 => from Dozen 1 to Dozen 2 => We add 2 under D1.

D1:

2

D2:

D3:

From #14 to #33 => from Dozen 2 to Dozen 3 => We add 3 under D2.

D1:

2

D2:

3

D3:

From #33 to #6 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2

D2:

3

D3:

1

From #6 to #35 => from Dozen 1 to Dozen 3 => We add 3 under D1.

D1:

2, 3

D2:

3

D3:

1

From #35 to #1 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2, 3

D2:

3

D3:

1, 1

From #35 to #1 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2, 3

D2:

3

D3:

1, 1

From #1 to #6 => from Dozen 1 to Dozen 1 => We add 1 under D1.

D1:

2, 3, 1

D2:

3

D3:

1, 1

From #6 to #14 => from Dozen 1 to Dozen 2 => We add 2 under D1.

D1:

2, 3, 1, 2

D2:

3

D3:

1, 1

From #14 to #7 => from Dozen 2 to Dozen 1 => We add 1 under D2.

D1:

2, 3, 1, 2

D2:

3, 1

D3:

1, 1

And so forth for the cycle, adding dozen jumps:

D1:

2, 3, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 1, 3, 3, 1, 2, 3

D2:

3, 1, 1, 1, 3, 1, 1, 1, 3

D3:

1, 1, 1, 3, 2, 2, 3, 3, 2

We can also notice another popular combination of 12-number sets fit for obtaining "3 groups of 12 numbers", namely the Columns:

Column #1: Numbers 4,7,10,13,16,19,22,25,28,31,34.

Column #2: Numbers 2,5,8,11,14,17,20,23,26,29,32,35.

Column #3: Numbers 3,6,9,12,15,18,21,24,27,30,33,36.

Let's use the same procedure to generate another timeline set using columns with the same spins:

From #6 to #14 => from Column 3 to Column 2 => We add 2 under C3.

C1:

C2:

C3:

2

From #14 to #33 => from Column 2 to Column 3 => We add 3 under C2.

C1:

C2:

3

C3:

2

From #33 to #6 => from Column 3 to Column 3 => We add 3 under C3.

C1:

C2:

3

C3:

2, 3

From #6 to #35 => from Column 3 to Column 2 => We add 2 under C3.

C1:

C2:

3

C3:

2, 3, 2

From #35 to #1 => from Column 2 to Column 1 => We add 1 under C2.

C1:

C2:

3, 1

C3:

2, 3, 2

From #1 to #6 => from Column 1 to Column 3 => We add 3 under C1.

C1:

3

C2:

3, 1

C3:

2, 3, 2

From #6 to #14 => from Column 3 to Column 2 => We add 2 under C3.

C1:

3

C2:

3, 1

C3:

2, 3, 2, 2

From #14 to #7 => from Column 2 to Column 1 => We add 1 under C2.

C1:

3

C2:

3, 1, 1

C3:

2, 3, 2, 2

Likewise, so forth for the cycle, adding column jumps:

C1:

3, 1, 2, 2, 2, 1, 1, 3, 3, 3, 2, 3, 1

C2:

3, 1, 1, 3, 2, 3, 3, 1, 2, 1, 1

C3:

2, 3, 2, 2, 3, 2, 1, 1, 1, 1, 2, 1

As you can see, there is no difference in the procedure.

It is the actual amount of numbers in each set what really matters.

Any set of a certain amount generates roughly the same dynamics across spins, as seen in their timeline.

So, we can use any 3 sets or combination of 12 numbers to generate more timelines with a similar unfolding.

How many combinations should we use to generate such parallel timelines, based on each configuration's uniqueness?

Perhaps 10 simultaneous combinations? Maybe 100 simultaneous combinations? Should we go 1000 combinations of 12-number divisions at the same time?...

There used to be a very hard limit for regular casino players to monitor manually between two roulette spins, but -shifting to nowadays- how many combinations do you think moderns computers can handle concurrently? Hint: an ever-increasing amount as time goes by! Even on commodity hardware.

The time between spins can be used to make an immense amount of computations in modern times. Equivalent to an army of manual players from the past, with the added benefit of removing human errors from note-taking.

When using three full numerical cycles at your disposal for analysis, you certainly can see what's going on in the monitored timelines for your betting events to make an "educated guess" if you wish, regarding their current performance for picking/choosing which one(s) to back.

This is just an arbitrary example. The actual amount of different combinations for three groups of 12 numbers to act as your in dozens is very large. You will have enough to focus on different slices of numerical groups during a -very, very- large amount of sessions.

The underlying event still being the same for all of them: "DOZEN JUMP" (going form a select group of 12 numbers to another group of 12 numbers --or itself, for a jump in the same spot).

Within this event you can permute enough to have a gazillion 12-NUMBER / DOZEN GROUPS for generating separate timelines from which to choose your focus. All of their timelines powered using the same set of numbers spun.

Hope this sheds some light for your understanding on how a single event can generate myriad "timelines" using the same stream of spun numbers.

Each of them being equally valid (or invalid!) from the dry mathematical point of view, but nonetheless there's nothing preventing you as a player to give "weight" to the ones you deem better & play for a continuation in their current "state of affairs" i.e. a continuation in their currently-displayed set of events.

A single numerical stream of spins can be used to generate multiple timelines.

Let's illustrate with a simple event: DOZEN JUMP.

We have three dozens:

Dozen #1 = Numbers 1 to 12.

Dozen #2 = Numbers 13 to 24.

