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Messages - VLS

#346
Quote from: wannawin on August 09, 2014, 08:05:27 PM
Please at least say something about the feasibility of this idea. Thank you.

As the vASIC compiler advances over at the BetSoftware.cc site we'll -inevitably!- be hosting the free programming lessons for it :)

Main advantage being our language is 100% focused on creating gambling-oriented programs, so it's a very focused and productive ride [smiley]cxp/cool.gif[/smiley]
#347
Wheelwatcher / PART 2 - How to spot biased wheels
March 28, 2015, 07:11:57 PM
(all thanks go to lucky_strike. Continued from Part 1):




As we can observe, if we have a thousand spins taken from a truly random table, without bias, we would hardly find the most spun number having something beyond 15 positives. Likewise, we have a soft limit for the best two numbers, the two which have been spun the most, of +26. If we continue searching for different groups of best numbers, we can center in the sum of the best nine, which have a soft limit of +67. Why the soft limit only? Because the hard limit is too erratic and luck might make a number to fire-up without actually having any bias. It is more trustworthy to work with the soft limit, which occurs 95% of the time, making decisions based on it. These tables are more reliable the larger the numerical group is. Application to a single number being more doubtful than the sum of the best six, where it is harder for luck to interfere in a decisive manner. I make the study only up to the best nine, because if there are ten or more best numbers outside the limit, it tells the table is entirely good, and this is already studied on the first part.

How do these tables complement the previous analysis? It might be the case that a roulette as a whole doesn't goes beyond the soft limit, as we studied at the beginning, but the best four numbers do go beyond. They can be bet without much risk, awaiting to collect more data which defines with a higher accuracy the quality of the current roulette table. When a roulette is truly good, we will likewise reinforce on its quality by proving it does go outside of the limits set on these tables.

Always using simulation tests on the computer, this is, in a experimental non-theoretical way, I studied other secondary limits which assist to complete the analysis of any statistics taken from a roulette. For instance, "how many consecutive numbers, as they are ordered on the wheel, can be throwing positives?", or "How many positives can two consecutive numbers have as a maximum?". I do not show these tables because they are not essential and only confirm BIAS which should have been detected by the tables previously shown. Any way, we will see some practical examples below.

So far the system was based on evidence that -although simulated- was being empirical; these were made with the help of the computer in order to verify the behavior of a random roulette.

I found the limits up to where luck alone could take it, then I was able to effectuate a comparison with real-life statistics from machines which were clearly showing result outside the limits of pure chance, this is, they pointed to trends that would remain throughout its life if their materials would not suffer alterations. These physical abnormalities could be due to pockets of unequal size, however small this inequality, lateral curvatures leaving sunken areas with the counterweight of other raised areas. Or even a different screwing of the walls from the pockets collecting the ball so that a harder wall means more bounce. With the consequent loss of results that are increased in the neighboring pockets which collect these bounced balls with a higher frequency than normal.

On theoretical grounds I studied areas of mathematics unknown to me, in the probability branch, and worked a lot with the concept of variance and standard deviations. They helped me, but I could not apply them correctly given the complexity of roulette, that is more like a coin with 18 sides and 19 crosses bearing different combinatorial situations, which invalidate the study with binomials and similar.

The major theoretical discovery was forwarded to me by a nephew, who was finishing his career in physics. He referred me some problems on the randomness of a six-sided die. To do this they were using a tool called the « chi square », whose formula unraveled -with varying degrees of accuracy- the perfection or defects from each drawn series. How come nobody had applied that to roulette?
I handled myself with absolute certainty in the study of the machines, to which the fleet had already pulled out great performance up to that date, thanks to our experimental analysis, but theoretical confirmation of these analyzes would give me a comforting sense of harmony (In such situations I'm always humming «I giorni dell'arcoballeno»*.

We carefully adapt this formula to this 37-face die and it goes as follows:
The chi square of a random roulette should shed a number close to 35.33. Only 5% of the time (soft limit) a number of 50.96 can be reached -by pure luck- and only 0.01% of the time it will be able to slightly exceed the hard limit of 67.91.
We had to compare these numbers with those from the long calculations to be made on the statistics from the real wheel we were studying. How are these calculations made?

