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Messages - VLS

#1666
Community Software / Re: Clickers
October 28, 2012, 09:22:51 PM
Quote from: cristal2000 on October 28, 2012, 08:54:46 PM
but it does not work because playtech has updated the table layout

I recall it was the case with "fixed" clickers...

Self-configurable is the way to go now.
#1667
Community Software / Re: Petition for last X tracker
October 28, 2012, 09:12:00 PM

Hello dear WannaWin.

GUI can be released as a framework module when it's "usable".




Also, I could mash a tiny console/text-mode app if you are in dire straits...
#1668
Community Software / Suggest a small program
October 28, 2012, 08:10:10 PM
If you can ram the description of a tracker in a small paragraph, I can give it a go.
One-liners would be better  ;)

I'm talking the type:

- Tracker for last 5 double-streets to repeat.
- Tracker for hottest split in the last 36 spins.
- Tracker for the most regular dozen/column in the last 10 cycles.

You get the gist!




At times I like a small release. Perhaps to try a new approach, language or technique when building it...


Your proggie gets delivered as a free release for the community to enjoy.

Vic
#1669
Community Software / Your operative system
October 28, 2012, 07:49:35 PM
This is a most-relevant question for our software.

True; with the advancement of virtualization, the limits of "platform the software runs on" are getting "blurry"; but still, this is important to determine the native platform to program our software for.

If you use multiple platforms, you can tick the one you use the most.
#1670
Quote from: esoito on October 27, 2012, 11:00:24 PM
Victor is pretty busy at the moment

Indeed. Local business is thriving which makes me happy in one part; on the other side, it slows things down on the online endeavors.

I would very much prefer to work more online. Let's see if this and HobbyCode can eventually turn the tides :)

Quote from: esoito on October 27, 2012, 11:00:24 PM
but once he's more available....

...I can put it on the queue.
#1671
Community Software / Re: Clickers
October 27, 2012, 10:54:50 PM
Wow, you still have that oldie.


Yes, it is possible. I hope to have good news about it soon.
#1672
Straight-up / Re: WINKEL'S G.U.T: Some Resources Listed
October 26, 2012, 12:16:40 AM
Great compilation E-MAN :applause:
#1673
Straight-up / Eight Time Dimension Dwellers
October 25, 2012, 03:43:07 PM
This selection is very easy to use, even without a tracking sheet.

The following are the transformed #'s (figures):

1: 1, 10, 19, 28
2: 2, 11, 20, 29
3: 3, 12, 21, 30
4: 4, 13, 22, 31
5: 5, 14, 23, 32
6: 6, 15, 24, 33
7: 7, 16, 25, 34
8: 8, 17, 26, 35
9: 9, 18, 27, 36

The selection is based on the last 9 spins.

You keep track of the last figure to repeat within that 9-spin window and bet it for -at most- 9 further spins at most. A hit closes the attack. You should never go past 9 spins; it's the break even point.

You only bet the last two figures that have repeated (eight numbers max., hence the name). Replacing the oldest figure with the newest one enabled.

Each new figure starts its own "bets counter" afresh, with its own 9 spins of attack.




Don't dismiss it because of its simplicity. This can be a streaky bet.

Since this is a time dimension selection, you use strictly the last 9 spins. One full cycle for the 4-number figure.

You are attempting to catch the "bursts" of hits and are "going with the numerical stream".




This is another one to be added to the framework.
#1674
Quote from: esoito on October 24, 2012, 07:29:44 AM

       
  • If yes, where and how much?

Here and for free: [attachmini=1]

#1675
Base for 3rd cycle:


[attachimg=1]


We do this one later. It's 2 a.m. here.


Numbers bet: #35 / Cycle balance: 0 / Units per number: 1






Hopefully by now you got the gist of it
#1676
These two cycles have been benevolent. It isn't always the case. It can go past 30 spins without a hit, with over 7 numbers bet.

The progression is limited (37 spins max) so there is an exit point set in stone, which is good with progressive methods.

Let's retrack for the new cycle.
#1677
34 / Numbers bet: only #2 / Cycle balance: -1 / Units per number: 1


[attachimg=1]



7 / Numbers bet: only #2 / Cycle balance: -2 / Units per number: 1


[attachimg=2]


16 / Numbers bet: only #2 / Cycle balance: -3 / Units per number: 1


[attachimg=3]


33 / Numbers bet: only #2 / Cycle balance: -4 / Units per number: 1


[attachimg=4]


29 / Numbers bet: only #2 / Cycle balance: -5 / Units per number: 1


[attachimg=5]


16 / Numbers bet: only #2 / Cycle balance: -6 / Units per number: 1


[attachimg=6]


2 / Numbers bet: only #2 / Cycle balance: +29 / Units per number: 1


[attachimg=7]


[attachimg=8]



HIT!


Ending balance for the cycle: +29.
#1678
After the hit we re-use previous numbers until there is a new eligible bet.


We have a bet by "looking back" up to #21:


[attachimg=1]


The number to bet is #2:


[attachimg=2]


Which would make zone 3+ on both the wheel and wheel-felt:


[attachimg=3]



We start another cycle now.

Numbers bet: only #2 / Cycle balance: 0 / Units per number: 1
#1679
We continue working with the set of actuals:


13 / Numbers bet: #3 only / Cycle balance: 0 / Units per number: 1


[attachimg=1]


8 / Numbers bet: #3 only / Cycle balance: -1 / Units per number: 1


[attachimg=2]


10 / Numbers bet: #3 only / Cycle balance: -2 / Units per number: 1


[attachimg=3]


3 / Numbers bet: #3 only / Cycle balance: +33 / Units per number: 1


[attachimg=4]


[attachimg=5]

HIT!

Ending balance for the cycle: +33.



#1680
28


[attachimg=1]


25


[attachimg=2]


29


[attachimg=3]


1


[attachimg=4]


21


[attachimg=5]


4


[attachimg=6]


5


[attachimg=7]


35


[attachimg=8]


16


[attachimg=9]


15


[attachimg=10]


12


[attachimg=11]


And here we have the first possible "Double-Treble": #3


[attachimg=12]


As you can see, number 3 would create a zone of 3+ both on the wheel and the wheel-felt at the same time:


[attachimg=13]