Dozen #3 = Numbers 25 to 36.

Let's use a numerical cycle from a recent Wiesbaden casino table to generate a timeline stream.

We simply write the next dozen spun under the former one.

From #6 to #14 => from Dozen 1 to Dozen 2 => We add 2 under D1.

D1:

2

D2:

D3:

From #14 to #33 => from Dozen 2 to Dozen 3 => We add 3 under D2.

D1:

2

D2:

3

D3:

From #33 to #6 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2

D2:

3

D3:

1

From #6 to #35 => from Dozen 1 to Dozen 3 => We add 3 under D1.

D1:

2, 3

D2:

3

D3:

1

From #35 to #1 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2, 3

D2:

3

D3:

1, 1

From #35 to #1 => from Dozen 3 to Dozen 1 => We add 1 under D3.

D1:

2, 3

D2:

3

D3:

1, 1

From #1 to #6 => from Dozen 1 to Dozen 1 => We add 1 under D1.

D1:

2, 3, 1

D2:

3

D3:

1, 1

From #6 to #14 => from Dozen 1 to Dozen 2 => We add 2 under D1.

D1:

2, 3, 1, 2

D2:

3

D3:

1, 1

From #14 to #7 => from Dozen 2 to Dozen 1 => We add 1 under D2.

D1:

2, 3, 1, 2

D2:

3, 1

D3:

1, 1

And so forth for the cycle, adding dozen jumps:

D1:

2, 3, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 1, 3, 3, 1, 2, 3

D2:

3, 1, 1, 1, 3, 1, 1, 1, 3

D3:

1, 1, 1, 3, 2, 2, 3, 3, 2

We can also notice another popular combination of 12-number sets fit for obtaining "3 groups of 12 numbers", namely the Columns:

Column #1: Numbers 4,7,10,13,16,19,22,25,28,31,34.

Column #2: Numbers 2,5,8,11,14,17,20,23,26,29,32,35.

Column #3: Numbers 3,6,9,12,15,18,21,24,27,30,33,36.

Let's use the same procedure to generate another timeline set using columns with the same spins:

From #6 to #14 => from Column 3 to Column 2 => We add 2 under C3.

C1:

C2:

C3:

2

From #14 to #33 => from Column 2 to Column 3 => We add 3 under C2.

C1:

C2:

3

C3:

2

From #33 to #6 => from Column 3 to Column 3 => We add 3 under C3.

C1:

C2:

3

C3:

2, 3

From #6 to #35 => from Column 3 to Column 2 => We add 2 under C3.

C1:

C2:

3

C3:

2, 3, 2

From #35 to #1 => from Column 2 to Column 1 => We add 1 under C2.

C1:

C2:

3, 1

C3:

2, 3, 2

From #1 to #6 => from Column 1 to Column 3 => We add 3 under C1.

C1:

3

C2:

3, 1

C3:

2, 3, 2

From #6 to #14 => from Column 3 to Column 2 => We add 2 under C3.

C1:

3

C2:

3, 1

C3:

2, 3, 2, 2

From #14 to #7 => from Column 2 to Column 1 => We add 1 under C2.

C1:

3

C2:

3, 1, 1

C3:

2, 3, 2, 2

Likewise, so forth for the cycle, adding column jumps:

C1:

3, 1, 2, 2, 2, 1, 1, 3, 3, 3, 2, 3, 1

C2:

3, 1, 1, 3, 2, 3, 3, 1, 2, 1, 1

C3:

2, 3, 2, 2, 3, 2, 1, 1, 1, 1, 2, 1

As you can see, there is no difference in the procedure.

It is the actual amount of numbers in each set what really matters.

Any set of a certain amount generates roughly the same dynamics across spins, as seen in their timeline.

So, we can use any 3 sets or combination of 12 numbers to generate more timelines with a similar unfolding.

How many combinations should we use to generate such parallel timelines, based on each configuration's uniqueness?

Perhaps 10 simultaneous combinations? Maybe 100 simultaneous combinations? Should we go 1000 combinations of 12-number divisions at the same time?...

There used to be a very hard limit for regular casino players to monitor manually between two roulette spins, but -shifting to nowadays- how many combinations do you think moderns computers can handle concurrently? Hint: an ever-increasing amount as time goes by! Even on commodity hardware.

The time between spins can be used to make an immense amount of computations in modern times. Equivalent to an army of manual players from the past, with the added benefit of removing human errors from note-taking.

When using three full numerical cycles at your disposal for analysis, you certainly can see what's going on in the monitored timelines for your betting events to make an "educated guess" if you wish, regarding their current performance for picking/choosing which one(s) to back.

This is just an arbitrary example. The actual amount of different combinations for three groups of 12 numbers to act as your in dozens is very large. You will have enough to focus on different slices of numerical groups during a -very, very- large amount of sessions.

The underlying event still being the same for all of them: "DOZEN JUMP" (going form a select group of 12 numbers to another group of 12 numbers --or itself, for a jump in the same spot).

Within this event you can permute enough to have a gazillion 12-NUMBER / DOZEN GROUPS for generating separate timelines from which to choose your focus. All of their timelines powered using the same set of numbers spun.

Hope this sheds some light for your understanding on how a single event can generate myriad "timelines" using the same stream of spun numbers.

Each of them being equally valid (or invalid!) from the dry mathematical point of view, but nonetheless there's nothing preventing you as a player to give "weight" to the ones you deem better & play for a continuation in their current "state of affairs" i.e. a continuation in their currently-displayed set of events.