The times the first number has showed minus all tested spins divided by 37, all squared, and divided by the total of analyzed spins divided by 37.

Do not panic. Let's suppose the first number we analyze is the 0, to follow in a clockwise direction with all other roulette numbers. Let's suppose on a thousand spins sample number 0 has come out 30 times:

(30-1000/37) squared and the result divided by (1000/37) = 0.327

The same should be done with the following number, in this case in wheel order, proceeding with 32 and following with all roulette numbers. The total sum of results is the chi square of the table. When compared with the three figures as set out above we will find if this machine has a tendency, more or less marked, or it is a random table instead.

The calculation, done by hand, frightens by its length but using a computer it takes less than a flash.

While in my experimental tests I only watched leader numbers , this chi-square test also has in mind those numbers that come out very little and also unbalance the expected result.
There was a moment of magic when I found that the results of the previous tables were perfectly in accordance with the results that the chi-square test threw.
With all these weapons for proper analysis I did a program from which, finally, we'll see some illustrations:

TOTAL POSITIVE + 127 HIGHER + 24 L1 + 41 L2 + 70 L3 + 94 L4 + 113
LB + 174 A + 353 B + 243 C + 195 NA 4 AG 60 AD 46 N.° P 12 SPINS 10.000
CHI 37,18 50,96 67,91 35,33 DV-7,51 ROULETTE/DAY: RANDOM

*LB = Límite blando = Soft limit.

[attachimg=1]


In this chart I created throwing 10,000 spins to simulate a random table, we can find all patterns of randomness; this will serve to compare with other real tables we'll see later.

In the bottom of the table, to the left at two columns, there are all European roulette numbers placed on its actual disposition starting at 0 and continuing in clockwise direction (0, 32 15, 19, 4, 21, 2, 25, etc.). We highlighted those which have appeared more, not only based on their probability, which is one time out of 37, but also based on the need to profit, i.e. more than once every 36.
If the average to not lose with any number would be 1.000/36 = 27.77, our 0 has come out forty times; therefore it is on 40, to which we subtract 27.77 = 12.22. Which are its positives, or extra shows; therefore we would have gain. When 20 is – 4 4, 7 8 it is the number of chips lost on the 10,000 spins thrown.

In the first row we find the total positive sum of all the lucky numbers is +127 (the mean of a random table in our first table is +126), away from the soft limit* (*Soft limit = Límite blando = LB), which is at the beginning of the second row, and which for that amount of spins is +174. Next to it is the reference of known biased tables, (All taken from the first table) which shows that even the weakest (table C) with +195 is far from the poor performance which begins to demonstrate that we are in front of a random table where drawn numbers have come out by accident, so it will possibly be others tomorrow.
Returning to the first row we see that our best number has +24 (it is 2) but that the limit for a single number ( L l ) is +41, so it is quite normal that 2 has obtained that amount, which is not significant. If we want to take more into account we are indicated with L2, L3 and L4 the limits of the two, three and four best numbers, as we saw in the second tables (our two best would be 2 and 4 for a total of +42 when their limit should be +70). Nothing at all for this part.

In the middle of the second row NA 4 it means that it is difficult to have over four continuous single numbers bearing positives (we only have two). AG 60 tells us that the sum of positives from continuous numbers is not likely to pass sixty (in our case 0 and 32 make up only +21). AD 46 is a particular case of the sum of the top two adjacent numbers (likewise 0 and 32 do not reach half that limit). After pointing out the amount of numbers with positives (there are 12) and the 10,000 spins studied we move to the next row which opens with the chi square of the table.
In this case 37,18 serves for comparison with the three fixed figures as follow: 50.96 (soft limit of chi), 67.91 (hard limit) and 35.33 which is a normal random table. It is clear again that's what we have.

Follows DV-751 which is the usual disadvantage with these spins each number must accumulate (what the casino wins). Those circa this amount (the case of 3) have come out as the probability of one in 37 dictates, but not the one in 36 required to break even. We conclude with the name given to the table.
From this roulette's expected mediocrity now we move to analyze the best table that we will see in these examples. As all of the following are real tables we played (in this case our friends "the submarines" *) in the same casino and on the same dates. The best, table Four:

(* Note: "Submarines" is the euphemism used by Pelayo to name the hidden players from his team).

