We've seen that every shoe in the universe can be considered just as a 2-3-4 sequence of runs.
In my example I've chosen to consider the simple hand to hand registration, meaning that every resolved hand will be eligible to be listed.
Moreover hands are considered by a simple B=1 and P=2 registration.
Now say we do not want to simply assign the 1 value to B and 2 value to P, instead 1 to an identical situation and 2 to an opposite situation taken at a given mechanically preordered pace.
If the results succession will be really randomly placed, we know this tool won't affect the dispersion values. Technically speaking, we want to disprove the common knowledge that any mechanical preordered plan will be insensitive to every place selection strategy. The only way to prove this game is beatable.
There are infinite ways to set up random walks trying to disprove a perfect randomness, being the runs distribution the common denominator.
Any bac hand/pattern distribution is a complex result made of three finite different forces acting along a slight dependent model:
1- asymmetricity favoring B side
2- very slight propensity to get the opposite result just happened
3- key cards distribution (low cards should be considered as key cards as 8s/9s)
Taking those three factors together some r.w.'s are more inclined to provide a higher number of runs.
as.
In my example I've chosen to consider the simple hand to hand registration, meaning that every resolved hand will be eligible to be listed.
Moreover hands are considered by a simple B=1 and P=2 registration.
Now say we do not want to simply assign the 1 value to B and 2 value to P, instead 1 to an identical situation and 2 to an opposite situation taken at a given mechanically preordered pace.
If the results succession will be really randomly placed, we know this tool won't affect the dispersion values. Technically speaking, we want to disprove the common knowledge that any mechanical preordered plan will be insensitive to every place selection strategy. The only way to prove this game is beatable.
There are infinite ways to set up random walks trying to disprove a perfect randomness, being the runs distribution the common denominator.
Any bac hand/pattern distribution is a complex result made of three finite different forces acting along a slight dependent model:
1- asymmetricity favoring B side
2- very slight propensity to get the opposite result just happened
3- key cards distribution (low cards should be considered as key cards as 8s/9s)
Taking those three factors together some r.w.'s are more inclined to provide a higher number of runs.
as.