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Messages - AsymBacGuy

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61
Baccarat Forum / Re: Regarding Automatic Shufflers
« on: March 14, 2020, 09:02:23 pm »
They can't.
Besides the obvious legal issues, as long as I can bet any side I wish at any time I want and with any amount I like (baccarat) no one preordered card setting can prevent me to spot profitable (or not) situations.
A thing that theorically can happen at black jack where small cards are clustered in playable portions of the shoe and high cards are dispersed or greatly confined at the unplaybale end of the deck.

That's why is so important to set up a strategy made on several multilevel points where no card arrangement could destroy our plan.

as. 
 

62
Let's see what happens with this fkng Coronavirus disease...it's not the thing US Health System wants to deal with.

as.

 

63
AsymBacGuy / Re: Why bac could be beatable itlr
« on: March 06, 2020, 11:24:23 pm »
Putting things in a simple way, bac is beatable itlr as it's made by continuous asymmetrical propositions, most of them not easily detectable by common standards.
We are here to (partially) demonstrate that such constant asymmetricity (rules, card distribution, key cards concentration/dilution, finiteness of the shoe) will be endorsed by the paramount inference of unrandomness.

More practically speaking, profitable spots arise from a strict scientifical convergence of probability measure where different r.w.'s dictate or not to wager the same B/P result being the  reflex of a I/O situation.

as.

64
AsymBacGuy / Re: Why bac could be beatable itlr
« on: March 01, 2020, 12:24:35 am »
Before going into details of what a multi-level random walk is, let me know how the fkng fk you can lose by MM assessing three simple different one-step r.w.'s working on B double consecutiveness considered at the levels #1, #2 and #3. Where #1 and #2 scenarios take an astounding primary role.

Even if casinos know such B doubles detectable distribution, thus maybe voluntarly fixing outcomes to get a lot of consecutive B doubles, we can easily build many other r.w.'s collecting results by undetectable ways, mainly by coding results as I or O results thus negating a random distribution.

as.

 

 


65
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 29, 2020, 10:38:31 pm »
Thanks Lungyeh, I hope to give you very soon a direct demonstration of what I'm talking about.

@Fran7738, you took the point.
I guess many casinos know that bac is beatable, the game is still alive as most players like to gamble.
At the winning rate you've suggested the probability of success is very very very close to 1.

as. 
 

66
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 25, 2020, 03:00:44 am »
What's what I name as a multi-level random walk?

It's a mechanical preordered betting scheme made by building one of the several subcollectives derived from the original BP succession. Not necessarily considering each outcome of the original succession.

As long as the attributes to build such subcollectives remain constant, we know that a supposedly random source must produce the same features on every new collective we had built. Regardless of place selection and probability after events features that definitely will confirm or not the real randomness of the sample. 

Next week more about the construction of such r.w.

as.

67
Baccarat Forum / Re: Bac is not a 50-50 game
« on: February 25, 2020, 12:11:34 am »
Definitely you are right, bac is not a 50/50 game.

as.

68
Another excellent contribute.

as.

69
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 24, 2020, 11:12:59 pm »
That's why a multiple multi-level random walks distribution will help us to restrict the variance at the lowest limits.

Whenever different random walks would elicit to bet the same side, we know our probability of success will get astounding values, a strong undeniable proof that shoes are not randomly produced or that a kind of detectable dependency works on most part of shoes dealt.
Technically it's what we call a "convergence of probability", a term coined several years ago by a roulette expert.

Theorically at any independent or very slight dependent proposition, any random walk (no matter how many r.w.'s we want to launch simultaneously) each spot we decide to bet will get the expected deviations considered at a kind of 50/50 game, say at a 0.5068/0.4932 p values.

Practically things go in a different way, as many spots MUST happen within a restricted range of hands dealt.

All depends on how we want to classify outcomes, and you know the worst tool we can utilize is by considering hands as B or P simple successions.
Actually casinos offer those st.u.p.id roads displayed on the screen as they know very well they are totally worthless.
Even considering those 5 different derived roads as 5 random walks, no way a convergence of probability may happen as they are taking into account EACH resolved hand (3 roads) or real BPT results (remaining 2 roads).

Remember, I'm here to disprove the real randomness of shoes dealt or the general undetectable slight dependency, it's not a coincidence that my plans get rid of many hands that tend to confuse the whole picture.

Say that after certain conditions are met, we could set up a simpler unb plan #3, one which could wager against the multiple formations of 3+ streaks on both sides.

