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**AsymBacGuy / Re: Why bac could be beatable itlr**

« **on:**October 20, 2019, 09:47:09 pm »

So it seems that baccarat can be beaten by a strict mechanical bet selection, the name of this wonderful site.....

At least it's what my multiple years tests say that I've completed yesterday.

Probably some people play an EV+ game by using other tools, the main being long term experience, I just prefer to do things scientifically as much as possible.

Summarizing.

Certain (rare) baccarat hands give the player a sure edge, meaning that the same situation repeatedly bet and bet and bet by the same amount will provide a very interesting edge (not bighornsh.it edges as "perfect pc play" or stuff like that) .

Since I'm not a baby in the wood when talking about baccarat, I can only attribute this success to the partial unrandomness of the shufflings.

That is I'm strongly convinced that randomness working into a math negative edge game cannot be beaten, especially by a flat betting strategy, the cardinal feature to know if we're doing good or not.

Cards are arranged to give certain outcomes, it's impossible to guess which side will be favorite to win, but either the distribution of outcomes and the expected values could help us to know whether there's a shuffling very close to randomness or anything else.

To emphasize the importance of this topic, say that "Casino War" game it's 100% beatable whether any card is dealt without any further shuffle and offered with a proper deck penetration, And in the real world you'll never find conditions like that.

Of course Casino War is a perfect symmetrical game, meaning that no other asymmetrical factors will intervene in the process.

Obviously players can only bet their side, that is just one side.

Baccarat is not a perfect high card game, as occasionally (8.4% of the times) one side takes the third card according to the rules and mathematically advantaging it.

Therefore we have two different basic random walks working on the same shoe: the symmetrical probability and the asymmetrical probability.

To say the truth a third probability will show up, the tie probability that slightly tend to disrupt some more likely situations. Especially when a large amount of shoes is utilized.

The tie interference provides quite a burden as tie probability is hugely endorsed whenever 6 cards are used to resolve one hand.

More later

as.

At least it's what my multiple years tests say that I've completed yesterday.

Probably some people play an EV+ game by using other tools, the main being long term experience, I just prefer to do things scientifically as much as possible.

Summarizing.

Certain (rare) baccarat hands give the player a sure edge, meaning that the same situation repeatedly bet and bet and bet by the same amount will provide a very interesting edge (not bighornsh.it edges as "perfect pc play" or stuff like that) .

Since I'm not a baby in the wood when talking about baccarat, I can only attribute this success to the partial unrandomness of the shufflings.

That is I'm strongly convinced that randomness working into a math negative edge game cannot be beaten, especially by a flat betting strategy, the cardinal feature to know if we're doing good or not.

Cards are arranged to give certain outcomes, it's impossible to guess which side will be favorite to win, but either the distribution of outcomes and the expected values could help us to know whether there's a shuffling very close to randomness or anything else.

To emphasize the importance of this topic, say that "Casino War" game it's 100% beatable whether any card is dealt without any further shuffle and offered with a proper deck penetration, And in the real world you'll never find conditions like that.

Of course Casino War is a perfect symmetrical game, meaning that no other asymmetrical factors will intervene in the process.

Obviously players can only bet their side, that is just one side.

Baccarat is not a perfect high card game, as occasionally (8.4% of the times) one side takes the third card according to the rules and mathematically advantaging it.

Therefore we have two different basic random walks working on the same shoe: the symmetrical probability and the asymmetrical probability.

To say the truth a third probability will show up, the tie probability that slightly tend to disrupt some more likely situations. Especially when a large amount of shoes is utilized.

The tie interference provides quite a burden as tie probability is hugely endorsed whenever 6 cards are used to resolve one hand.

More later

as.