TOTAL POSITIVES + 363 HIGHER + 73 L1 + 46 L2 + 78 L3 + 105 L4 + 126
LB + 185 A + 447 B + 299 C + 231 NA 4 AG 66 AD 52 N.° P 13 SPINS 13.093
CHI 129,46 50,96 67,91 35,33 DV-9,83 ROULETTE/DAY: 4-11-7

[attachimg=2]

What a difference! Here almost everything is out of the limits: the positive (+363) away from the soft limit of 185. The table does not reach A but goes well beyond the category of B. The formidable 129.46 chi, very far from the fixed hard limit of 67.91 gives us absolute mathematical certainty of the very strong trends this machine experience. The magnificent 11 with +73 reaches a much higher limit of a number (L1 46), 11 and 17 break the L2, if we add 3 they break the L3, along with 35 they break the L4 with a whopping +221 to fulminate the L4 (126). It doesn't beat the mark for contiguous numbers with positives (NA 4), because we only have two, but AG 66 is pulverized by the best group: 35 and 3,along with that formed by 17 and 37, as well as the one by 36 and 11. The contiguous numbers that are marked as AD 52 are again beaten by no less than the exact three same groups, showing themselves as very safe. Finally it must be noted that the large negative groups ranging from 30 to 16 and 31 to 7 appear to be the mounds that reject the ball, especially after seeing them in the graph on the same arrangement as found in the wheel.
Playing all positive numbers (perhaps without the 27) we get about 25 positive gain in one thousand played spin (the table is between B and A, with 20 and 30 positives of expectation in each case). It is practically impossible not winning playing these for a thousand spins, which would take a week.

Another question is chip value, depending on the bank we have. My advice: value each chip to a thousandth of the bank. If you have 30,000 euros, 30 euros for each unit. These based on the famous calculations of "Ruin theory" precisely to avoid ruining during a rough patch.

Another interesting table for us, the Seven:

TOTAL POSITIVES + 294 HIGHER + 83 L1 + 56 L2 + 94 L3 + 126 L4 + 151
LB + 198 A + 713 B + 452 C + 325 NA 4 AG 77 AD 62 N.° P 13 SPINS 21.602
CHI 77,48 50,96 67,91 35,33 DV-16,22 ROULETTE/DAY: 7-9-3

[attachimg=3]

This table seven, with many spins, is out of bounds in positives and chi, but the quality is less than C. It has, however, a large area ranging from 20 to 18 having almost +200 by itself, that breaks all NA, AG and AD, which while being secondary measures have value here. No doubt there's something, especially when compared with the lousy zone it is faced with from 4 to 34 (I wouldn't save the 21). Here should be a "downhill area" which is detected in this almost radiography. The slope seems to end at the magnificent 31. Also add the 26. Finally, a typical roulette worth less than average but more than B and C which is out of bounds with three well defined areas that give a great tranquility since even as it doesn't has excessive quality, with many balls it becomes very safe.

Table Eight:

TOTAL POSITIVES + 466 HIGHER + 107 L1 + 59 L2 + 99 L3 + 134 L4 + 161
LB + 200 A + 839 B + 526 C + 372 NA 4 AG 83 AD 73 N.° P 14 SPINS 25.645
CHI 155,71 50,96 67,91 35,33 DV-19,26 ROULETTE/DAY: 8-12-7

[attachimg=4]

It is the first time that we publish these authentic soul radiographies of roulette. My furthest desire is not to encourage anyone who, misunderstanding this annex, plays happily the hot numbers on a roulette as seen out while dining. That's not significant and I certainly do not look forward to increase the profits of the casinos with players who believe they are practicing a foolproof system. It takes many spins to be sure of the advantage of some numbers. Do no play before.
Be vigilant when you find a gem to detect they do not touch or modify it in part or its entirety. If this happens (which is illegal but no one prevents it), your have to re-study it as if it were a new one.
Regardless of how much advantage you have (and these roulette tables are around 6% advantage, ie, more than double the 2.7% theoretical advantage of the casino) it does not hurt that luck helps. I wish so to you.
#348
Meta-selection / Re: Super-steady locations concept
March 22, 2015, 04:56:06 AM
The super-steady locations concept is the direct evolution of this steady way.