It's not the final solution to beat this game, nonetheless it's a good start.

as. 

70
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 22, 2020, 10:28:26 pm »
I remember one occasion where I was railbirding a couple of asian players at an off Strip casino.
Knowing the minimum limit was $10, they got a hell of bankroll something like $20.000 or more.
They used a violent martingale like 1-4-10-25 and of course they started to accumulate chips.
It seemed they used a weird selection the like of wagering alternatively for the repeat and for the cut.
I stayed there and of course they lost their composure (and they money) after having crossed an "unlikely" losing streak of ten hands.
Curiously in each hand they've lost but one they got the best two-card hand, third and fourth cards made the disaster.

Ask those players about the importance to start with the best two-card hand,  :))

as.

   
   

71
Albalaha's Exclusive / Re: An eyeopener challenge and query
« on: February 22, 2020, 10:08:49 pm »
That's what I want to hear!  :thumbsup:

as. 






 
 

72
Albalaha's Exclusive / Re: An eyeopener challenge and query
« on: February 21, 2020, 11:14:27 pm »
We're ready to literally destroy some bac premises.

as. 

 

73
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 21, 2020, 10:51:56 pm »
A supposedly random environment having the same attributes (collective) produces a miriad of subcollectives that should confirm or not that the original source was produced really randomly.
Of course we need a lot of samples to assess that as many subcollectives are formed by diluted outcomes that may present a short term positive (or negative) variance wrongly fooling or discouraging us.

The best watchdog of randomness is the statistical concept of dispersion, being the sd the most common one.
In a word, opposite results whatever taken should follow the distribution laws of the theorical probability of each result, in our example that itlr resolved results are pB=0.5068 and pP=0.4932.

We know that there's no fkng way such values are really working per each hand dealt or per every shoe dealt, being the result of two different finite 50/50 or 57.93/42.07 ratios.

A supposedly random environment having the same attributes (collective) produces a miriad of subcollectives that should confirm or not that the original source was produced really randomly.
Of course we need a lot of samples to assess that as many subcollectives are formed by diluted outcomes that may present a short term positive (or negative) variance wrongly fooling or discouraging us.

The best watchdog of randomness is the statistical concept of dispersion, being the sd the most common one.
In a word, opposite results whatever taken should follow the distribution laws of the theorical probability of each result, in our example that itlr resolved results are pB=0.5068 and pP=0.4932.

Actually we know that there's no fkng way such probability values are really working per each hand dealt or per every shoe dealt, being the result of two different finite 50/50 or 57.93/42.07 ratios.

The fact that long term values tend to more and more approach such values doesn't necessarily mean each shoe dealt is randomly placed. In reality an astounding amount of two fighting results are not getting the sd values expected for a mere theorical probability. What we need to set up a long term unbeatable plan.

as.

74
Albalaha's Exclusive / Re: An eyeopener challenge and query
« on: February 16, 2020, 10:59:34 pm »
I'm wondering what we can do working together.  :thumbsup:

as.

75
AsymBacGuy / Re: Why bac could be beatable itlr
« on: February 16, 2020, 10:56:34 pm »
Imo and according to a couple of serious players the best situation to aim for is to win just one unit per shoe. Say per every playable shoe.
Hence there are no "good" or "bad" shoes, just shoes that may or not offer enough "room" to get the searched situations.
"Room" doesn't necessarily means the number of hands dealt so far. There are many of additional factors involved I don't want to discuss here.

Actually in some cardrooms shoes are still shuffled manually, say quickly and badly shuffled thus we could think to get multiple wins per each shoe, but I do not suggest to apply this strategy as bac remains a game full of traps (unless a huge betting spread is utilized after the profit was secured).

I know it's not that appealing to set up a mere +1 profit per shoe (especially knowing that not every shoe is eligible to be played), but think that we join bac tables just to win getting an astounding high probability of success and not to gamble.
Moreover we see that the "luck" factor will be placed in the remotest corner; after having assessed that a given shoe is playable, we do know that a certain event must happen at least once.
A thing confirmed by the fact that itlr profitable spots will produce points mathematically favorite at the start, meaning that no matter which side we've got to bet, itlr the side we wagered got the highest two-card value by values very different to a random environment.

Again you can measure the validity of your system/method/approach by simply controlling the percentages of the two-card highest point happening on the wagered side.
If itlr such values tend to be equal, alas the method can't work. It's just a mere kind of taxed unbeatable coin flip proposition.


as.

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