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Messages - VLS

#646
Community Software / Re: Help on VB.net
January 15, 2014, 05:27:47 PM
Hi, just like you have it it's OK.

The idea being I do the ground work so you guys have it easy.




Look at this code:

Code (vbnet) Select
Private Sub TextBox1_TextChanged(sender As Object, e As EventArgs) Handles TextBox1.TextChanged

        ' TextBox1.Text = Latest framework input ...you can do as you please with it.
        Me.Text = TextBox1.Text

End Sub


You simply use the "TextChanged" event to obtain input.

You don't have to do anything else on your side.
#647
Community Software / Re: Help on VB.net
January 15, 2014, 04:30:41 PM
Thanks Stef, I meant attach the resulting .exe program (zipped  O:-) )

You'll notice connecting to the framework this way is really easy!
#648
Community Software / Re: Help on VB.net
January 15, 2014, 02:47:54 PM
Guys can you please replicate this form in your VB.NET?

[attachimg=1]

Just a textbox with the word "input" in it.

Kindly attach it to your post. Thank you.
#649
OK, testing it.
#650
Sure, I'm currently compiling it under VB.NET for Pockets and Stef.

File must be named:

TextBox_Connector.exe
#651
By all means let's move to VB6!




Can you please replicate this itsy-bitsy form in VB6?

Just a textbox with the word "input" in it.

[attachimg=1]




This is a most-generic connector, works in every programming language capable of using a Textbox (99.9% of all GUI-capable languages! :thumbsup: )
#652
Quote from: esoito on January 15, 2014, 04:23:15 AM
There's a problem right away.  No idea how to do that.

Reading from here:

http://justbasic.conforums.com/index.cgi?board=novice&action=display&num=1175250727

It seems that justbasic isn't too easy when dealing with GUI. I find the code a somewhat messy. Guess I'll have to make the GUI code myself first to try.

Hooking into console mode can prove a long winding road. Internally, a Textbox is just a window which can be referred to by handle and "messed with" more easily via standard windows messages.
#653

Quote from: esoito on January 15, 2014, 04:15:35 AMAnd what of 'bot mode'?

Yes, it's supported. The connector itself is NATIVE to the framework, which means it allows the foreign program to work as a tracker, tester, clicker and bot  :thumbsup:
#654
I have a very straightforward input-only connector ready. The output part is actually more cumbersome to work with (but we'll get there).

When you have time please make a GUI program with a TextBox with the word "input" in it.

You receive the last number from the framework in the TextBox and make as you wish with it.
#655
Yes, the whole idea of the connector module is to "fake" it as being just another native framework module, loading equally, doing the same input/output routines so it becomes part of it.


This way disparate technologies can work seamlessly.
#656
OK, starting right now, our official BetSoftware bundle releases are paid :nod:
#657
Well max, this is a risk I'm going to take for the sake of my own tranquility and productivity.

Operating closed-source, keeping technologies as secrets, treating your users like thieves and worsening their usage experience in the name of retaining exclusive rights is actually more work and burden for the programmer.

I'll just ditch it away to focus on what interests me: developing.

I know appreciative supportive users and fellow developers are going to be happy. That's enough for me.
#658
I'm thinking and rethinking about what's the best way to thwart piracy from day one, and the more I think of it, the more I realize the best movement is to give away the programs in source form to the community. This way -since I have a tradition of not using piracy protections in my programs anyway- we just can't tell who's pirating and who's not.

I respect my users enough not to accuse them of pirating right-up. (But yes, I know the realities of the world).

"El Cheapo" users who think $2.99 is one arm and one leg will go to extremes to get the software for free. I don't think those users are inherently evil, they are just, well, "cheapos".

Other users think everything should be free as it is their god-given right to never pay for anything. Developers should be paupers working for free all day long, and every attempt to monetize is seen with disgust by them... Out of any doubt this group are good to spend time learning how to compile the programs, for a change.

The official fair use of the programs' source code is to enable other developers to learn and contribute their twists/improvements -if so they wish-.

With regular commercial software you get absolutely nothing if you don't pay, so this way of distributing our sources is giving the community an unbelievably higher amount of benefit than purely commercial, the whole program to fiddle with, unrestricted. I can't effectively take any program back once it's source code is published in the open.

The programs as they stand right now were made at the most odd hours at night and aren't formatted any pretty, they just work for me in my development machine, which is perfectly OK for me.

I don't give my project files though, only the raw source code and bare resource files; like I mentioned, those interested in the source code for fair-use purposes will entirely rejoice to see this published online. On the other hand, everyone can rest assured that not having an ordered main project file won't stop "El Cheapo" users from spending the time making their own builds. Hopefully, those users can eventually become program fiddlers themselves, learning in the process. I'm not against that. In fact, I like the prospect of helping others learn.

Hardcore freebie hunters will inevitably find their way too.

In the end, there's something for everyone. Conscious users are going to support and I'm happy to foster the advancement of our community and making something that directly helps me and my family.

I promise not to ask anyone whether his copy has been paid or not, but I hope others will have the decency of not openly telling the world they are skimming off my work.

"Don't ask, don't tell"
#659
Money Management / Re: Money Management Advice/Help
January 15, 2014, 12:17:57 AM
One last tip on this. Another option for a rule of thumb to reset back is to simply use the payout (multiplying * 36).

i.e. after a hit, you check the current amount of deficit from last high and use:

1-36 = 1.1.1.1.1.1.1.1.1
37-72 = 2.2.2.2.2.2.2.2.2
73-108 = 3.3.3.3.3.3.3.3.3
109-144 = 4.4.4.4.4.4.4.4.4
145-180 = 5.5.5.5.5.5.5.5.5

and so on.

It doesn't always recover in full, but the goal with the ATILA isn't to recover everything in one hit as much as keeping exposure low.
#660
Money Management / Re: Money Management Advice/Help
January 15, 2014, 12:08:58 AM
Notice the ATILA is based on the cyclical nature of the win/lose streaks.

It aims to rise the bets slowly in order to take advantage of the natural clumping of wins when they come, rather than betting the farm on a single spin.




After a hit, you can "level" your bets down by keeping an eye on the amount needed to break even.

i.e. if after your last hit your deficit is -24, you can go back to:

1.1.1.1.1.1.1.1.1

Since one hit with 1 unit would recover, and the whole idea is to keep your bets low.




Likewise, if after last hit you are at -45, you can go back to:

2.2.2.2.2.2.2.2.2

and so on.

Always going back to the very least unit exposed as needed to break even.