You track ALL spins in the cycle as an entry-point.

For double-streets, you would use six (6) simultaneous trackers, starting with the following spins:

- Spin #1
- Spin #2
- Spin #3
- Spin #4
- Spin #5
- Spin #6

Which gives you 6 "timelines".

Super-steady locations strategies are fluid:

For instance, when doing 3 double-streets, you would enable and disable them by looking at the whole 6 steady locations stream, finding the three most consistent double-streets considering all 6 trackers, then launch the attack.

When a double-street hits, it remains activated for next cycle.

When a double-street misses, it is disabled then you look back again considering the 6 simultaneous trackers for the next best (most steady) double-street to include.

The advantage is you avoid betting sleepers, you "milk" active steady locations for all they're worth, and you make re-locating missed locations a dynamic process going to the best current prospect.

Cheers.
Vic
#349
Roulette Key Gold / Re: still here !
March 22, 2015, 03:22:28 AM
Peter, thanks for getting back at us. It's quite appreciated.




It's really nice to hear everything went OK and you're improving by the hour/day.

No doubt you'll be back & refreshed sooner rather than later [smiley]cxp/love.gif[/smiley] [smiley]cxp/great.gif[/smiley]

Cheers and receive our warm welcome back [smiley]cxp/yes.gif[/smiley][smiley]cxp/yipi.gif[/smiley][smiley]cxp/star.gif[/smiley]
#350
Roulette Key Gold / Re: Please be patient
March 17, 2015, 04:18:01 PM
Peter, hope you get well in a heart-beat [smiley]cxp/love.gif[/smiley] [smiley]cxp/cool.gif[/smiley][smiley]cxp/great.gif[/smiley]

You're a good fellow; you deserve great things to go your way, such as enjoying a prompt & successful recovery :nod:

Take it easy my friend, remember health is always first; we -just like the casinos- will always be here when you come back [smiley]cxp/star.gif[/smiley]

Vic
#351
You can use Excel files with BetSoftware.

https://www.youtube.com/watch?v=IQ-S12WjLNc
#353
Multiple locations / Re: Kings System
March 09, 2015, 10:23:22 PM
Thanks for sharing your system with us dear Ignatus.

Keep up the good work!  :thumbsup:
#354
Thanks for sharing the good news with us dear Silver,

Keep up the good work :thumbsup:

...With BetSoftware.cc and Roulette Player active, we sure have an interesting scenario, software-wise! :cheer:
#355
General Discussion / 2015 & BetSelection
January 30, 2015, 04:17:09 PM
Hello dear fellows, I've thought long about what is the best course of action for the turn to the second-half of this decade in order to avoid repeating previous mistakes and with the overall goal of separating us from being "yet another gambling forum" (with its negative traits) to getting us to focus in being an actual "Bet Selection" board to honor our name and create our own positive flavor. These are the results.




As BetSelection.cc is financed by BetSoftware.cc it becomes part of its operation.

BetSoftware is focused in software, BetSelection gets to be focused in studying & analyzing systems.

We get to enforce a "Be Nice" policy to cut every message that doesn't abide to it.

This will make us a much-hated board for every troll, the "freedom of speech for whatever I want to say" folks, hinters, as well as those who are "mixed" posters, being productive today and troublesome the next day, in an endless loop/cycle.

We can certainly do good to outsource all of the bickering, personal arguments and recurrent nasties elsewhere and stick to delivering a great experience to the fine fellows who end up enjoying our flavor for focused discussion and testing here.

This change in focus gets to be powered by a new custom web engine.




2015 gets devoted to developing this new web engine, one little bit at a time, with the overall plan for the year being this:

The forum gets split in independent sub-forums, one for each game, featuring only three (3) sections: Bet Selection, Money Management and Systems.

This allows us to confine the system selling ads to the roulette forum and the roulette forum alone, which enables us to appeal to audiences such as Poker, Blackjack, and others which wouldn't ever like to participate in a forum featuring those the ads in their messages.

Alongside, a system-testing rig, where users submit posted system and created BetSoftware modules are used to test them on a daily basis, generating open stats for them to act as a way for attracting more activity to the focused discussion. Also, a hosted betting server for real-time gaming with chat as a hang-out place for our users.

Our ultimate goal for 2015 is to become an actual bet selection board, with focused gambling study, complementary to our BetSoftware web, being self-sufficient, enjoying our custom web engine with bleeding-edge features to deliver a great experience to those who want to discuss, test, play in group and in general enjoy our very own flavor.

The fellows who have the right productive profile sure are getting to be pleased to the maximum and stay with us for the long run in a higher octave.
#356
General Discussion / Re: Mini-hiatus (or such)
January 22, 2015, 07:43:02 PM
Okie-dokie I'm freer to work in gambling coding and getting the site(s) in shape.

Thanks a bunch for being here. Let's make 2015 a year of success [smiley]cxp/cool.gif[/smiley]
#357
General Discussion / Re: Mini-hiatus (or such)
January 19, 2015, 10:27:01 AM
I'm getting freer by the day, so the hiatus is about to end.

Great things are cooking, 2015 is a year of changes for us :thumbsup:

New web engine included.

Cheers!
#358
General Discussion / Re: Mini-hiatus (or such)
January 18, 2015, 02:44:05 AM
This "mini-hiatus" actually serves as a sort of a grant to gather funds for our software endeavor, it gets to provide at least some cushion in the local jobs front to be freer to work for our online purposes.

I'm not doing this for the quick buck, but rather to build an international movement of coders for our framework and ultimately bringing benefit for our online gaming community's users as a whole, regardless of forum name; this isn't for the get-rich-quick sort of guys. What I aim to achieve requires a certain type of vision to withstand "walking the path". Gladly, I have faith in the open-source movement and its ways of building things, slow but surely, so we're set in stone in our goals.

When you are tired but happy, you know you're doing things right [smiley]cxp/cool.gif[/smiley]

Cheers!
Vic
#359
General Discussion / Re: Mini-hiatus (or such)
January 10, 2015, 08:11:55 AM
BTW, the "or such" part derived from me going online more time permitting to publish BetSoftware and attending around here.

Not by much, but still not a full hiatus :thumbsup:
#360
General Discussion / Mini-hiatus (or such)
January 10, 2015, 08:05:29 AM
Hi guys, I took work from two mid-size local companies which amount in hours to 12+ six days a week (up to almost 16 at times), so I'm officially beaten until 20th-22th when I finish one of them.

Hey! none is officially "exploiting me" since none is giving me more than a regular work hours load, but combined I'm squeezed .( the word for IT guys' real life over here LoL).

...My off-line life permeates my virtual world, can't do anything about it.

I'm currently in no position to say "no" locally until I'm able to derive enough from my online activities; at least a part-time salary from home :) There's a good chance BetSoftware gets to that sooner than later, but in the interim I must take what I have to take.

Of course, the wife's happy since there's a good financial compensation and I'm willing to do the extra mile for the family, but I'm physically exhausted. I get home and don't want to even look at the computer.

This is just another "patch" for the online road, but a happy one locally since I'm actually over-employed which is always better than "un-".




Regarding "moderation enhanced" for 2015, the core idea is we put all rule breakers in pre-moderation for a week as an immediate action before things escalate to foster peace at all times.

If they choose to continue poor behavior after coming back, a poll for a one-month mute is triggered.

If after this they still aren't willing to maintain peace, then a poll for a one-year mute is triggered. This should be enough prospect of a consequence to be a deterrent.

Most people wouldn't go further than pre-moderation but still the system gives enough to rule abusers to think twice before triggering polls.

The community part: any member can ask for another member to be moderated with valid arguments (This and polling mechanism is what needs fine-tuning before being implemented, but by preventing conflict before things escalate, we are headed to a certainly peaceful forum).





So, I'm fully back this month. There's actually code to release at the BetSoftware site so I'm going to focus more over there to bring my part-time online job closer to a reality to be able to attend both sites dearly.

It's all part of our bigger-picture plan :nod:

Cheers!
Vic